N V2.0 replays

Talk about the latest flash version of the ninja game here!

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Quarks
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Postby bla687 » 2013.05.23 (17:52)

Now that I've finally seen that N v2.0 is out, I'm really excited, and I really like the majority of the changes, and what I've seen of the game so far, there's just one thing that really should just be a minor quibble, but it really bothers me.

My complaint is the fact that our personal scores and replays are now completely removed unless we manage to hit the leaderboards. The leaderboards are cool if you want to admire the people who have played the level till it's a science, and have solved it in really elegant ways, but sometimes I like to just go back and see how I did it. Whenever I was showing someone N who hadn't played it before, I would show off my replay for a particularly challenging level (usually MTI once 1.4 came out). It wasn't elegant or pretty, but it was mine, and I was proud of it. I miss having that. I realize that it would probably be too much data for an individual account, especially with free hosting, but I would really like it if the game could store my best score and replay for each level locally so I can go back and see them.

If it were to store my best scores and replays locally, I would also want episode replays to be saved, because I kind of miss episode scoring (though I understand and am ok with the decision to take it out).

Otherwise, N v2.0 is awesome and I love it!

Is anyone else with me on this?
Last edited by bla687 on 2013.05.23 (19:29), edited 1 time in total.

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Postby EddyMataGallos » 2013.05.23 (18:02)

Im totally with you on that, I always loved to have my personal .sol with all my achievements/runs, which is the reason I basically back it up everyday to not lose anything. I presume they did that in order to improve the security by avoiding any possibility of .sol editing, which is great indeed, but ruins our point.

There's an official thread about N2 though on the forum announcements, you should post this in there so that they might read it, all bugs/suggestions go there. I doubt its going to be changed though. Off topic, I also miss the Top20 (rather than Top10) boards and the second format (rather than frames).
ImageImage
Impressive flag by ska -|- N2High - My software for N2.0 -|- Awesome sig by Hendor
About me & Stats (Spoiler)

Hi, im Eddy, a Spanish highscorer and current Grandmaster of N. I've been playing N since 2006, I beat it on the 8th September 2008, and NReality later too. Started intermittently highscoring Metanet in 2010, although serious highscoring started in late 2011.

Current Stats
• Completed N on 8th Sept. 2008
• Completed NReality on 24th Dec. 2010
0th Place on Metanet 0th Rankings with 443 0ths.
0th Place on Metanet Top20 Rankings with 599 Scores.
0th Place on Metanet Top10 Rankings with 599 Scores.
1st Place on Metanet Top5 Rankings with 595 Scores.
0th Place on Metanet Level 0th Rankings with 361 0ths.
0th Place on Metanet Episode 0th Rankings with 82 0ths.
0th Place on Metanet Total Level Score: 72142.900 (20:02:22.900)
0th Place on Metanet Total Episode Score: 35669.900 (09:54:29.900)
0th Place on Metanet Total Point Rankings with 11669 Points.
0th Place in NReality 0th Rankings with 235 0ths.
0th Place for a grand total of 676 Total 0ths.
• Winner of some contests (BUST, 100, 9000, Bounty Hunters, SOAST) and of some rounds of some contests (ROPP, NErratic, Red Ball, NReality Team Arena)

{Info as of 01/Feb/2015} The info may be outdated.

Achievements
• 6th highscorer to reach 100 Metanet 0ths
• 4th highscorer to reach 200 Metanet 0ths
• 1st and only highscorer to reach 300 Metanet 0ths
• 1st and only highscorer to reach 400 Metanet 0ths
• 8th ever Grandmaster
• 2nd* highscorer to reach 599 top-20 Scores
• 1st highscorer to reach 599 top-10 Scores
• 10th highscorer to reach 70k Level Score
• 5th highscorer to reach 71k Level Score
• 2nd highscorer to reach 71.5k Level Score
• 1st highscorer to reach 72k Level Score

Relevant Dates
• First 0th: 31-3 on 04/Oct/10
• Reached 100 Metanet 0ths on 25/Feb/12
• Reached 200 Metanet 0ths on 30/Sep/12
• Reached 300 Metanet 0ths on 16/Mar/13
• Reached 400 Metanet 0ths on 04/Sept/14
• Reached highest amount of 0ths on Jan/2013
• Became the Grandmaster on 12/Apr/2012
• Reached 70k Level Score on 25/Dec/11
• Reached 71k Level Score on 13/Jan/11
• Reached 71.5k Level Score on 01/Aug/12
• Reached 72k Level Score on 04/Jul/14
• Completed N 1.4 on 08/Sept/08
• Completed NReality on 24/Dec/10
• Reached 100 NReality 0ths on Oct/2011
• Reached 200 NReality 0ths on Nov/2011
• Reached 100 Top-20 Scores on Aug/10
• Reached 200 Top-20 Scores on Nov/11
• Reached 300 Top-20 Scores on Nov/11
• Reached 400 Top-20 Scores on Dec/11
• Reached 500 Top-20 Scores on Jan/12
• Reached 599 Top-20 Scores on 04/Apr/12
• Reached 599 Top-10 Scores on 18/Nov/12

Deds & Images (Spoiler)

Thanks to ska for dedicating this map to me
Thanks to BluePretzel for dedicating this map to me
Thanks to da_guru for dedicating this map to me
Thanks to zoasBE for dedicating this full episode to me!: 00-0 00-100-2 00-3 00-4
Thanks to zoasBE for dedicating this mappack to me
Thanks to zoasBE for partially dedicating this map to me
Thanks to VODKALOVER for dedicating this map to me
Thanks to runningninja for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to zoasBE for partially dedicating this map to me
Thanks to trance for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to llabesab for dedicating this map to me
Thanks to the23 for dedicating this map to me
Thanks to Traveleravi for dedicating this map to me
Thanks to 123leonidas321 for dedicating this map to me
Thanks to the23 for dedicating this map to me
Thanks to Uniden for dedicating this map to me
Thanks to Uniden for dedicating this map to me
Thanks to Ors_II for dedicating this map to me
Thanks to Sunset for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Leonhard for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Daggafork for dedicating this map to me
Thanks to VODKALOVER for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to RandomDigits/SpartaX18 for dedicating this map to me
Sorry if Im missing any ded.

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Postby ska » 2013.05.23 (19:16)

EddyMataGallos wrote:Off topic, I also miss the Top20 (rather than Top10) boards and the second format (rather than frames).
Totally agreed.

To accentuate bla687's sentiment, this is 2013, not 1993, and I suspect hosting for finite plain text data is negligible and shouldn't really impact on server demand, and even if it did make a small dint, there are quite a few people, as evidenced in these forums, that are more than willing to cover the associated costs.

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Postby bla687 » 2013.05.23 (19:54)

ska wrote:this is 2013, not 1993, and I suspect hosting for finite plain text data is negligible and shouldn't really impact on server demand
Right. Sometimes my brain doesn't properly acknowledge the passage of time. My main thought was that if people played a lot of user levels, it could slowly add up to a decent chunk of space (my 1.2 GB gmail inbox doesn't have that many attachments in it, though I also doubt anyone plays as many levels as I have received e-mails since the early 2000's). Of course, they could always make it so that only the metanet episode replays were hosted, but then the user levels go back to being second class citizens (though much less so). I just want to be able to see my score next to or below the high scores for the level, and be able to watch my replay, regardless of the feasibility of hosting them.

But to address the .sol hacking concern, I don't want these to be used in any way by my online account, or even to keep track of my progress in the game. I just want a big pile of level to replay associations that the game can read back and I can watch at my leisure. If I hack it, all I've accomplished is given myself a bogus replay to enjoy instead of the replay from when I played the level. Obviously, the game has already disassociated the player's local replay and score data from the scoreboards and from how the game keeps track of their progress (since it no longer exists), so putting it back in purely for the purpose of playing it back shouldn't be a security concern.

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Postby EddyMataGallos » 2013.05.23 (20:05)

bla687 wrote:
ska wrote:this is 2013, not 1993, and I suspect hosting for finite plain text data is negligible and shouldn't really impact on server demand
Right. Sometimes my brain doesn't properly acknowledge the passage of time. My main thought was that if people played a lot of user levels, it could slowly add up to a decent chunk of space (my 1.2 GB gmail inbox doesn't have that many attachments in it, though I also doubt anyone plays as many levels as I have received e-mails since the early 2000's). Of course, they could always make it so that only the metanet episode replays were hosted, but then the user levels go back to being second class citizens (though much less so). I just want to be able to see my score next to or below the high scores for the level, and be able to watch my replay, regardless of the feasibility of hosting them.

But to address the .sol hacking concern, I don't want these to be used in any way by my online account, or even to keep track of my progress in the game. I just want a big pile of level to replay associations that the game can read back and I can watch at my leisure. If I hack it, all I've accomplished is given myself a bogus replay to enjoy instead of the replay from when I played the level. Obviously, the game has already disassociated the player's local replay and score data from the scoreboards and from how the game keeps track of their progress (since it no longer exists), so putting it back in purely for the purpose of playing it back shouldn't be a security concern.
Oh, so you actually meant to have stored runs completely unlinked to the servers database, didn't quite get that. Because you know, your stored runs used to be submitted, so thats why I got confused. But yeah that would be a neat idea to implement.
ImageImage
Impressive flag by ska -|- N2High - My software for N2.0 -|- Awesome sig by Hendor
About me & Stats (Spoiler)

Hi, im Eddy, a Spanish highscorer and current Grandmaster of N. I've been playing N since 2006, I beat it on the 8th September 2008, and NReality later too. Started intermittently highscoring Metanet in 2010, although serious highscoring started in late 2011.

Current Stats
• Completed N on 8th Sept. 2008
• Completed NReality on 24th Dec. 2010
0th Place on Metanet 0th Rankings with 443 0ths.
0th Place on Metanet Top20 Rankings with 599 Scores.
0th Place on Metanet Top10 Rankings with 599 Scores.
1st Place on Metanet Top5 Rankings with 595 Scores.
0th Place on Metanet Level 0th Rankings with 361 0ths.
0th Place on Metanet Episode 0th Rankings with 82 0ths.
0th Place on Metanet Total Level Score: 72142.900 (20:02:22.900)
0th Place on Metanet Total Episode Score: 35669.900 (09:54:29.900)
0th Place on Metanet Total Point Rankings with 11669 Points.
0th Place in NReality 0th Rankings with 235 0ths.
0th Place for a grand total of 676 Total 0ths.
• Winner of some contests (BUST, 100, 9000, Bounty Hunters, SOAST) and of some rounds of some contests (ROPP, NErratic, Red Ball, NReality Team Arena)

{Info as of 01/Feb/2015} The info may be outdated.

Achievements
• 6th highscorer to reach 100 Metanet 0ths
• 4th highscorer to reach 200 Metanet 0ths
• 1st and only highscorer to reach 300 Metanet 0ths
• 1st and only highscorer to reach 400 Metanet 0ths
• 8th ever Grandmaster
• 2nd* highscorer to reach 599 top-20 Scores
• 1st highscorer to reach 599 top-10 Scores
• 10th highscorer to reach 70k Level Score
• 5th highscorer to reach 71k Level Score
• 2nd highscorer to reach 71.5k Level Score
• 1st highscorer to reach 72k Level Score

Relevant Dates
• First 0th: 31-3 on 04/Oct/10
• Reached 100 Metanet 0ths on 25/Feb/12
• Reached 200 Metanet 0ths on 30/Sep/12
• Reached 300 Metanet 0ths on 16/Mar/13
• Reached 400 Metanet 0ths on 04/Sept/14
• Reached highest amount of 0ths on Jan/2013
• Became the Grandmaster on 12/Apr/2012
• Reached 70k Level Score on 25/Dec/11
• Reached 71k Level Score on 13/Jan/11
• Reached 71.5k Level Score on 01/Aug/12
• Reached 72k Level Score on 04/Jul/14
• Completed N 1.4 on 08/Sept/08
• Completed NReality on 24/Dec/10
• Reached 100 NReality 0ths on Oct/2011
• Reached 200 NReality 0ths on Nov/2011
• Reached 100 Top-20 Scores on Aug/10
• Reached 200 Top-20 Scores on Nov/11
• Reached 300 Top-20 Scores on Nov/11
• Reached 400 Top-20 Scores on Dec/11
• Reached 500 Top-20 Scores on Jan/12
• Reached 599 Top-20 Scores on 04/Apr/12
• Reached 599 Top-10 Scores on 18/Nov/12

Deds & Images (Spoiler)

Thanks to ska for dedicating this map to me
Thanks to BluePretzel for dedicating this map to me
Thanks to da_guru for dedicating this map to me
Thanks to zoasBE for dedicating this full episode to me!: 00-0 00-100-2 00-3 00-4
Thanks to zoasBE for dedicating this mappack to me
Thanks to zoasBE for partially dedicating this map to me
Thanks to VODKALOVER for dedicating this map to me
Thanks to runningninja for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to zoasBE for partially dedicating this map to me
Thanks to trance for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to llabesab for dedicating this map to me
Thanks to the23 for dedicating this map to me
Thanks to Traveleravi for dedicating this map to me
Thanks to 123leonidas321 for dedicating this map to me
Thanks to the23 for dedicating this map to me
Thanks to Uniden for dedicating this map to me
Thanks to Uniden for dedicating this map to me
Thanks to Ors_II for dedicating this map to me
Thanks to Sunset for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Leonhard for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Daggafork for dedicating this map to me
Thanks to VODKALOVER for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to RandomDigits/SpartaX18 for dedicating this map to me
Sorry if Im missing any ded.

Image
ImageThanks to leo.
Image


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Postby ska » 2013.05.24 (09:01)

Yeah, that's what i was thinking. If the run stored locally has no link to the submission process and is instead server sided, then hacking would be pointless...

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Postby otters~1 » 2013.05.25 (04:15)

i can't figure out exactly why they went so backwards on highscores. even using the old system would have been a huge improvement over what we got. did they comment on this anywhere?
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Postby bla687 » 2013.07.24 (18:43)

From everything I've read, I'm pretty sure that the changes to level high scoring were made as anti-cheat measures. I think there were some complications with making episode highscores, and they had polled people to find out how much people would care if they were removed. I personally was pretty sad that they removed the episode highscores, since those were the only ones I ever held, and removing them actually made V 2.0 easier for me, because I no longer had incentive to try very hard to get a good score on the last level of an episode (or on any levels following one with a ton of gold). I can understand why they changed it so that replays are no longer submitted in order to determine when you've earned a high score. I think the new way is much more secure. I can't understand why the personal high scores and replays were removed entirely. Also, we seem to have lost the death statistics as well. I kind of miss seeing how many thousands of times I'd been killed by a mine.

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Postby Fujita Seiko » 2014.01.29 (13:01)

Yeay I would love to see the failures in my levels by other to.

btw.

Is there a way to get a link with a replay of someone?
Like you have link now to show your level in Nv2 online, I though maybe you can paste a code after that (like it was in N1..4 in the game) and than see a replay of it.

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Postby james_S » 2014.01.29 (18:58)

i noticed Metanet updated the online version to match the standalone version recently-ish. But if you click a map's link, you can see the map but u cant log in and you cant see its highscoreboard and hence any replays. A message shows up when you win the map 'press jump to retry, Back to exit' -lol what does that mean, press the backspace button?
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Postby raigan » 2014.02.07 (03:56)

hi,
Hm.. I don't know if either of us had realized that personal bests aren't accessible from v2.0!! I'm afraid most of the online/database stuff was a bit rushed.

I might be mis-remembering, but as far as I can recall, we do actually store one replay (your personal best) per user per level. (We specifically changed the level and replay formats so they compressed better so that we could store everything for everyone)

We are crazy busy trying to get N++ finished, but this sort of thing sounds like possibly we just forgot to add UI elements/code to query + show your personal best. (Or I might be totally wrong and for some reason we're not storing that stuff; for sure it's not stored locally anymore) It's been over a year.

I have no idea when, but we are definitely interested in soliciting feedback for improvements to v2.0, this is a great example: should be trivial to implement and adds a lot. Sorry we omitted it! Same with death stats... I would assume the problem is that we ran out of time -- we were actually months late starting N++ because we were getting v2.0 finished -- and we cut the killcount to save time. I feel pretty bad about that in hindsight, it was one of my favourite features too :(

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Postby 999_Springs » 2014.02.09 (23:59)

raigan wrote:I have no idea when, but we are definitely interested in soliciting feedback for improvements to v2.0, this is a great example: should be trivial to implement and adds a lot. Sorry we omitted it! Same with death stats... I would assume the problem is that we ran out of time -- we were actually months late starting N++ because we were getting v2.0 finished -- and we cut the killcount to save time. I feel pretty bad about that in hindsight, it was one of my favourite features too :(

Raigan
hey Raigan, be sure to check out the bugs thread from time to time, it also has a suggestions section containing all the easy-to-implement things that you said you just didn't have time for. also there are some major improvements that could be made such as making the in-game userlevels interface similar to what we have on numa for v1.4, so things like commenting/featuring/viewing other people's profiles/favourites, otherwise it's sort of a step backwards
Achievements:

Completed N and NReality.
106 N v1.4 highscores.
I used to maintain 1000 NReality Level Top20 Highscores - Ranked 0th
Former Owner of Episode 169, way back when.
I've taken 10 Metanet 0ths. 6 of them lasted <2 days. I don't have any of them anymore. >:(
Third Place in BLUR 4 highscore.
Not highscoring anymore until v2.

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Postby raigan » 2014.02.11 (16:07)

Thanks, will do.

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Postby james_S » 2014.02.14 (17:57)

Hi Raigan :D

There's also
Dream feature to include in N http://forum.droni.es/viewtopic.php?f=17&t=9826

If you could make a new enemy http://forum.droni.es/viewtopic.php?f=17&t=1913

But I feel a bit odd mentioning these because its probabably something you should only look at if you're drunk one time and most of the suggestions are by me (I think some are great though)

Good luck with N++ ! (is it going to be grey or coloured?)

Btw can someone tell me who is it that makes most of the metanet maps?
The 'n Tower' was not built in a day. There were some remakes


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