I need a new language
- Walking on Broken Glass
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I am sick of this flash bullcrap. I just started getting good at AS2 and AS3 came out, the sintax was screwed to high heaven, I would have had to learn it all over again...
any suggestions?

- Global Mod
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- Damn You're Fine
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Ruby has a similar syntax to Python and has the popular Ruby on Rails framework for web apps. I haven't used Ruby much, so I don't know what other pros and cons it has.
As far as web goes, though, I find PHP easier to pick up for that. If you have any interest in web work, PHP/CSS/(X)HTML/MySQL is the combo I'd recommend. I actually taught myself PHP as I was making the Real N comic page, and in a matter of hours, I went from zero experience to having a fully functional webpage. So it's easy to learn and quick to debug.
Or you could learn Actionscript 3. If you're looking forward to a web design career, Actionscript is only getting more popular as time goes on. Clients love Flash.
Edit: I'm looking at a bit of Lua code. It has the bizarre but pretty cool feature of allowing arrays to double as objects when they're prepared right.

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- Walking on Broken Glass
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like I want to remake N-artismic, but in something better than flash.
I have a book on python/pygame. just I have had tons of problems getting it to run on my computer. I think lua would be kinda cool. they use that in garry's mod for hl2 but I've never used gmod, so dont ask me about it. I'll have a look at them both.
EDIT in flash all arrays were objects... was lua made to run on mac, or just ported?

- Damn You're Fine
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Also, every language mentioned here is multi-platform by nature. In most cases, they were written in C and had native versions compiled on each OS. So they'll all run just as well on Mac, PC or Linux. (I've even run into a few Python packages that will run on Linux/OSX but not Windows.)

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- Bayking
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So does Actionscript 2. You can use non-numerical indexes and access them the same way you do objects (using either obj["x"] or obj.x). Being able to use the ["<variable name>"] is nice for objects since you can create and acess variables with dynamically-created names. It's not something you'd use all the time, but at times can be very usefull. They also both behave the same way in terms of memory pointers. But I belive most array functions stop working when you use non-numeric indexes, and I would assume that changes the memory model to an object, but allows you to pretend it's still an array.Edit: I'm looking at a bit of Lua code. It has the bizarre but pretty cool feature of allowing arrays to double as objects when they're prepared right.
EDIT: oh, I missed your previous post by a few mins. Nevermind thenl
Also, I've messed around with some LUA while modding WoW addons. It has some strange syntax stuff (like using % before parents or #s in strings (why?), but using / before another / in strings. Not sure what that's about.) Of course, I only know what I've picked up from other people's code while modding it; I haven't made anything myself from scratch in LUA, so I don't know much about it. It seems like a pretty powerfull language though.
Comic Activity-O-Meter: (how often I'm updating my comic)
NOTE: If I just add a bunch of comics in one day, but plan on going back to normal after that, I probably won't update the status.
+ Dead: Canceled. Done. Maybe you'll get a random comic like once a year, but it's pretty much done.
- Zombie (Dead/Comatose): The comic is probably done regular updates forever, but I'll probably still add something once in a blue moon. It's still POSSIBLE, that I'll raise the status up, but not very likely. Maybe I'll have a comicplosion for like a week, then go back to being dead
+ Comatose: Complete stand-by. No (or very few) updates for some amount of time, but the comic's far from being over
- <AFK> (Comatose/Loitering): Stand-by, but you might possibly count on a few updates once and a while. Again, this is temporary
+ Loitering: Like comatose, but for short amount of times.
- Turtling (Loitering/Semi-Active): Really slooooww updates
+ Semi-Active: One every 2 weeks...ish?
- Quasi-Active (Semi-Active/Active): Averaging about 2 comics every 3 weeks
+ Active: Loosely defined status, but about a weekly update
- Over-Active (Active/Power-leveling): About 2 comics a week
+ Power-leveling: About 3 comics a week. Possible a schedule, possibly not
- Über-Epic (Power-leveling/COMICPLOSION!!): In some cases, this may actually be mean updates more frequently than COMICPLOSION!!, but I'm defining this level as a non-organized comic rush, kind of like a few days after my comic started
+ COMICPLOSION!!: Daily updates for a minimum of 5 days (since the daily updates started. It remains at this status until the 5, 7, whatever days are done)

"Science without religion is lame. Religion without science is blind." ~Albert Einstein
My N+ Vector Sprite Sheet ::: My Caption Contest ::: My Comic :::Puzzles of the Exuberant ::: DEFEND YOUR NINJA: THE FLASH GAME (Release Date TBA)

Exüberance on WoW

- Retrofuturist
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- Global Mod
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Lua is more of a functional programming language (think Lisp). I'm betting ActionScript is more object-oriented, like Smalltalk.//Zander wrote:Nah, I want to make some gutsy programs.
like I want to remake N-artismic, but in something better than flash.
I have a book on python/pygame. just I have had tons of problems getting it to run on my computer. I think lua would be kinda cool. they use that in garry's mod for hl2 but I've never used gmod, so dont ask me about it. I'll have a look at them both.
EDIT in flash all arrays were objects... was lua made to run on mac, or just ported?
However, you have a book on Python, and you're not currently working at Blizzard, so I'm thirding the Tsukatu/LV python recommendation. It's an awesome language.
Edit: Oh, also, not Ruby, and especially not Ruby on Rails.
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- Ice Cold
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However I think flash and AS3 is second to none for ease of graphics programming. The new AS3 syntax is mostly stricter AS2 with a few more intuitive features, I really think it's much better. I don't know what is N-artismic but it sounds graphical. Also flash has the advantage of being well supported online, which is much more convenient than downloading a program.
The big stuff like C in my experience should only be touched if you need to squeeze high levels of optimization for some CPU intensive calculations -- it can be time-consuming to program in.
- Bayking
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Comic Activity-O-Meter: (how often I'm updating my comic)
NOTE: If I just add a bunch of comics in one day, but plan on going back to normal after that, I probably won't update the status.
+ Dead: Canceled. Done. Maybe you'll get a random comic like once a year, but it's pretty much done.
- Zombie (Dead/Comatose): The comic is probably done regular updates forever, but I'll probably still add something once in a blue moon. It's still POSSIBLE, that I'll raise the status up, but not very likely. Maybe I'll have a comicplosion for like a week, then go back to being dead
+ Comatose: Complete stand-by. No (or very few) updates for some amount of time, but the comic's far from being over
- <AFK> (Comatose/Loitering): Stand-by, but you might possibly count on a few updates once and a while. Again, this is temporary
+ Loitering: Like comatose, but for short amount of times.
- Turtling (Loitering/Semi-Active): Really slooooww updates
+ Semi-Active: One every 2 weeks...ish?
- Quasi-Active (Semi-Active/Active): Averaging about 2 comics every 3 weeks
+ Active: Loosely defined status, but about a weekly update
- Over-Active (Active/Power-leveling): About 2 comics a week
+ Power-leveling: About 3 comics a week. Possible a schedule, possibly not
- Über-Epic (Power-leveling/COMICPLOSION!!): In some cases, this may actually be mean updates more frequently than COMICPLOSION!!, but I'm defining this level as a non-organized comic rush, kind of like a few days after my comic started
+ COMICPLOSION!!: Daily updates for a minimum of 5 days (since the daily updates started. It remains at this status until the 5, 7, whatever days are done)

"Science without religion is lame. Religion without science is blind." ~Albert Einstein
My N+ Vector Sprite Sheet ::: My Caption Contest ::: My Comic :::Puzzles of the Exuberant ::: DEFEND YOUR NINJA: THE FLASH GAME (Release Date TBA)

Exüberance on WoW

- Damn You're Fine
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Python does its own garbage collecting, you don't have to deal with it manually.Exüberance wrote:Does Python have it's own garbage collection or do you handle memory manually as you would in C?

The last Metroid is in captivity. The galaxy is at peace...
- Retrofuturist
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Python will wipe your ass for you, and pick up your kids from school.Exüberance wrote:Does Python have it's own garbage collection or do you handle memory manually as you would in C?

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