Out-takes from an upcoming map-pack (coming soon!), which will be a column in length.
The quality in here is extremely variable, hence why they're out-takes, but (hopefully) you might find a few diamonds in the rough.
Anyway, real pack should be coming soon. If anyone does want to help playtest, just drop me a message here or on irc.
EDIT: Some notes on the maps:
-Arabic was based on some actual arabic script I saw, but I have no idea what it says.
-Bafflement Settlement is a sequel (in spirit) to that Adster map that was featured, the Disorientation Station (hence the name of mine)
-Function Creep has a concept somewhat stolen from Nexx, so thanks to him for that.
-Snakecharmer 2: Cobrastyle was probably the earliest map I consciously made for the pack (there are others which date from over a year ago which weren't originally made for the pack
-So I Heard You Liked Mediaeval Times?! was named after a spam topic. Yeah, go figure.
-The Hairdresser Who Saw Through Me would make a great song title. At least, I think so.
-Tokyo was based on Rocket_Thumped's map 'only by seppuku can I retain my virtue'. The writing in gold says (I think) 'Seven Samurai'. I copied it from a movie poster :x
-Tracking Shot was playtested by Romaniac, who liked it, although I think I executed the concept pretty poorly. So, uh, thanks to him I guess!
Omissions
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- "Asked ortsz for a name change"
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I would love to playtest.
the dusk the dawn the earth the sea
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10/10, a fan, and awaiting more. This is amazing. The concepts, while some are generic as fuck, are amazingly done and so well-put, that I think my lowest score for any of these maps would still be an 8/10. I WANT MORE GODDAMMIT
- ABC
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This is fantastic. Can't wait to play the map pack.
And I will play all your NUMA maps.
And I will play all your NUMA maps.
I don't have a signature.
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Can you pastebin it? I can't download it. :(
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- Boeing Boeing Bone!
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- "Asked ortsz for a name change"
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By the way, these weren't at all what I was expecting them to be.
the dusk the dawn the earth the sea
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For a bunch of outtakes these are awesome.
- Almost There >> I bypassed the launchpads. It felt easier.
- Amplify >> Boring, repetitive.
- Arabic >> Whoo, nice laser placement. The drones were stupid though.
- Battlement Settlement >> Lame map.
- Cablecar >> Kind of a weird map. Very filler-ish.
- Chainstore >> I loved this one. It deserves to be in the pack. Userlevel'd.
- Climax >> Needs more swears. Awful map though.
- Dagon >> A perfectly good highscoring map.
- Development Hell >> The mines were the only bad part about this map. Oh, and the locked door.
- Drum Machine >> Oh, you cruel bastard.
- Eric's Trip >> Dude, c'mon. Not one of these maps.
- Function Creep >> Hot damn. What a sweet puzzle. If you added extra gold I'd totally feature this. Userlevel'd.
- Garage Loop >> Not really that good.
- Heißt >> Getting back to the exit was the only good part. The lasers were too boring.
- Irrigation >> I'll be looking for this one when the new version of N is released. Userlevel'd.
- Kunsthaus >> The layout for this one was bad, and the enemies were overwhelming
- Lazy Beam >> This map was on NUMA. The top two gold are not worth getting.
- Luft >> Ugly and not worth playing.
- On the Pier >> The layout was too much like the other laser map.
- Pillowbolt >> This one would be fun to highscore if the gold were laid out differently.
- Pulse >> Wow, you got a little ChrisE going on in this one. I like the oneways, but the gold was iffy.
- Renaissance Room >> Too much going on.
- Snakecharmer >> While the top was fine, the bottom was very... there. Add some stuff to it.
- Snakecharmer 2: Cobrastyle! >> Damn son. Ease up on the thwumps next time.
- So I Heard You Like Mediaeval Times?! >> I've never been a fan of chaingun maps like this.
- Sondern Castle >> The thwump mechanics were alright, but I couldn't enjoy it.
- Terpsichord/The Halls of Death >> Much too much going on. Maybe one or two chasers and some surface-followers on the floating pillars.
- The Hairdresser Who Saw Through Me >> Amazing launchpads. I would like some zap drones though. Userlevel'd.
- The Hotbox >> Fun to highscore, but not really a good map.
- The Risk >> Hmmm, not that... unique. Very generic.
- Tokyo >> The rocket area was magnificent, but the floorguards kinda messed with the fun.
- Tracking Shot >> I don't think AGD is possible. And I don't like maps like this.
- Visigothic >> Convoluted and boring.
- When Elder Gods Attack! (Version 1) >> Oh my bejezzus. Fan-bloody-tastic minejumper. Needed more gold though. Userlevel'd.
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