Zappity Results

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Postby trance » 2011.04.16 (04:18)

My apologies go out to those who participated for such a huge delay. We had a little judging issue, but we have to go along with what we have.

The rules of the contest can be found here on the original map.

Rules


Judging was based of a scale of 60 points per judge. 40 points for gameplay, 10 points for aesthetics, and 10 points for originality. They final scores were added up and placement was based off the highest amount of points. A little description for each map is provide about where and why they placed.

The prizes for the first place winner is a ded map made by the judges. Top three finishers receive banner for the place they've gotten. Finally, all others who didn't place get a participation banner.

The contest had a total of seven entries. We thank all who participated and hope you enjoy the results.


[align=center]Results[/align]


(First rating is 1211, second rating is lsudny, or sudz)


1. Sunset - SPIDERS

Gameplay - 33/40 31/40
Aesthetics - 7/10 8/10
Originality - 6/10 5/10

Overall - 46/60 44/60
Total - 90/120

1211 - This was really fun. The planning of both the seekers was thought out very well. It felt a little empty, but that didn’t drag it down too much.

sudz - It's really fun to navigate through the map. I'm surprised this was the only map with some real aesthetic addons.This was really fun.


2. TheNCreator - No Hesitation

Gameplay - 26/40 26/40
Aesthetics - 4/10 5/10
Originality - 9/10 9/10

Overall - 37/60 37/60
Total - 74/120

1211 - Nice job of putting your racing background into the map. The timing with the zap drones was clearly thought out extremely well. It was a little too long, but still pretty good.

sudz - I liked some parts of the map, it was too long for my tastes though. Liked the simplistic tile addons.


3. mystro23 - A zip, A zap

Gameplay - 27/40 26/40
Aesthetics - 2/10 2/10
Originality - 7/10 6/10

Overall - 36/60 34/60
Total - 70/120

1211 - A much laid back map. The gold at the top was particularly fun to get and the zap drones do a nice job. I wasn’t too big on the mines at the bottom, but they are OK and go along with the map.

sudz - Most of the map was pretty fun. Getting the gold at the top was an interesting challenge. I liked how the mine curves looked (aesthetics).


4. Tommy_Wiseau - Electric Fugue-Aloo

Gameplay - 20/40 21/40
Aesthetics - 2/10 2/10
Originality - 5/10 4/10

Overall - 27/60 27/60
Total - 54/120

1211 - The map was kind of fun, but a little too difficult. The seekers can be annoying at times, like at the top of the map. The only really big issue is the mines; they could have been c-snapped rather than z-snapped.

sudz - This entry could've been more fun if it wasn't so hard. The mines were a nice idea, but the z-snap use was really bad.


5. zoasBE - 18-2 Virus

Gameplay - 22/40 24/40
Aesthetics - 2/10 1/10
Originality - 4/10 5/10

Overall - 28/60 24/60
Total - 52/120

1211 - The drone timing wasn’t too big of an issue, but the mines at the bottom of the stage could have been removed. It was fun where the switch is to unlock the final door, but that was really it.

sudz - The drone timing could be better for me, but most of the map was pretty fun. Not much to say about this, some parts were fun, some were not.


6. Jeremoon - 69-0 LOL Fabrik

Gameplay - 18/40 16/40
Aesthetics - 0/10 0/10
Originality - 3/10 5/10

Overall - 22/60 21/60
Total - 43/120

1211 - It’s pretty much an average map. Some of the timing with the drones is nice, but it can be annoying at times, especially at the top of the map and where the launchpads are.

sudz - The gameplay wasn't bad nor good. The drones were annoying at times. The gold could've been prettier. You've added no additional tiles, hence the 0/10 for aesthetics.


7. Njitsu - fappity

Gameplay - 11/40 12/40
Aesthetics - 0/10 0/10
Originality - 7/10 8/10

Overall - 18/60 20/60
Total - 38/120

1211 - A very nice concept, but it felt that it was kind of overdone. It is difficult and kind of tedious. Well thought out, but difficulty is what brings it down.

sudz - Playing the map was very hard and not really enjoyable. You've added no aesthetics. The concept was good, just not executed as well as I'd like.

Once again, we all thank for those who participated and we're sorry for the huge delay. Congratulations to Sunset for winning and the prizes stated above will be given out as soon as possible.

As for a future contest, that is still being decided. Most likely, we will have the user create their own tileset, but still have set rules like certain enemies be omitted, etc. Thanks.
Last edited by trance on 2011.04.16 (20:01), edited 3 times in total.
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Sig by Aidiera.
My Accomplishments

My highscoring/speedrunning name is "1211".
I have one former highscore 0th* (114-0) and one current speedrun 0th* (23-1).
I have 25 "legit" highscore Top-20s, but according to NReality, I have 124.
I have 41 highscore Episode Top-20s. Again, according to NReality.
I have 289 speedrun Top-20s and I'm 23rd on the boards.
I have 167 speedrun Episode Top-20s and I'm 4th on the boards. :D


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Postby lukesv » 2011.04.16 (05:52)

ARE YOU SERIOUS.

I just spent like forty minutes doing all of my judging. ;_;

If you need me I will be crying myself to sleep.
//

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Postby lsudny » 2011.04.16 (06:50)

Yeah, where are the lukesv's judgings?
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That is why I decline the title of Iron Cook and accept only the lesser title of Zinc Saucier, which I just made up. Also, it comes with double prize money!


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