N v1.5: THE INITIAL OFFICIAL THREAD

Talk about the classic version of Metanet Software's amazingly popular freeware platformer right here!
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Postby im_bad_at_n » 2010.06.04 (12:08)

My summer had an AWFUL start yesterday... but thats because I didn't see this :D

Thanks for the save.
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Postby epigone » 2010.06.05 (00:42)

N v1.5!!! It's the moment we've waited years and years for! Jizz in my pants!
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Postby ska » 2010.06.05 (02:33)

I came

to say well done.


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Postby EdoI » 2010.06.05 (13:41)

Oh, what a surprise! I haven't been around lately, I had no idea what was going on here.

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Postby EddyMataGallos » 2010.06.05 (14:14)

Yeah, i've also been years waiting for it, and it seems its going to be amazing! :)
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Impressive flag by ska -|- N2High - My software for N2.0 -|- Awesome sig by Hendor
About me & Stats (Spoiler)

Hi, im Eddy, a Spanish highscorer and current Grandmaster of N. I've been playing N since 2006, I beat it on the 8th September 2008, and NReality later too. Started intermittently highscoring Metanet in 2010, although serious highscoring started in late 2011.

Current Stats
• Completed N on 8th Sept. 2008
• Completed NReality on 24th Dec. 2010
0th Place on Metanet 0th Rankings with 443 0ths.
0th Place on Metanet Top20 Rankings with 599 Scores.
0th Place on Metanet Top10 Rankings with 599 Scores.
1st Place on Metanet Top5 Rankings with 595 Scores.
0th Place on Metanet Level 0th Rankings with 361 0ths.
0th Place on Metanet Episode 0th Rankings with 82 0ths.
0th Place on Metanet Total Level Score: 72142.900 (20:02:22.900)
0th Place on Metanet Total Episode Score: 35669.900 (09:54:29.900)
0th Place on Metanet Total Point Rankings with 11669 Points.
0th Place in NReality 0th Rankings with 235 0ths.
0th Place for a grand total of 676 Total 0ths.
• Winner of some contests (BUST, 100, 9000, Bounty Hunters, SOAST) and of some rounds of some contests (ROPP, NErratic, Red Ball, NReality Team Arena)

{Info as of 01/Feb/2015} The info may be outdated.

Achievements
• 6th highscorer to reach 100 Metanet 0ths
• 4th highscorer to reach 200 Metanet 0ths
• 1st and only highscorer to reach 300 Metanet 0ths
• 1st and only highscorer to reach 400 Metanet 0ths
• 8th ever Grandmaster
• 2nd* highscorer to reach 599 top-20 Scores
• 1st highscorer to reach 599 top-10 Scores
• 10th highscorer to reach 70k Level Score
• 5th highscorer to reach 71k Level Score
• 2nd highscorer to reach 71.5k Level Score
• 1st highscorer to reach 72k Level Score

Relevant Dates
• First 0th: 31-3 on 04/Oct/10
• Reached 100 Metanet 0ths on 25/Feb/12
• Reached 200 Metanet 0ths on 30/Sep/12
• Reached 300 Metanet 0ths on 16/Mar/13
• Reached 400 Metanet 0ths on 04/Sept/14
• Reached highest amount of 0ths on Jan/2013
• Became the Grandmaster on 12/Apr/2012
• Reached 70k Level Score on 25/Dec/11
• Reached 71k Level Score on 13/Jan/11
• Reached 71.5k Level Score on 01/Aug/12
• Reached 72k Level Score on 04/Jul/14
• Completed N 1.4 on 08/Sept/08
• Completed NReality on 24/Dec/10
• Reached 100 NReality 0ths on Oct/2011
• Reached 200 NReality 0ths on Nov/2011
• Reached 100 Top-20 Scores on Aug/10
• Reached 200 Top-20 Scores on Nov/11
• Reached 300 Top-20 Scores on Nov/11
• Reached 400 Top-20 Scores on Dec/11
• Reached 500 Top-20 Scores on Jan/12
• Reached 599 Top-20 Scores on 04/Apr/12
• Reached 599 Top-10 Scores on 18/Nov/12

Deds & Images (Spoiler)

Thanks to ska for dedicating this map to me
Thanks to BluePretzel for dedicating this map to me
Thanks to da_guru for dedicating this map to me
Thanks to zoasBE for dedicating this full episode to me!: 00-0 00-100-2 00-3 00-4
Thanks to zoasBE for dedicating this mappack to me
Thanks to zoasBE for partially dedicating this map to me
Thanks to VODKALOVER for dedicating this map to me
Thanks to runningninja for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to zoasBE for partially dedicating this map to me
Thanks to trance for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to llabesab for dedicating this map to me
Thanks to the23 for dedicating this map to me
Thanks to Traveleravi for dedicating this map to me
Thanks to 123leonidas321 for dedicating this map to me
Thanks to the23 for dedicating this map to me
Thanks to Uniden for dedicating this map to me
Thanks to Uniden for dedicating this map to me
Thanks to Ors_II for dedicating this map to me
Thanks to Sunset for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Leonhard for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Daggafork for dedicating this map to me
Thanks to VODKALOVER for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to RandomDigits/SpartaX18 for dedicating this map to me
Sorry if Im missing any ded.

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Postby RandomDigits » 2010.06.05 (15:47)

Yesterday I was driving myself mad trying to work out a drone path, It would be awesome to have some way for good new Ned to preview where all (or some) of the drones will be, after they've travelled X number of tile-spaces... That would be awesome because then I wouldn't have to /think/ so much!
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Postby bhz » 2010.06.06 (00:27)

If you modify physics (or remove glitches), include a "classic mode" option with separate highscoreboard.
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Postby Universezero » 2010.06.06 (00:34)

bhz wrote:If you modify physics (or remove glitches), include a "classic mode" option with separate highscoreboard.
Why didn't I think of that? What an amazing idea.
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Postby Kablizzy » 2010.06.06 (01:49)

ska wrote:
I came

to say well done.

Good post.
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vankusss wrote:What 'more time' means?
I'm going to buy some ham.

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Postby aids » 2010.06.06 (06:13)

RandomDigits wrote:Yesterday I was driving myself mad trying to work out a drone path, It would be awesome to have some way for good new Ned to preview where all (or some) of the drones will be, after they've travelled X number of tile-spaces... That would be awesome because then I wouldn't have to /think/ so much!
They said that's what N+ has, and they might add it. :3
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Postby  yahoozy » 2010.06.06 (07:22)

GAH I'M SO EXCITED

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Postby Miststalker06 » 2010.06.06 (09:58)

A couple of things I want:

- MORE TILES!
- Easier way to NaN items
- The stuff the other guys wanted, such as drone pathing
- The classic N + new N sounds like an awesome idea
- Keep highscores
- Don't, don't, don't EVER fix glitches - they provide so many more possibilities
- You could use nReality additions to the game in the new game - foreground + background image, drones, so on...
- Upon completing the game, one should definately get a bandana (ninjastyle) to put around the ninjas head and that should work like with colours: you can toggle it on and off.
- Achievements sound like a cool thing to waste time with - thumbs up.
- And for the love of God, keep it as an application.....

Thanks in advance, I'm looking forward to seeing the final result...!! :D <3


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Postby enespanol4268 » 2010.06.06 (10:50)

Miststalker06 wrote:A couple of things I want:

- MORE TILES!
- Easier way to NaN items
- The stuff the other guys wanted, such as drone pathing
- The classic N + new N sounds like an awesome idea
- Keep highscores
- Don't, don't, don't EVER fix glitches - they provide so many more possibilities
- You could use nReality additions to the game in the new game - foreground + background image, drones, so on...
- Upon completing the game, one should definately get a bandana (ninjastyle) to put around the ninjas head and that should work like with colours: you can toggle it on and off.
- Achievements sound like a cool thing to waste time with - thumbs up.
- And for the love of God, keep it as an application.....

Thanks in advance, I'm looking forward to seeing the final result...!! :D <3


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Miststalker is on the forums? Yes, use more creative tiles. Also add more objects/enemies
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Postby  yahoozy » 2010.06.06 (11:07)

The number of tiles is absolutely perfect. That level of restriction really forces you to be creative, which is a big draw to me. The headband would be fantastic, though. I'd totally beat the game if I got the headband at the end (and I'm being completely candid right now).

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Postby Pheidippides » 2010.06.06 (14:06)

Yahoozy wrote:The number of tiles is absolutely perfect. That level of restriction really forces you to be creative, which is a big draw to me.
QFE. N's simplicity is its biggest charm point and creative challenge. Preserving that minimalistic feel should be a top priority if you're going to be introducing/changing things in v1.5. Also, love the headband idea.

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Postby enespanol4268 » 2010.06.06 (15:31)

Pheidippides wrote:
Yahoozy wrote:The number of tiles is absolutely perfect. That level of restriction really forces you to be creative, which is a big draw to me.
QFE. N's simplicity is its biggest charm point and creative challenge. Preserving that minimalistic feel should be a top priority if you're going to be introducing/changing things in v1.5. Also, love the headband idea.

Edit: 2000th cumulative post.
That's not true.
The more simple the game gets,
The more boring the game gets.

and if the game gets boring, no one will want to play it.
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Postby Pheidippides » 2010.06.06 (17:07)

enespanol4268 wrote:That's not true.
The more simple the game gets,
The more boring the game gets.

and if the game gets boring, no one will want to play it.
The game is already extremely simple.
It is certainly not boring. If it were, you wouldn't be here.
Because N is not boring, a ton of people play it, which is why this community exists.

If M&R maintain N's simplicity, the game will remain as shamelessly addictive as it always has been. This, of course, will continue to draw new players (like the game always has) so that our community can continue to thrive.

Minimalism is only bad if you do it poorly, which is not what we've come to expect from M&R. That is why we hope they'll stay true to the minimalistic nature of the game - because they pull it off so well.
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Postby epigone » 2010.06.06 (17:55)

Pheidippides wrote:
enespanol4268 wrote:That's not true.
The more simple the game gets,
The more boring the game gets.

and if the game gets boring, no one will want to play it.
The game is already extremely simple.
It is certainly not boring. If it were, you wouldn't be here.
Because N is not boring, a ton of people play it, which is why this community exists.

If M&R maintain N's simplicity, the game will remain as shamelessly addictive as it always has been. This, of course, will continue to draw new players (like the game always has) so that our community can continue to thrive.

Minimalism is only bad if you do it poorly, which is not what we've come to expect from M&R. That is why we hope they'll stay true to the minimalistic nature of the game - because they pull it off so well.
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Postby otters » 2010.06.06 (19:10)

What about smart rockets that avoid tiles etc.?
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Postby Seneschal » 2010.06.06 (19:49)

incluye wrote:What about smart rockets that avoid tiles etc.?
How would you outmaneuver them?

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Postby Kablizzy » 2010.06.06 (21:11)

Under no circumstances should any more tiles be added.
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Postby Donfuy » 2010.06.06 (21:20)

I personally prefer to see the ninja without the headband, so if you do introduce it into n_v15, please do it as an option.

edit: @incluye: instantly thought of WA's homing pidgin
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Postby TheRealOne » 2010.06.07 (01:28)

DONFUY wrote:I personally prefer to see the ninja without the headband, so if you do introduce it into n_v15, please do it as an option.
Yeah I am not a big fan of the headband, but I would like to see in v1.5 as an option for beating the game, or maybe 5 columns, whatever is appropriate.
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Postby Universezero » 2010.06.07 (07:47)

Kablizzy wrote:Under no circumstances should any more tiles be added.
*ahem*

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Postby Kablizzy » 2010.06.07 (09:05)

Universezero wrote:
Kablizzy wrote:Under no circumstances should any more tiles be added.
*ahem*

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Oh, apologies. Under no circumstances should any more tiles be added with the exception of all those ones that we really, really need.
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vankusss wrote:What 'more time' means?
I'm going to buy some ham.


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