heh. I'm surprised nobody else has said that they have changed up the way they rate maps over the course of their time here.
When I first joined NUMA I generally played maps that I thought would be easier, since my skills at N were quite lacking. I gave higher ratings to easy maps and lower ratings to harder maps.
As I got more involved in the community and discovered
St. Atilla's College for Ninja my N skills went way up and I was able to play harder maps, therefore rating harder maps better than most other maps because I could be challenged.
At one point I was in love with race maps and gave those an unfair advantage.
At another time I was obsessed with highscoring and speedrunning and maps that were good for that were rated higher by me.
I am guilty of rating maps with cool tilesets and shitty gameplay higher than maps with great gameplay and awful tilesets.
A while back I decided that if I liked a map then it must be decent enough to get at least a 4. If there was something special about it to me it got a 5, if it seemed like it was lacking in some way I gave it a 3.
Now I just favourite maps that I like.
What I'm trying to say is that there is no set criteria for rating maps, that it's terribly subjective and can change over the course of one's time on NUMA. Nevertheless, some important things to look for are:
- Gameplay / Replayability (Is it worth playing again?)
- Enemy / Object Placement
- Tileset
- Aesthetics
- Author (optional)
The last one is something that should be important for
FINDING good maps, not something you should base your opinion of the map on. Looking for an author's maps is great if that author consistently makes good maps. Otherwise it shouldn't matter who made the map, if it's good then it's good.