Nominate & talk about N2.0 USER LEVELS

Discuss the Metanet map server and the submissions to it

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Postby thejumper£#! » 2013.12.29 (14:20)

Is not simple beat a highscore for only one frame, in this way... ahahah: Dedicated to thrasher26 .... - Speric - http://www.thewayoftheninja.org/nv2.html?l=13622



anyway the levels go fast into oblivion, in this multiplayer section there is need for research to find the best scores sorted by user... or some ideas, maybe a list of levels in which each user is in the top 10. or the levels played or not played.... sorry for the bad english, I hope I explained.

in the newest level section, are posted 15165414 levels for second (of which 15165413 are stupid) :D
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Postby james_S » 2013.12.30 (01:08)

Temple of fire by GrzegorzPL www.thewayoftheninja.org/nv2.html?l=32615 +Great touch with the pig head type sculpture I think. -And it hasnt even got a full scoreboard

And I loveee this gold design, its like fruit Seven chain by Yinjanin www.thewayoftheninja.org/nv2.html?l=34113
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Postby james_S » 2013.12.30 (01:18)

thejumper£#! wrote:Is not simple beat a highscore for only one frame, in this way... ahahah: Dedicated to thrasher26 .... - Speric - http://www.thewayoftheninja.org/nv2.html?l=13622



anyway the levels go fast into oblivion, in this multiplayer section there is need for research to find the best scores sorted by user... or some ideas, maybe a list of levels in which each user is in the top 10. or the levels played or not played.... sorry for the bad english, I hope I explained.

in the newest level section, are posted 15165414 levels for second (of which 15165413 are stupid) :D
'Multiplayer section'? lol yea I completely agree plus thats like the 'alerts' on a 'highscores watchlist' that I proposed (in 0ths thread). I actually posted it on Mare and Reigan's (the game creators you know) Metanetsoftware blog today which they read sometimes, for them to think about plus if they plan to include userlevels on N++


(Btw for those who havent realised, the map code in its link is the map number plus a thousand -cause the first map was number 1001. However there is probably a lot of maps still sitting in Editor of different accounts incl abandoned accounts.)
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Postby M4xwell » 2013.12.30 (17:50)

MAN I'm so lazy that i haven't posted for days. :( (I'll go back to making levels right away.)

http://www.thewayoftheninja.org/nv2.html?l=34487 Code COntrol by Virgilsquill19. Annoyingly difficult yet intuitive.
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Postby M4xwell » 2013.12.31 (00:41)

james_S wrote:cool Maxwell maybe you can make a remake of that 80-3 Cumulunimble metanet map (and say remake) ?

(i would ask what ur top ones are but its likely i havent unlocked them)
Not uploaded yet, but here: http://www.thewayoftheninja.org/nv2.html?l=34611
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Postby thejumper£#! » 2013.12.31 (01:11)

james_S wrote: 'Multiplayer section'?
sorry, userlevel section! :D




This is almost finished: http://www.thewayoftheninja.org/nv2.html?l=32818
suggestions?
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Postby M4xwell » 2013.12.31 (01:39)

thejumper£#! wrote:This is almost finished: http://www.thewayoftheninja.org/nv2.html?l=32818
suggestions?
Very intimidating (the sight/looking portion of it). I was confuse with the gameplay aspect though, especially the placement of the remote terminal.
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Postby M4xwell » 2013.12.31 (02:01)

A little S.P. on my last map of my level series.
(when it comes out: 9-4 The Trust Is Gone... Let It Drip... - M4xwell http://www.thewayoftheninja.org/nv2.html?l=34639)
The level was a continuation of the first one I made like this (In God We Trust - http://www.thewayoftheninja.org/nv2.html?l=19470.)
I wanted to show the other side of it, portraying the drips as blood and sorrow dripping down into the cracks of society. I would SO post these on NUMA if it was compatible :(
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Postby Inevitability » 2013.12.31 (16:33)

Happy New Year, Everyone!

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Postby james_S » 2014.01.02 (01:50)

thejumper£#! wrote:
james_S wrote: 'Multiplayer section'?
sorry, userlevel section! :D




This is almost finished: http://www.thewayoftheninja.org/nv2.html?l=32818
suggestions?

yep I thought u meant that. Some really nice ideas on that map deffs. But that kind of gameplay with the rockets is Hard -I think you could add a roof over the exit (or some place), into which the player can run into to kill the rockets if it gets too heated/ while they're trying to figure out the map.. Plus u noticed the machine gun escapes (u can fix that with a sliding gate that would act as a barrier)
We're waiting for Drone club also :)
Last edited by james_S on 2014.01.02 (02:49), edited 1 time in total.
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Postby james_S » 2014.01.02 (01:58)

M4xwell wrote:
james_S wrote:cool Maxwell maybe you can make a remake of that 80-3 Cumulunimble metanet map (and say remake) ?

(i would ask what ur top ones are but its likely i havent unlocked them)
Not uploaded yet, but here: http://www.thewayoftheninja.org/nv2.html?l=34611
Oh cool! It works well I managed quite a fast run. I guess its worth it having those gates even though they may spoil the look a bit.

btw congrats on your mothershipped http://www.thewayoftheninja.org/nv2.html?l=3307 I love the middle area
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Postby M4xwell » 2014.01.02 (03:42)

james_S wrote:
M4xwell wrote:
james_S wrote:cool Maxwell maybe you can make a remake of that 80-3 Cumulunimble metanet map (and say remake) ?

(i would ask what ur top ones are but its likely i havent unlocked them)
Not uploaded yet, but here: http://www.thewayoftheninja.org/nv2.html?l=34611
Oh cool! It works well I managed quite a fast run. I guess its worth it having those gates even though they may spoil the look a bit.

btw congrats on your mothershipped http://www.thewayoftheninja.org/nv2.html?l=3307 I love the middle area
THE HARDEST PART was making it harder AND normal at the same time. Rebuilding the map was easy.
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Postby james_S » 2014.01.02 (18:24)

(i really like your 7-1 Ee www.thewayoftheninja.org/nv2.html?l=33079 )
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Postby thejumper£#! » 2014.01.03 (10:47)

james_S wrote:(i really like your 7-1 Ee http://www.thewayoftheninja.org/nv2.html?l=33079 )
Me too :)

















(beated) :P
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Postby Inevitability » 2014.01.03 (15:18)

http://www.thewayoftheninja.org/nv2.html?l=29563 ["" Wathever]
Very nice level.

http://www.thewayoftheninja.org/nv2.html?l=35326 ["Oops! I accidentaly made a Level" blacklef]
I like it, but apparently it is too difficult for me to make a clean run. Still can be improved a lot with the same route.

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Postby thejumper£#! » 2014.01.04 (00:34)

Ahhaha James - Simple challenge 007 inspired by me: http://www.thewayoftheninja.org/nv2.html?l=35415
incredible!

My previous map is inspired by thrashers26 (all the glory 8) ) similar map, t26 can you post the link? I don't remember the level.



james_S wrote:Some really nice ideas on that map deffs. But that kind of gameplay with the rockets is Hard -I think you could add a roof over the exit (or some place), into which the player can run into to kill the rockets if it gets too heated/ while they're trying to figure out the map.. Plus u noticed the machine gun escapes (u can fix that with a sliding gate that would act as a barrier)
We're waiting for Drone club also :)
Thanks for the comment, to beat the rocket you must think that they doesn't exist, but when you push the 2° (or 3°) button one rocket is disabled.
However the gameplay is a bit hard, i need to semplify. i'm not a great levels creator.
The "machine gun escapes" is strange, if there is only one gun in a level, it don't escape, when i put the 2°, the last go away.

Drone club is stopped I cant' finish that level, the zap drones reduce fps, I can't play or create level with they funny blu friends.
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Postby james_S » 2014.01.04 (22:03)

I think it makes good sense for the ninja to be a 'fire eater' in maps like this one http://www.thewayoftheninja.org/nv2.html?l=35498 -you can imagine it absorbs energy from the tips of the flames but but any closer and it'll be burned.

Gone are the days where you cant find anything good to play in the Userlevels eh because you Maxwell and Topicalfish really improved (to reach a very good level). This is going to be like Numa maps! lol
(im joking about topicalfish btw lol -but he's made some effort lately and he had lots of interesting ideas so far, considering most of his maps are the worst.

To jumper: Lol but yea I was saying that that early part before the player has a chance to disable some rockets is important. In my opinion there should be an easy (but slower of course) way to kill the rockets so the player has a chance to figure out the map.
Hmm pity about your computer, but I'd be happy to test Drone club for you (but I when im free).
And Thanks about my Simple challenge 007 -I published a v3 today because there was obviously more potential in it. I often make challenge maps for fun quickly cause it doesnt seem like there's much more to add, and then I start thinking about it and it turns out that there is!
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Postby james_S » 2014.01.04 (22:16)

The 'n Tower' was not built in a day. There were some remakes

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Postby thejumper£#! » 2014.01.05 (21:13)

james_S wrote:I think it makes good sense for the ninja to be a 'fire eater' in maps like this one http://www.thewayoftheninja.org/nv2.html?l=35498 -you can imagine it absorbs energy from the tips of the flames but but any closer and it'll be burned.
I like the levels where you have to run close to the mines to take gold, like: Bart Simpson - M4xwell - www.thewayoftheninja.org/nv2.html?l=11166
M4xwell how can you do levels like this one? It's pixel perfect!
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Postby M4xwell » 2014.01.06 (14:32)

thejumper£#! wrote:
james_S wrote:I think it makes good sense for the ninja to be a 'fire eater' in maps like this one http://www.thewayoftheninja.org/nv2.html?l=35498 -you can imagine it absorbs energy from the tips of the flames but but any closer and it'll be burned.
I like the levels where you have to run close to the mines to take gold, like: Bart Simpson - M4xwell - http://www.thewayoftheninja.org/nv2.html?l=11166
M4xwell how can you do levels like this one? It's pixel perfect!
Days on 1.4 Ned looking at a picture of bart and recreating on N. Placing the tiles were easy.
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Postby M4xwell » 2014.01.06 (21:21)

http://www.thewayoftheninja.org/nv2.html?l=35180 Gauss Again by legendaryninja. This, my friends, is a great definition of a 'sexy' level. Sleek, beautiful background. Gameplay is fun and difficult at most times, enemies are placed in good positions and son't ruin the tileset. Gold is placed MOSTLY in good places, and the movement is fun and emerging. 5/5
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Postby james_S » 2014.01.07 (00:14)

yea I agree, its not his first in that style btw.. But I dont like the gauss turrets much because if you try to think what would make sense in the ninja world, why would the gauss be fixed to the end of those thick bar like structures, cause you wouldnt place protection against ninjas for aesthetic reasons alone
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Postby EddyMataGallos » 2014.01.08 (01:22)

Apparently I have some magical magnet that allows me to take pieces of gold which are far apart from me:
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I knew there was a huge gap that still lets you take the gold, but in N v1.4 it was not that big.

That was AGD at the end haha. Level is "muddy river" by James.
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Impressive flag by ska -|- N2High - My software for N2.0 -|- Awesome sig by Hendor
About me & Stats (Spoiler)

Hi, im Eddy, a Spanish highscorer and current Grandmaster of N. I've been playing N since 2006, I beat it on the 8th September 2008, and NReality later too. Started intermittently highscoring Metanet in 2010, although serious highscoring started in late 2011.

Current Stats
• Completed N on 8th Sept. 2008
• Completed NReality on 24th Dec. 2010
0th Place on Metanet 0th Rankings with 443 0ths.
0th Place on Metanet Top20 Rankings with 599 Scores.
0th Place on Metanet Top10 Rankings with 599 Scores.
1st Place on Metanet Top5 Rankings with 595 Scores.
0th Place on Metanet Level 0th Rankings with 361 0ths.
0th Place on Metanet Episode 0th Rankings with 82 0ths.
0th Place on Metanet Total Level Score: 72142.900 (20:02:22.900)
0th Place on Metanet Total Episode Score: 35669.900 (09:54:29.900)
0th Place on Metanet Total Point Rankings with 11669 Points.
0th Place in NReality 0th Rankings with 235 0ths.
0th Place for a grand total of 676 Total 0ths.
• Winner of some contests (BUST, 100, 9000, Bounty Hunters, SOAST) and of some rounds of some contests (ROPP, NErratic, Red Ball, NReality Team Arena)

{Info as of 01/Feb/2015} The info may be outdated.

Achievements
• 6th highscorer to reach 100 Metanet 0ths
• 4th highscorer to reach 200 Metanet 0ths
• 1st and only highscorer to reach 300 Metanet 0ths
• 1st and only highscorer to reach 400 Metanet 0ths
• 8th ever Grandmaster
• 2nd* highscorer to reach 599 top-20 Scores
• 1st highscorer to reach 599 top-10 Scores
• 10th highscorer to reach 70k Level Score
• 5th highscorer to reach 71k Level Score
• 2nd highscorer to reach 71.5k Level Score
• 1st highscorer to reach 72k Level Score

Relevant Dates
• First 0th: 31-3 on 04/Oct/10
• Reached 100 Metanet 0ths on 25/Feb/12
• Reached 200 Metanet 0ths on 30/Sep/12
• Reached 300 Metanet 0ths on 16/Mar/13
• Reached 400 Metanet 0ths on 04/Sept/14
• Reached highest amount of 0ths on Jan/2013
• Became the Grandmaster on 12/Apr/2012
• Reached 70k Level Score on 25/Dec/11
• Reached 71k Level Score on 13/Jan/11
• Reached 71.5k Level Score on 01/Aug/12
• Reached 72k Level Score on 04/Jul/14
• Completed N 1.4 on 08/Sept/08
• Completed NReality on 24/Dec/10
• Reached 100 NReality 0ths on Oct/2011
• Reached 200 NReality 0ths on Nov/2011
• Reached 100 Top-20 Scores on Aug/10
• Reached 200 Top-20 Scores on Nov/11
• Reached 300 Top-20 Scores on Nov/11
• Reached 400 Top-20 Scores on Dec/11
• Reached 500 Top-20 Scores on Jan/12
• Reached 599 Top-20 Scores on 04/Apr/12
• Reached 599 Top-10 Scores on 18/Nov/12

Deds & Images (Spoiler)

Thanks to ska for dedicating this map to me
Thanks to BluePretzel for dedicating this map to me
Thanks to da_guru for dedicating this map to me
Thanks to zoasBE for dedicating this full episode to me!: 00-0 00-100-2 00-3 00-4
Thanks to zoasBE for dedicating this mappack to me
Thanks to zoasBE for partially dedicating this map to me
Thanks to VODKALOVER for dedicating this map to me
Thanks to runningninja for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to zoasBE for partially dedicating this map to me
Thanks to trance for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to llabesab for dedicating this map to me
Thanks to the23 for dedicating this map to me
Thanks to Traveleravi for dedicating this map to me
Thanks to 123leonidas321 for dedicating this map to me
Thanks to the23 for dedicating this map to me
Thanks to Uniden for dedicating this map to me
Thanks to Uniden for dedicating this map to me
Thanks to Ors_II for dedicating this map to me
Thanks to Sunset for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Leonhard for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Daggafork for dedicating this map to me
Thanks to VODKALOVER for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to RandomDigits/SpartaX18 for dedicating this map to me
Sorry if Im missing any ded.

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Postby 乳头的早餐谷物 » 2014.01.08 (15:00)

I split mintnut's plagiarism allegations against M4xwell into a new topic because shit just got real.
M E A T N E T 1 9 9 2

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Postby Inevitability » 2014.01.08 (21:31)

http://www.thewayoftheninja.org/nv2.html?l=36450 ["all about fixed" dave11]
Barely equaled yougotPWND's 0. Barely! Is he a legal player? One of the most mysterious players whose playing skills varies greatly from map to map.
Or maybe i don't understand how to highscore it... I pressed left button while jumping which slowed me down a lot. Maybe it is possible to do it without pressing it.

http://www.thewayoftheninja.org/nv2.html?l=17452 ["Untitled" CMPunk]
Taken. I tried to take it a month or even more before and gave it loads of effort with no result. Today took it within few tries.


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