What constitutes a great map?
- Semimember
- Posts: 22
- Joined: 2010.01.29 (22:01)
- Phei Phei Pho Phum
- Posts: 1456
- Joined: 2008.09.26 (12:28)
- NUMA Profile: http://nmaps.net/user/Pheidippides
- MBTI Type: ISFJ
- Location: New Jersey
- Lifer
- Posts: 1066
- Joined: 2008.09.26 (18:37)
- NUMA Profile: http://nmaps.net/user/EdoI
- MBTI Type: INTJ
- Location: Zenica, Bosnia and Herzegovina
-
- "Asked ortsz for a name change"
- Posts: 3380
- Joined: 2008.11.13 (16:47)
1/3 = okay
2/3 = pretty damn good
3/3 = i don't even know
- Radio Douchebag
- Posts: 1026
- Joined: 2009.04.29 (01:03)
- NUMA Profile: http://nmaps.net/user/Rhekatou
- Location: PAL
...No. Those make /horrible/ maps.flagmyidol wrote:Fish, trees, penises.
1/3 = okay
2/3 = pretty damn good
3/3 = i don't even know
Try Pheidi's suggestion.

- The Konami Number
- Posts: 573
- Joined: 2008.09.29 (22:27)
- NUMA Profile: http://nmaps.net/user/_destiny%5E%2D
- MBTI Type: ISTJ
- Location: UK
Also, sometimes the simplest mechanics are the best ones to go for - just a drone going up an down in single column has been done a million times, but it's still a nice touch to an otherwise empty corridor.


- Intel 80486
- Posts: 488
- Joined: 2008.09.29 (04:14)
- NUMA Profile: http://nmaps.net/user/epigone
- Location: Iowa
QFEDestiny wrote:I find that establishing a solid theme within a map adds hugely to the player's experience. If the tileset is of a consistent theme (Like forest, or futuristic, or some more exciting things) and the objects correspond to that, you create a great atmosphere. The trick though, is to then make the gameplay match the theme too. Getting the right combination of enemies and potential maneuvreability for the atmosphere you create is essential.
Also, sometimes the simplest mechanics are the best ones to go for - just a drone going up an down in single column has been done a million times, but it's still a nice touch to an otherwise empty corridor.
I'm all about the atmosphere and the action coming together to make a great experience.
- Phei Phei Pho Phum
- Posts: 1456
- Joined: 2008.09.26 (12:28)
- NUMA Profile: http://nmaps.net/user/Pheidippides
- MBTI Type: ISFJ
- Location: New Jersey
Wrong. Like any other mechanic/motif, they only make horrible maps if you use them horribly. The only reason people think they're bad is because they're more common, meaning the 90% of crap predicted by Sturgeon's Law is far more apparent.Rhekatou wrote:...No. Those make /horrible/ maps.
Try Pheidi's suggestion.
As for how to handle such mechanics/motifs so that you don't use them horribly, the guides will help.
Edit: And Blizz (below). He kinda knows his stuff. Kinda. ;)
-
- Unsavory Conquistador of the Western Front
- Posts: 1541
- Joined: 2008.09.19 (12:19)
- NUMA Profile: http://www.nmaps.net/user/Kablizzy
- MBTI Type: ISTJ
- Location: Huntington, WV
- Contact:

vankusss wrote:What 'more time' means?
I'm going to buy some ham.
- Moderator
- Posts: 67
- Joined: 2008.09.26 (06:45)
- NUMA Profile: http://nmaps.net/user/Orange
- MBTI Type: ENTP
- Location: let's go down the waterfall
This post has received the inaugural bok_choy prize for excellence!
(That's the prize.)
-
- dreams slip through our fingers like hott slut sexxx
- Posts: 3896
- Joined: 2009.01.14 (15:41)
- NUMA Profile: http://nmaps.net/user/Tunco123
- MBTI Type: INTJ
- Location: Istanbul

-
- Global Mod
- Posts: 1596
- Joined: 2008.09.26 (13:10)
- NUMA Profile: http://nmaps.net/user/gloomp
- MBTI Type: INTP
- Location: Troy, New York
- Contact:
- Yet Another Harshad
- Posts: 449
- Joined: 2008.10.29 (14:10)
- NUMA Profile: http://nmaps.net/user/amomentlikethis
- MBTI Type: ESFP
- Location: England.
- Contact:
lol.EdoI wrote:Most of the featured maps are considered to be good.
In general the featured maps are maps one person finds somewhat different to other maps, and reviews generally don't say anything about the map, so really won't help you that greatly.
If you're going to take this approach I'd suggest looking at the old Bitedized maps.
- Mr. Glass
- Posts: 2019
- Joined: 2008.09.27 (20:22)
- NUMA Profile: http://nmaps.net/user/astheoceansblue
- MBTI Type: ENTP
- Location: up down left right start A start

n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form
-
M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.
-
A R T
::: Sig & Avatar Artwork by me - see here!
-
G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter
-
- dreams slip through our fingers like hott slut sexxx
- Posts: 3896
- Joined: 2009.01.14 (15:41)
- NUMA Profile: http://nmaps.net/user/Tunco123
- MBTI Type: INTJ
- Location: Istanbul
QFEa happy song wrote:Just look at my archive for all you need to know. My maps are awesome.

- Intel 80486
- Posts: 488
- Joined: 2008.09.29 (04:14)
- NUMA Profile: http://nmaps.net/user/epigone
- Location: Iowa
Your pedestal is so high. It would really hurt to fall from way up there.a happy song wrote:Just look at my archive for all you need to know. My maps are awesome.
- Mr. Glass
- Posts: 2019
- Joined: 2008.09.27 (20:22)
- NUMA Profile: http://nmaps.net/user/astheoceansblue
- MBTI Type: ENTP
- Location: up down left right start A start
I was being facetious, you silly git. But still, I'm obviously good at mapping and that's not ego, nor arrogance, merely an objective observation. And so while my archive won't provide all you need to know, it's a good indication of what to aim for in general if you're new or struggling.epigone wrote:Your pedestal is so high. It would really hurt to fall from way up there.a happy song wrote:Just look at my archive for all you need to know. My maps are awesome.

n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form
-
M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.
-
A R T
::: Sig & Avatar Artwork by me - see here!
-
G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter
- Unsavory Conquistador of the Western Front
- Posts: 1568
- Joined: 2008.09.26 (05:54)
- NUMA Profile: http://www.nmaps.net/user/origami_alligator
- MBTI Type: ENTP
- Location: Portland, Oregon
To me you really just show constraint more than anything. Yes, you make good maps, but it seems rare that you ever think about thinking outside the box and even more rare when you actually think outside the box. That's just my opinion though, GTM is a victim of the same thing.a happy song wrote:I was being facetious, you silly git. But still, I'm obviously good at mapping and that's not ego, nor arrogance, merely an objective observation. And so while my archive won't provide all you need to know, it's a good indication of what to aim for in general if you're new or struggling.epigone wrote:Your pedestal is so high. It would really hurt to fall from way up there.a happy song wrote:Just look at my archive for all you need to know. My maps are awesome.
If you really want to get better at making maps read either of atob's guides. They can help you expand upon your mapmaking.

"Listening intently, the thoughts linger ever vibrant. Imagine knowledge intertwined, nostalgiacally guiding/embracing."
<Kaglaxyclax> >>> southpaw has earned the achievement "Heartbreaker".
Promoted to the rank of Ultimate Four by LittleViking
[15:34] <Brttrx> ADDICTION IS GOOD, MR BAD INFLUENCE
[20:05] <southpaw> 8:05pm, Wednesday, 29 April, 2009, southpaw completed N.
[22:49] <makinero> is it orange-orange-gold yellow gold silverthread forest urban chic orange-gold?
- Mr. Glass
- Posts: 2019
- Joined: 2008.09.27 (20:22)
- NUMA Profile: http://nmaps.net/user/astheoceansblue
- MBTI Type: ENTP
- Location: up down left right start A start
This is a critique made of me that I just don't get. Outside the box? A good amount of the gameplay mechanics on NUMA today were innovated by me. And think outside the box? I've done more than my fair share (start at the end of the link I've left below and work up).Manus Australis wrote: To me you really just show constraint more than anything. Yes, you make good maps, but it seems rare that you ever think about thinking outside the box and even more rare when you actually think outside the box. That's just my opinion though, GTM is a victim of the same thing.
I've tagged a load of my favourite maps to bunch them up, check through and tell me if you honestly still think the same.
The following contains a collection of maps at varying levels of innovation. Gameplay mechanics invented by me, original artistic designs, or even more standard maps but ones that I don't make often (my newest, for example, is a type I've never tried before) etc.. and a good deal of variety from map to map.
Remember, a good deal of the elements in my maps you find generic are because they're copied so often by others.
click
I've probably got one of the most varied archives on NUMA, and this isn't including the 200 odd experimental maps I delisted. I find it very odd when people tell me to innovate or think outside the box more when I've probably done so more than most.
Sure, I have a lot of maps that follow themes, but they're all bunched together in chronological order as the themes progress and develop.
Again, I'm not saying this to boast, I'm simply confused about this opinion.

n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form
-
M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.
-
A R T
::: Sig & Avatar Artwork by me - see here!
-
G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter
- Intel 80486
- Posts: 488
- Joined: 2008.09.29 (04:14)
- NUMA Profile: http://nmaps.net/user/epigone
- Location: Iowa
I'd rather be a silly git than a pompous prat.a happy song wrote:I was being facetious, you silly git. But still, I'm obviously good at mapping and that's not ego, nor arrogance, merely an objective observation. And so while my archive won't provide all you need to know, it's a good indication of what to aim for in general if you're new or struggling.epigone wrote:Your pedestal is so high. It would really hurt to fall from way up there.a happy song wrote:Just look at my archive for all you need to know. My maps are awesome.
-
- "Asked ortsz for a name change"
- Posts: 3380
- Joined: 2008.11.13 (16:47)
- Boeing Boeing Bone!
- Posts: 755
- Joined: 2008.12.23 (05:44)
http://greenbrown.bandcamp.comPeople write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life
- Mr. Glass
- Posts: 2019
- Joined: 2008.09.27 (20:22)
- NUMA Profile: http://nmaps.net/user/astheoceansblue
- MBTI Type: ENTP
- Location: up down left right start A start
Fuck off.epigone wrote: I'd rather be a silly git than a pompous prat.
I was joking and you came in here waving your self-righteous ego about like some kind of ridiculous little crusader. Stop causing aggro where there is none.

n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form
-
M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.
-
A R T
::: Sig & Avatar Artwork by me - see here!
-
G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter
- Semimember
- Posts: 22
- Joined: 2010.01.29 (22:01)
Who is online
Users browsing this forum: No registered users and 18 guests