Glitch FAQ

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Postby Seneschal » 2010.06.08 (09:36)

G L I T C H :: F A Q

.:Overview

Another FAQ: this will attempt to cover all the (known) glitches in the game, explain how they work and provide demos for them (occasionally). Also at first I will simply copy and update the data on the thread in the old forums but that's just between you and me ;)

Important: If you know of any glitches (of any kind) not covered in this thread, post ‘em below so I can add them.

.:Glitches/Bugs in NED
Bugs in NED
NaN (Not a Number)
Glitched tiles
Teleporters
Manual Nediting: Large N and friends
.:General Glitches/Bugs in N
Game progress is not saving
I get the flavor without completing the last level of a column
Being able to play N while in start menu
Invisible wall-sliding
N shakes really fast on victory dance
Uber lag
Timer going into the negatives
Your Flash player may have been running at an abnormal speed
The Most Important Glitch Ever!!!
.:Gameplay Glitches
Being able to squeeze through tiles
N dies crashing into the ceiling without enough momentum
Gold Delay
One-ways
Doors
Floorguards
Thwumps
Rocket sees through walls
Gauss malfunction
Drones
Lasers
Invincibility
Chainguns
.:Tricks based on Glitches

Huge thanks to TRO for greatly expanding the content in this section! (Any tricks where it says "courtesy of TRO" were written by him, and often have examples provided by him as well).

It should be noted that whether some of these are glitches are not is up for debate; I've included them anyway, though, as it's still useful to have a list of tricks do-able within the game.
St. Atilla's College for Ninja
Extra launchpad boost
Thwump Cannon
Jumping off the deadly side of a thwump
Double Bounceblock Jump
Triple Bounceblock Jump
The Backwards Bounceblock Wall Jump
BounceBlock Side Triple Jump
BounceBlock Side Quadruple Jump (Quad)
Thwump Corner Propulsion
The rest of this section comes entirely courtesy of TRO (again).

The tricks listed form here on all utilize what is known as the backwards wall jump (BWJ). This can be done on tiles, bounceblocks, thwumps, locked doors, and trap doors. Even though for bounceblocks and thwumps we give different ways of doing a BWJ different names like "corner kick" neither bounceblocks nor thwumps actually have corners. That is why you can not do an upwards corner jump off of either like you can off of tiles. This bwj is exactly what is sounds like you are doing a wall jump off of a surface that you are not facing. the ninjas back is to the wall of which he jumps off of. The reason that I think the bwj is possible is because of the fact that you can jump 1 frame before you touch a wall. This allows you do be either in front or behind a wall and jump off of it.

An example off each type of backwards wall jump. I suggest watching in FBF to understand what is going on because everything happens quite fast:
The Backwards Wall Jump (BWJ)
BounceBlock Corner Kick (BBCK)
Bounce Block Corner Double (BBCD)
BounceBlock Corner Triple (BBCT)
Backwards BounceBlock Wall Jump (BBBWJ)
Backwards Thwump Wall Jump (BTWJ)
Thwump Corner Kick (TCK)
.:Thankyou to...
  • Usaswim, for writing the original guide which I have essentially tidied up and edited.
  • TRO for writing a very large portion of the Tricks Section, providing examples and giving explanations.
  • 999_Springs, Izzy and Inspired for suggesting some glitches and giving examples and/or explanations.
  • lord_day, jtbandes, and the_v_dude for providing explanations for some glitches.
  • All those authors whose maps are used as examples for demonstrating glitches.

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Postby 999_Springs » 2010.06.08 (16:28)

Some additions:

- Highscorers can use both the electric and the non-electric sides of a thwump as speed propulsion. The non-electric side works by being squished against a tile but to one side of it so as not to be crushed by it, which gives a speed boost to the side of the tile that the ninja is on. See van's 55-0. The electric side works by um I don't really know yet see golfkid's 94-0.

- Multiple bounceblock jumps are a commonplace tool in highscoring. Just press jump twice successively. Or three times. Or four times (only ever done in fbf). They're apparently a glitch and got removed in N+. Just see anybody's 10-2 highscore demo for a zillion of them.

- Chaingun death cone dodging is one of those things that nobody's sure whether it's a glitch or not. Discussed currently in the "Small Changes" thread.

- Falling through a bounceblock if you're going into it at high speed or if you're behind a thwump that's careering twoards it. See my 177-0 for a rather slow example.

- "Your Flash player might have been running at an abnormally speed". Self-explanatory.

- The negative timer actually consists of negative integer part plus positive decimal part, not just an ordinary decimal float. For example the frame just below 0 is represented as -1.975 for minus 1 plus point 975.

- The least important glitch ever: From main menu, hover your mouse pointer over the "highscores" section. The "res" of "highscores" will move 1 pixel to the left, and then back to its original position once you move your mouse pointer off.

- I recently discovered this glitch: Seneschal is a mod of N Troubleshooting despite not having ever posted there until he became a mod. Biggest glitch ever. (<3 999_Springs)

- Will add to this later.

- [edit] Robert Green is a glitch. (Who deleted my post that says "Robert Green is a glitch"?) [edit2] Heh, maestro, I SEE WHAT YOU DID THERE... [edit3] I take that back. THE WHOLE ENGLAND TEAM IS JUST ONE MASSIVE GLITCH.
Last edited by 999_Springs on 2010.06.19 (16:46), edited 4 times in total.
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Postby Izzy » 2010.06.08 (18:08)

999_Springs wrote: -The electric side works by um I don't really know yet see golfkid's 94-0.

- "Your Flash player might have been running at an abnormally speed". Self-explanatory.

- The least important glitch ever: From main menu, hover your mouse pointer over the "highscores" section. The "res" of "highscores" will move 1 pixel to the left, and then back to its original position once you move your mouse pointer off.
- It's exactly the same as bounceblock "corner jumping": What the ninja is actually doing is walljumping off of the side of the thwump (with that propulsion that you get when you touch the side of a bounceblock/thwump)
   - Similarly, backwards bounceblock walljumps happen when you walljump from below the bounceblock (or a thwump). See: 175-3 speedrun, 29-0 speedrun.

- I believe it says Your Flash player might have been running at an abnormal speed now.

- M&R were trying to tell us something.
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Postby squibbles » 2010.06.08 (23:02)

Oh god. Now I really do have to finish/make less crap that. :S
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Tsukatu wrote:I don't know what it is, squibbles, but my brain keeps inserting "black" into random parts of your posts these days.
I totally just read that as, "I'd hate to be the only black guy stuck using v1.4."
[/ispoiler]

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Postby Yoshimo » 2010.06.09 (15:28)

So does the l in "help" and the i in "credits".
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Postby ENT474 » 2010.06.12 (12:43)

finally someone doing this!!!!
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Postby TheRealOne » 2010.06.13 (19:31)

Bounce Block Triple Jump -

Everyone knows what the double is so I figured it would just post a demo for the triple for those who haven't seen it. It is just 3 jumps off the top of a bounceblock as it is rising and the ninja is on top of it.

BounceBlock Side Triple Jump -

These are quite the same as a bouceblock side double, but instead you are doing 3 jumps off the side as it retracts giving you quite a bit of speed. These are very easy to do, they don't require you to be very as at all, just press jump 3 times quickly and you should get it.

BounceBlock Side Quadruple Jump (Quad)-
This is four jumps off the side of a bounceblock. This is quite hard to my knowledge kryX, Meta, and I are the only ones to have pulled this off real time. Watch either run on http://www.nmaps.net/168115 for an example.

Thump Propulsion -
if you hit any corner of a thwump at just the right angle you will be given a boost of speed. These can be done while falling down on to a thwump corner; this will result in extra downward propulsion, or by jumping in to a corner; this will result in extra upward propulsion. These can be seen everywhere, they are quite common, but hard to control.

The tricks listed form here on all utilize what is known as the backwards wall jump (BWJ). This can be done on tiles, bounceblocks, thwumps, locked doors, and trap doors. Even though for bounceblocks and thwumps we give different ways of doing a BWJ different names like "corner kick" neither bounceblocks nor thwumps actually have corners. That is why you can not do an upwards corner jump off of either like you can off of tiles. This bwj is exactly what is sounds like you are doing a wall jump off of a surface that you are not facing. the ninjas back is to the wall of which he jumps off of. The reason that I think the bwj is possible is because of the fact that you can jump 1 frame before you touch a wall. This allows you do be either in front or behind a wall and jump off of it.

An example off each type of backwards wall jump. I suggest watching in FBF to understand what is going on because everything happens quite fast.


The Backwards Wall Jump (BWJ) -
*note* this is only referred to bwj if it is off of a tile or a door, if it is off of a bounceblock or Thwump it will have a special name. This is when you do a wall jump off of a tile or door when you are not facing it. These are quite tough to plan with out FBF, but do happen randomly sometimes. Watch any run on http://www.nmaps.net/198240 to see many BWJs and BBBWJs.

BounceBlock Corner Kick (BBCK) -
This is when you are falling down to a bounceblock and you do what looks like a corner jump off to either side. These are becoming quite common. More and more highscorers and speedrunners are using them. Watch any run on http://www.nmaps.net/163449 for an example.

Bounce Block Corner Double (BBCD) -
These are similar to a bounceblock double jump, but here you do one jump on top of the bounceblock and then as you are moving to either side the bounceblock will then rise up next to you allowing you to do a jump off the side of it making a more angled double jump. These are not too hard to do, but most of the time they are by accident. Watch any run on http://www.nmaps.net/147305 for an example.

BounceBlock Corner Triple (BBCT) -
This is the same idea as a BBCD, but this time you do two jumps on top of the the bounceblock and then let it rise up next to you allowing you to do a third jump on the side of the bounceblock give a very high and angled jump. This is probably one of the hardest tricks in the game to pull off, to my knowledge only Kool has done one real time. Watch his run on http://www.nmaps.net/182687 for an example. I suggest watching this run in FBF to really get an idea of what is happening if you don't fully understand the concept.

Backwards BounceBlock Wall Jump (BBBWJ) -
This is where you come up from underneath a bounceblock and then jump off what looks like the corner and continue upwards at about a 45 degree angle. This can vary depending on what angle you hit the bounceblock at. Watch any run on http://www.nmaps.net/152816 for an example.

Backwards Thwump Wall Jump (BTWJ) -
This is where you come up from underneath the thwump and then wj off of one of the sides. These can be done off of side of a Thwump as long as the side that is acting as the "wall" is a grey side. These are quite common in highscoring and speedrunning. They aren't too hard to pull off, but they are still on the upper end of tricks. Watch my run posted on http://www.nmaps.net/186490 this run showcases every type of jumping thwump trick.

Thwump Corner Kick (TCK) -
This is where you are falling on to a thwump and do a jump off of what looks like the corner, but is actually a backwards wall jump. Again these can be done off of any side of a thwump as long as the side acting as the "wall" is grey. Watch my run post on http://www.nmaps.net/186490 for an example.

Personally I don't consider any of these as glitches, I think they are all now gameplay elements and make the game much more fun. There are many more "Tricks" in the game that I could list, but I not sure what we are saying constitutes a glitch, and makes it worthy of being in here. These should all be filed under trick based glitches.
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