TRC Speedrunning: Round 3; Runs In By 1/5/09 11:59 PM EST!

Are you a rad N player or want to put some rad N players to the test? Talk about your skills and challenge each other at N in this forum.

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Postby KlanKaos » 2008.11.15 (08:21)

Nope, Riobe did. Linked it wrong =)
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Postby jackass » 2008.11.15 (09:41)

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Mine :: Techno :: Incluye :: GTM ::Skyline :: Riobe :: GTM 2[/align]

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Postby rozer » 2008.11.15 (18:33)

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Postby Riobe » 2008.11.19 (04:24)

Remember to get your submissions in ASAP! There's only 6 days left, I believe, ^_^
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Postby Rule » 2008.11.21 (15:41)

With only four days left to go;

I want to wish everyone who participates in the speedrun round very much luck.
And maybe it is just me. But half of the mappers did not show :D.

Anyway, good luck to all runners. And thank you Riobe for the great comp.
One more thing, what's the runner-up?
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Postby Riobe » 2008.11.24 (20:24)

Whoever comes in second place in the speedrunning part of the competition of course!

Well, this round has now come to a close (I really doubt that there will be anymore submissions for this round), and I have all the judging complete almost(no other judge stepped forward, so...yeah).

Judging will be posted...now?

Yeah.

Tilerun Tileset Round Judging!

Meta_Ing

C.T.S.

Aesthetics 30/50-Pretty basic, nothing really stood out. Not bad on the other hand.
Playability 17/25-Good, although could have been better.
Innovation 20/25-Good, because there is room for corner jumps, etc.
Total 67/100
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Area 9-xv-27

Aesthetics 37/50-Looks great.
Playabilty 19/25-I like how it plays, smooth, fun to explore in, good.
Innovation 16/25-Not the greatest, but the squeeze was a nice addition.
Total 72/100
____________________________

BE_nSPIRED

The Clenched Fist...

Aesthetics 35/50-Looks fairly nice.
Playability 21/25- Nice, no, very...nice.
Innovation 6/25-Barely any room to innovate, just a few quick jumps.
Total 62/100
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The Cavern in the Cliff...

Aesthetics 33/50-Good.
Playability 20/25-Gooder.
Innovation 4/25-The flow in this was your downfall, as there is barely room to go much faster than the others.
Total 57/100
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Blues Fever

Aesthetics 40/50-Very good dude.
Playability 18/25-I liked it.
Innovation 6/25-Again, flow kinda ruined it, as there is barely room for innovation.
Total 64/100
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'Panda'monium

Aesthetics 33/50-Not bad. Not bad at all.
Playability 18/25-Fun to run around in.
Innovation 10/25-Well, there's a bit more room for innovation, although still a bit bland.
Total 61/100
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Fissure...

Aesthetics 25/50-Not as good as your others.
Playability 20/25-Ooh, I liked this.
Innovation 11/25-A bit better, still, could have been more room.
Total 57/100
____________________________

numa_ninja

Phase

Aesthetics 29/50-Not bad dude.
Playability 23/25-Great jumping.
Innovation 12/25-The jumping was good, but a bit too linear.
Total 64/100
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Bohemian Like You

Aesthetics 30/50-Different.
Playability 21/25-The atmosphere really played a roll in this.
Innovation 14/15-There was room for speedier moves and stuff.
Total 65/100
____________________________

rule

The leaves are falling.

Aesthetics 28/50-For what you were doing, it could have been better.
Playability 20/25-Hey, this was fun!
Innovation 15/25-Not bad.
Total 63/100
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First Thought was a Collab

Aesthetics 19/50-Ew.
Playability 18/25-Yum.
Innovation 13/25-Er.
Total 50/100
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Much Room for Error! [Resub]

Aesthetics 38/50-Looks cool.
Playability 16/25-Nice climbing action.
Innovation 13/25-Kinda good.
Total 64/100
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The Tunnels are so Dark

Aesthetics 20/50-Also Ew.
Playabilty 20/25-Yummy fun.
Innovation 15/25-Good stuff.
Total 55/100
___________________________

ToeFaceKiller

In a deep hole lie Frank's head

Aesthetics 13/50-Super Ew.
Playability 24/25-Short but oh so sweet.
Innovation 3/25-The shortness left barely any room for innovation, unfortunately.
Total 40/100
___________________________

Evil_Sire

Cringe

Aesthetics 34/50-It looks fairly nice.
Playability 17/25-Fun to explore in.
Innovation 19/25-You made it purposely long for more possible outcomes...good choice.
Total 70/100
___________________________

da_man894

Serpentine

Aesthetics 44/50-Wowzers.
Playability 19/25-Very fun to move around in.
Innovation 17/25-There was a good amount of space to run around in.
Total 80/100
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Android

Aesthetics 42/50-Great.
Playability 18/25-I loved the freefall.
Innovation 10/25-Not as much as there could have been.
Total 70/100
___________________________

NicNac14

Test Subject: NoFaB no.4(tileset)

Aesthetics 10/50-Eek, too random.
Playability 14/25-Nice.
Innovation 21/25-Very good job on this.
Total 45/100
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GRRRRRR!!!! A ToTallY original TIleset!

Aesthetics 17/50-A less, lower Eek.
Playability 17/25-A higher, louder Eek.
Innovation 12.5/25-Couldn't decide, made it easier for myself.
Total 46.5/100
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Rugged Deciples

Aesthetics 20/50-It's ok.
Playability 8/25-Didn't enjoy it much at all.
Innovation 15/25-Nice.
Total 43/100
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Clarity

Aesthetics 18/50-One tiles ruined it.
Playability 15/25-Last jump made my day.
Innovation 12/25-Umm. Yeah.
Total 45/100
___________________________

isaacx

testing

Aesthetics 17/50-Err...
Playability 10/25-Not very enjoyable, unfortunately.
Innovation 16/25-Corner jumps ftw!
Total 43/100
----------

Rotation

Aesthetics 25/50-Umm?
Playability 15/25-It was fairly nice for what it is.
Innovation 12.5/25-Average.
Total 52.5/100
___________________________

wumbla

Vortex

Aesthetics 29/50-Mhm...
Playability 18/25-Good job.
Innovation 20/25-Great job on this, the shapes really helped.
Total 67/100
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Icicle

Aesthetics 32/50-Better than most dude.
Playability 18/25-Fun.
Innovation 19/25-The jagged tiles were the heroes in this category.
Total 69/100
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Rounding Up

Aesthetics 32/50-I liked it.
Playability 22/25- I liked it even more
Innovation 19/25-Good job.
Total 73/100
___________________________

rozer

CRAGS

Aesthetics 27/50-Above average.
Playability 13/25-Above average.
Innovation 22/25-Very good.
Total 62/100
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SCORPIA

Aesthetics 40/50-Very good dude.
Playability 17/25-Good dude.
Innovation 13/25-Mainly running on the border of the map. Dude.
Total 70/100
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FLAMES

Aesthetics 19/50-Ew.
Playability 15/25-Sup dude.
Innovation 18/25-Longevity did it.
Total 52/100
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fingers

Aesthetics 25/50-OKAy.
Playability 17/25-GOOd.
Innovation 16/25-NICe.
Total 58/100
___________________________

xaelar

Tile Squares

Aesthetics 18/50-Didn't look that bad.
Playability 17/25-I enjoyed it a bit.
Innovatin 23/25-Godly.
Total 59/100
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Tile Ls

Aesthetics 10/50-Poor.
Playability 18/25-Fun to explore in.
Innovation 25/25-Perfect.
Total 53/100
___________________________

Minion_of_Pi

Gniknuleps

Aesthetics 19/50-A little under below average.
Playability 17/25-Jumping action.
Innovation 17/25-Jumping action.
Total 53/100
___________________________

jackass77

Common Thoughtsz

Aesthetics 35/50-Hahaha, nice one.
Playability 19/25-Loved the first jump.
Innovation 9/25-Suffered from lack of jagged tiles or multiple paths and stuff.
Total 63/100
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game boy

Aesthetics 18/50-Too basic.
Playability 14/25-Had fun.
Innovation 7/25-Yeah, you get it.
Total 39/100
___________________________

Pikman

[SPACE] - - - <

Aesthetics 30/50-HOW ABSTRACT.
Playability 14/25-What can I say, I had fun.
Innovation 16/25-A few different ways to get upward, which was good.
Total 60/100


Standings

1ST PLACE goes to da_man894 for the tileset Serpentine.
2ND PLACE
goes to wumbla for the tileset Rounding Up.
3RD PLACE
goes to Meta_Ing for the tileset Area 9-xv-27.


1st-Serpentine
2nd-Rounding Up
3rd-Area 9-xv-27
4th-Cringe
5th-Android
6th-SCORPIA
7th-Icicle
8th-C.T.S
9th-Vortex
10th-Bohemian Like You
11th-Phase
12th-Blues Fever
13th-Much Room for Error! [Resub]
14th-The leaves are falling.
15th-Common Thoughtsz
16th-The Clenched Fist...
17th-CRAGS
18th-'Panda'monium
19th-[SPACE] - - - <
20th-Tile Squares
21st-fingers
22nd-The Cavern in the Cliff...
23rd-Fissure...
24th-The Tunnels are so Dark
25th-Tile Ls
26th-Gniknuleps
27th-Rotation
28th-FLAMES
29th-First Thought was a Collab
30th-GRRRRRR!!!! A ToTallY original TIleset!
31st-Clarity
32nd-Test Subject: NoFaB no.4(tileset)
33rd-testing
34th-Rugged Deciples
35th-In a deep hole lie Frank's head
36th-game boy


And that's it! I hope you all enjoyed for this portion of the contest! ^_^

Also, I'm sorry to inform you guys that my NReality isn't working correctly (can't view highscorers, and etc), so the speedrunning part of the competition may be delayed for a while. =/

Anytime Unreality. ^_^

EDIT: Also, to those of you who will be getting prizes, I'll be sure to give them out to you ASAP (I suck at doing things quickly. I still owe RCE's to spudzalot & blackson from the CMC).
Last edited by Riobe on 2008.11.24 (20:38), edited 1 time in total.
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Postby Rule » 2008.11.24 (20:30)

Hmmmm, that was disappointing. Ah forget it. Nice judging riobe.
And gratz to the winners. They won because they were the best.
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Postby KlanKaos » 2008.11.25 (02:14)

My NReality isn't working either =( Can't wait for the comp to start though.

Congrats to the winners, you guys definitely deserved it. Although I thought First Thought Was A Collab deserved better, Rule, I love that map.
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Postby wumbla » 2008.11.25 (04:57)

Woo second! Thanks
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eganic wrote:I WUMBLA
YOU WUMBLA
HE SHE ME
WUMBLA

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Postby Riobe » 2008.11.25 (08:31)

Ok, NicNac14 is making sigbars, and I just finished the sigs (I made them my self, so bare with me).

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Thar you go. I hope you guys like them (It was tough using your tiles as the background). ^^
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Postby Rule » 2008.11.25 (12:20)

Thanks Klan. That made me feel really good. ^^
And Riobe, man, those sigs are greaaaat!
I want one! Need one! I'm just stealing the one of wumbla, he won't notice ^^
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Postby xaelar » 2008.11.25 (13:27)

Oh fuck. Perfect and godly innovatible maps and I still suck that much cause of the Tileset... -.-
Well congratz to the winners, let's speedrun now ;D
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Thx to usaswim for this awesome signature!
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Postby Rule » 2008.11.25 (17:26)

Be happy xaelar, at least you can win in the speedrunning part :D
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Postby ToeFaceKiller » 2008.11.25 (17:49)

What?! How could you not like Franks beautiful head? You're crazy =p

Kidding. I was just too lazy to make another tileset. And rule, I think you did much better than you got credit for, but it's all a matter of personal opinion i guess.
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Postby Rule » 2008.11.25 (17:54)

Yeah riobe
Screw da_man, Give me gold! NOW!!!!
Or I take my gun and shoot right through the Internet cables. Muhahahaha. Eh, yeah.
No worries. That's impossible! :O really! :O
Haha, I'm fine with it. Better luck next time, or more luck next time. or something.
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Postby xaelar » 2008.11.25 (19:20)

Can we submit speedrun demos on Serpentine (142976) now?
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Postby Rule » 2008.11.25 (19:52)

Riobe said something about his Nreality not working, so speedrunning was delayed or something. I would not start yet.
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Postby Riobe » 2008.11.25 (20:10)

Rule wrote:Riobe said something about his Nreality not working, so speedrunning was delayed or something. I would not start yet.
Hahahahahaha, it works now. ^_^

LET THE SPEEDRUNNING BEGIN!


Go ahead peeps. The first tileset is infact Serpentine By da_man894, the winner of the competition.

Psst...also, Rule, you did good dude. "Much Room For Error" looked good, but just scored less in the innovation category. Still, you did well. =)
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Postby golf » 2008.11.25 (20:17)

I'm not going to have much time until Monday to do this speedrun, since I'm going home for Thanksgiving break in just a few minutes. When is the deadline for this run?
[16:24] <@golfkid> I'm pretty sure I will literally scream if I die on the last column of 78-4 at this point
[16:25] <trance> Oh, yeah. That level.
[16:29] <@golfkid> lol
[16:30] <@golfkid> It looks so simple
[16:30] <@golfkid> But it says "NO! I will rape your sanity!"
spoiler

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My Accomplishments:
Completed N; Completed Nreality on 4/11/08
598 top 20 scores in N 1.4 as of 6/28/14 (498 level scores, 100 episode scores, 2nd position in top 20 rankings); reached 100 on 12/14/2008; 300 (half of all possible :D) on 11/9/2009; 400 on 12/2/2011; max of 598 on 2/3/2013; tied for 0th in top 20 rankings on 2/26-27/13

4 current v1.4 0ths (9th position in 0th rankings); First v1.4 0th: 63-3 at 1:20 pm, 3/24/2008

current level score: 71079.200 (6th position all time); 60k seconds on v1.4 6/17/08; 12th to 70k at 11:30pm EST, 12/24/2011; 6th to 71k at 5:50 pm EST, 9/29/2012

current episode score: 34276.650 (4th position all time); 100k seconds total level score (Metanet and NReality) on 2/4/08

participation and contest winner images

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[quote="ska on my 129-1 innovation"]I thought about that but couldn't chimeny fast enough when trying. Congrats[/quote]

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Postby Riobe » 2008.11.25 (20:23)

golfkid wrote:I'm not going to have much time until Monday to do this speedrun, since I'm going home for Thanksgiving break in just a few minutes. When is the deadline for this run?
Aww...yeah, my fault.

All runs must be submitted to the NReality speedrun server on map ID 142976 by Friday, December 5th. 2008.

Thanks, main post to be updated.
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Postby Riobe » 2008.11.25 (21:18)

BE_nSPIRED wrote::( I had thought my tiles would have done a bit better

ah well beggers cant be choosers nice job on judging i will get into speedrunning pretty soon

Big ups to you Riobe for this great Competition!
On your tiles, the biggest thing was innovation, as there wasn't much room to move around in. For the most part, your tiles looked pretty nice though.

And thanks. =D
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Postby da_man894 » 2008.11.26 (01:52)

Wow.

1st? really?

This was very unexpected, but thanks for everything, man. :)

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Postby Izzy » 2008.11.26 (01:59)

I'm satisfied with my run.
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Postby KlanKaos » 2008.11.26 (06:31)

Awww, yeah...

Finally.

And now... I wait until I can find a computer for more than five minutes at a time.
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Postby Rule » 2008.11.26 (14:42)

You have that problem to klan? :D I know how you feel :D

O, and Riobe. I'm happy with the results. And, unless a man wins something, he is disappointed.
So everyone that has not won anything will be disappointed.
I think that you are completely right with your judgment so don't worry.
And, I'm happier to be 13th then 4th. Because 4th just sucks ^^
Bad luck evil, bad luck,
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