CMC2 Finished: Spudz:Wulfgang:Blackson

Are you a rad N player or want to put some rad N players to the test? Talk about your skills and challenge each other at N in this forum.

Moderators: EddyMataGallos, TheRealOne

The number of Electoral College votes needed to be President of the US.
Posts: 274
Joined: 2008.10.07 (00:41)
NUMA Profile: http://nmaps.net/user/
Location: Utah

Postby spudzalot » 2009.03.06 (04:36)

http://nmaps.net/159516

I almost forgot to do this. Haha.

Concept: Prisoner map with thwump timing.
Theme: Despair
Image

ABC
Posts: 135
Joined: 2008.10.04 (14:06)
NUMA Profile: http://nmaps.net/user/wulfgang
Location: Aus

Postby wolfgang » 2009.03.06 (08:12)

Nmaps.net

Here's mine.

The concept is floating floorguards.

And if someone wants to help me out, how do I place floorguards in the air so they can move in both directions.

User avatar
Oops Pow Surprise
Posts: 629
Joined: 2008.10.03 (18:53)
NUMA Profile: http://nmaps.net/DDRave
MBTI Type: ISTP
Location: Under a Leaf
Contact:

Postby 大見解 » 2009.03.06 (11:30)

wolfgang wrote:Nmaps.net

Here's mine.

The concept is floating floorguards.

And if someone wants to help me out, how do I place floorguards in the air so they can move in both directions.
'They can already move in both directions. They just move in the direction that they sense you in first, and never stop. *glitch*
Image
Thursday, March 5th, 2009, 9:22 PM - NReality Transcendence

User avatar
Smoothest Taint in the West
Posts: 3241
Joined: 2008.09.29 (14:22)
NUMA Profile: http://nmaps.net/user/ska
Steam: www.steamcommunity.com/id/
Location: Australia

Postby ska » 2009.03.06 (11:53)

Nmaps.net

Map speaks for itself.
Although more info in the map's description.

User avatar
The maximum possible score in one turn at darts.
Posts: 184
Joined: 2009.01.06 (13:29)
NUMA Profile: http://nmaps.net/user/chume14
MBTI Type: INTJ

Postby chume14 » 2009.03.08 (14:43)

Heres my entry its called Drowning
I'll put it on numa with a better description and stuff tonight

Now on numa read description as well

Nmaps.net



I found this theme really hard to do anything with so can we get an easier one next time =}
Last edited by chume14 on 2009.03.08 (20:50), edited 1 time in total.
I am become death. Destroyer of worlds.

Nmaps.net Nmaps.net Nmaps.net Nmaps.net Nmaps.net Nmaps.net Nmaps.net

User avatar
ABC
Posts: 134
Joined: 2008.10.17 (04:00)
NUMA Profile: http://nmaps.net/user/SkyRay
Location: Utah
Contact:

Postby SkyRay » 2009.03.08 (17:56)

Doesn't even have to be easier, but maybe just something better.
A feeling is a really hard theme to work with, maybe something more concrete?

User avatar
Oops Pow Surprise
Posts: 629
Joined: 2008.10.03 (18:53)
NUMA Profile: http://nmaps.net/DDRave
MBTI Type: ISTP
Location: Under a Leaf
Contact:

Postby 大見解 » 2009.03.09 (00:24)

oh yes. is the first post ever gonna be updated?
Image
Thursday, March 5th, 2009, 9:22 PM - NReality Transcendence

User avatar
Boeing Boeing Bone!
Posts: 760
Joined: 2008.09.26 (05:45)
NUMA Profile: http://nmaps.net/user/Riobe
MBTI Type: ISFJ
Location: Massachusetts

Postby Riobe » 2009.03.11 (05:56)

It'll be updated later on today, I promise (Half day at school. :D). Sorry for all the delaying.
Image

User avatar
Smoothest Taint in the West
Posts: 3241
Joined: 2008.09.29 (14:22)
NUMA Profile: http://nmaps.net/user/ska
Steam: www.steamcommunity.com/id/
Location: Australia

Postby ska » 2009.03.11 (14:27)

Lies!

:P

User avatar
Boeing Boeing Bone!
Posts: 760
Joined: 2008.09.26 (05:45)
NUMA Profile: http://nmaps.net/user/Riobe
MBTI Type: ISFJ
Location: Massachusetts

Postby Riobe » 2009.03.12 (05:05)

After such a long delay, here are the results:

spudzalot - http://nmaps.net/159516

Fun 21/25 - Boom baby!
Aesthetics 18/25 - Good job.
Theme 16/25 - Not bad.
Conceptual 24/25 - Yes. Just, yes.
Total 79/100
----------
Blackson - http://nmaps.net/159207

Fun 16/25 - Mildly fun.
Aesthetics 13/25 - Meh.
Theme 19/25 - Wahahaha, nice.
Conceptual 17/25 - Solid.
Total 65/100
----------
ska - http://nmaps.net/159647

Fun 15/25 - Yar.
Aesthetics 15/25 - Yar.
Theme 18/25 - Pretty despair-ful-ish-like.
Conceptual 14/25 - Meh.
Total 62/100
----------
chume14 - http://nmaps.net/159944

Fun 13/25 - Meh.
Aesthetics 14/25 - Looks sorta cool, actually.
Theme 24/25 - Whoa.
Conceptual 13/25 - The concept is nice, just too frustrating in the end.
Total 64/100
----------
apse - http://nmaps.net/159378

Fun 15/25 - Nice.
Aesthetics 17/25 - Fwoa.
Theme 22/25 - Great job on the theme.
Conceptual 12/25 - Meh. Not a new concept, but was pulled off nicely.
Total 66/100
----------
RedSham - http://nmaps.net/159355

Fun 12/25 - Not as fun as I had hoped.
Aesthetics 8/25 - Ok.
Theme 17/25 - *shivers*
Conceptual 5/25 - The concept is really old, and was generally executed badly. :/
Total 42/100
----------
Erik-Player - http://nmaps.net/159257

Fun 16/25 - Good job.
Aesthetics 16/25 - Good job.
Theme 12/25 - Not so good of a job on this part.
Conceptual 18/25 - Good concept, good way of executing it.
Total 62/100
----------
wulfgang - http://nmaps.net/159557

Fun 14/25 - Pretty nice, actually.
Aesthetics 19/25 - Way to go!
Theme 21/25 - Yes, I was looking for something like this.
Conceptual 14/25 - Not bad, old concept, but executed well.
Total 68/100
----------
DDRave - http://nmaps.net/159306

Fun 7/25 - I disliked it. ;_;
Aesthetics 9/25 - I disliked it less, but I still disliked it. ;_;
Theme 20/25 - ;_;
Conceptual 4/25 - Meh.
Total 40/100
----------
SkyRay - http://nmaps.net/159627

Fun 19/25 - Very fun.
Aesthetics 21/25 - Looks awesome.
Theme 20/25 - Generally just fits the theme.
Conceptual 22/25 - Very well done.
Total 82/100
----------
Minion_of_Pi -

Fun 0/25 -
Aesthetics 0/25 -
Theme 0/25 -
Conceptual 0/25 -
Total 0/100
----------
Nphasis - http://nmaps.net/159394

Fun 21/25 - Awesome.
Aesthetics 17/25 - Very well done.
Theme 9/25 - Despair? Nah.
Conceptual 13/25 - Nice concept, executed well too, just not newly executed or anything.
Total 60/100
----------
BE_nSPIRED - http://nmaps.net/159259

Fun 14/25 - A bit boring, but fun.
Aesthetics 17/25 - Nice.
Theme 14/25 - The face thingy added on a few points.
Conceptual 6/25 - No comment.
Total 51/100
----------
boonie92 - http://nmaps.net/159422

Fun 18/25 - Good difficulty level.
Aesthetics 13/25 - Slightly above average.
Theme 12/25 - Slightly below average.
Conceptual 7/25 - Nehh.
Total 50/100
----------

ROUND 2 STANDINGS:

1st - SkyRay (82)
2nd - spudzalot (79)
3rd - wulfgang (68)
4th - apse (66)
5th - Blackson (65)
6th - chume14 (64)
7th - Erik-Player (62)
8th - ska (62)
9th - Nphasis (60)
10th - BE_nSPIRED (51)
11th - boonie92 (50)
12th - RedSham (42)
13th - DDRave (40)
14th - Minion_of_Pi (0)


Sorry to those who have been eliminated this round. :/ A participant sigbar will be posted at the end of the contest.

Round 3 has begun! Maps are due 3/19/09. This weeks theme: Nature

Good luck to those still in!
Last edited by Riobe on 2009.03.12 (15:59), edited 1 time in total.
Image

User avatar
Vampire Salesman
Posts: 116
Joined: 2008.12.14 (22:14)
NUMA Profile: http://nmaps.net/user/

Postby boonie92 » 2009.03.12 (05:40)

aww bugger
Image


90% of teens today would die if Myspace had a system failure and was completely destroyed.
If you are one of the 10% that would be laughing, copy and paste this into your signature.

ABC
Posts: 135
Joined: 2008.10.04 (14:06)
NUMA Profile: http://nmaps.net/user/wulfgang
Location: Aus

Postby wolfgang » 2009.03.12 (09:36)

Phew, another round survived.

Code editing? I've seen the term bandied around the forums but I have no idea how to do it. This will be hard.

User avatar
Smoothest Taint in the West
Posts: 3241
Joined: 2008.09.29 (14:22)
NUMA Profile: http://nmaps.net/user/ska
Steam: www.steamcommunity.com/id/
Location: Australia

Postby ska » 2009.03.12 (10:09)

Code editing?
Are you serious? I've never even used a modded launchpad in my life (And I have been making maps for over 3 and a half years)
I could probably do something in NReality, but if that's out, then i don't know what I'm going to do :/

Poor choice of theme IMO.

Hawaii Five-Oh
Posts: 919
Joined: 2009.03.06 (19:50)

Postby blackson » 2009.03.12 (11:51)

Damn it Spudzalot. Your ass is getting less and less attractive every time I come behind you.

User avatar
Smoothest Taint in the West
Posts: 3241
Joined: 2008.09.29 (14:22)
NUMA Profile: http://nmaps.net/user/ska
Steam: www.steamcommunity.com/id/
Location: Australia

Postby ska » 2009.03.12 (12:55)

Blackson wrote:Damn it Spudzalot. Your ass is getting less and less attractive every time I come behind you.
That's what she sa..

O_o

Oh GOD! Definitely not a situation where that applies.

The number of Electoral College votes needed to be President of the US.
Posts: 274
Joined: 2008.10.07 (00:41)
NUMA Profile: http://nmaps.net/user/
Location: Utah

Postby spudzalot » 2009.03.12 (14:28)

BE_nSPIRED wrote:Sorry but what was the concept?

~BE_nSPIRED
Do you still not get this?

Ok here is how it works. YOU choose the concept. It can be whatever you want. For me this round it was a prisoner with thwump timing for skyray it was using thwumps to give you a "superjump." The concept is whatever YOU choose. For your map there was no concept because YOU didnt choose one. Riobe gave perfectly good examples in the first post on what a concept was and made it clear that YOU need to choose a concept. And the THEME was despair not the concept.

(sorry if I sound rude)


...2nd place!? You win this round skyray. >.>

Blackson you know its sexy. ;D
Image

User avatar
Boeing Boeing Bone!
Posts: 760
Joined: 2008.09.26 (05:45)
NUMA Profile: http://nmaps.net/user/Riobe
MBTI Type: ISFJ
Location: Massachusetts

Postby Riobe » 2009.03.12 (15:30)

Oh jeez, I had no idea that some of you never use code editing. Poor judgement on my part actually. :/

New theme: Nature

EDIT: Okay, just for some clarification on what the theme is now.

The theme right now is infact "Nature". I was changing the theme because I hadn't realized that some of you don't use code editing. I then changed the theme to Drones, and in my haste to fix what I did, I didn't realize that the theme was based on the concept, which I didn't want. So I then changed the theme to Nature (the current theme, not to be changed again), and sent out another PM to everybody.

Just to clarify my screw-up here. Hope you all can forgive me. :/
Image

User avatar
Jedi Pimp
Posts: 676
Joined: 2008.09.27 (23:41)
NUMA Profile: http://nmaps.net/user/Erik-Player :://[[];lg
MBTI Type: ISFP
Location: Round Rock, Texas

Postby Erik-Player » 2009.03.12 (16:19)

Riobe wrote: Erik-Player - http://nmaps.net/159257

Fun 16/25 - Good job.
Aesthetics 16/25 - Good job.
Theme 12/25 - Not so good of a job on this part.
Conceptual 18/25 - Good concept, good way of executing it.
Total 62/100
62 again?!?! That's kinda funny. :P I thought I'd do better than last time, though. ;_;

Edit: Riobe, aren't you supposed to add our scores to the last round, or is this contest different?
Image
are any of my friends still here

User avatar
ABC
Posts: 136
Joined: 2009.01.19 (07:43)
NUMA Profile: http://nmaps.net/user/Nphasis
Location: U.S.A

Postby Nphatic » 2009.03.12 (16:50)

Question: can I edit up an old map's tiles to fit the theme?
Or even post an old map at all.
Image

User avatar
Boeing Boeing Bone!
Posts: 760
Joined: 2008.09.26 (05:45)
NUMA Profile: http://nmaps.net/user/Riobe
MBTI Type: ISFJ
Location: Massachusetts

Postby Riobe » 2009.03.12 (17:04)

Erik-Player, no, I don't have to. The way this is set up, is that as long as you make it to the next round, you're clean, and your past round performances don't affect the your next rounds chances of continuing on. So you could totally dominate the competition, and still end up screwing up in the championship match (Just like the Patriots ;_; ).

And Nphasis, you aren't allowed to submit old maps for this. You are however allowed to use an old maps tileset, as long as the tileset is yours, and yours only.
Image

User avatar
Jedi Pimp
Posts: 676
Joined: 2008.09.27 (23:41)
NUMA Profile: http://nmaps.net/user/Erik-Player :://[[];lg
MBTI Type: ISFP
Location: Round Rock, Texas

Postby Erik-Player » 2009.03.12 (17:10)

Riobe wrote:Erik-Player, no, I don't have to. The way this is set up, is that as long as you make it to the next round, you're clean, and your past round performances don't affect the your next rounds chances of continuing on. So you could totally dominate the competition, and still end up screwing up in the championship match (Just like the Patriots ;_; ).
Thanks for the clarification!
Riobe wrote:And Nphasis, you aren't allowed to submit old maps for this. You are however allowed to use an old maps tileset, as long as the tileset is yours, and yours only.
Your aloud to use old tilesets?! I have a great nature tileset on numa already!
Image
are any of my friends still here

User avatar
Smoothest Taint in the West
Posts: 3241
Joined: 2008.09.29 (14:22)
NUMA Profile: http://nmaps.net/user/ska
Steam: www.steamcommunity.com/id/
Location: Australia

Postby ska » 2009.03.13 (02:21)

yay!

*looks forward to seeing lots of tree style maps*

ABC
Posts: 135
Joined: 2008.10.04 (14:06)
NUMA Profile: http://nmaps.net/user/wulfgang
Location: Aus

Postby wolfgang » 2009.03.13 (03:40)

Thanks Riobe.

Hawaii Five-Oh
Posts: 919
Joined: 2009.03.06 (19:50)

Postby blackson » 2009.03.14 (00:22)

Straight forward concept.
http://nmaps.net/160421

User avatar
ABC
Posts: 136
Joined: 2009.01.19 (07:43)
NUMA Profile: http://nmaps.net/user/Nphasis
Location: U.S.A

Postby Nphatic » 2009.03.14 (04:46)

Here's my map.
The concept is thwump propulsion.

Nmaps.net
Image


Who is online

Users browsing this forum: No registered users and 57 guests