RE: First game
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- Beyond a Perfect Math Score
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That's all we have so far, feedback please.
- The Konami Number
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- Bayking
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I once had this idea about his platformer, it was some person on a mission and arrives at a machine gun turret for a boss (cue boss fight from the get-go). It's destroyed, but it was rigged to a wall of dynamite, causing the wall to suddenly explode and destroy everything in it's path. Basically the screen scrolls quickly, and if you hit the back part of the screen (where the explosions are going at, currently), you lose health. You jump, run, and kill things and then the final boss comes out (this spinning rotating blade that becomes a robot, can only be harmed in robot form) and you kill it. It also comes with a sequel and a sequel to that sequel, but while all of them are platformer, they have different styles completely, and tie up the plot in a nice knot.

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- Beyond a Perfect Math Score
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Also sprite for the ninja by animator.

And finally what suggestions do you have for ninja tools, ninja abilities, enemies and the like. There is one rule I want to stick with, nothing too over the top, I like your idea animator but it doesn't really suit a skyscraper, so no screen size mini-boss or anything (Although if you fight the skyscraper boss on the roof it could be huge then). By over the top though I don't mean no spells or crazy enemies just keep in mind that we're inside a sky scraper (There could be themed floors but having an indiana jones style running of the boulder won't work. So suggestions for level themes, enemies, ninja abilities, tools and stuff please.
Quick one from me:
Between sky scrapers you should have a transition game/boss (Pretty much animators idea but different bosses) so for one you could fight a boss while going on a skytrain or something between and then have to descend to the basement floor of that skyscraper and then go through an underground tunnel doing animators boss and have to ascend the next tower etc.
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Except not, cause they have guns.
I like it.
You should definitely be able to wall jump, grab onto pipes and go allong them, swing from lights, and such. A lot of animation, but not really that hard to program if you know you're going to do it when you start code'n.
So what language will this be in? Python? Java? Flash Actionscript 2.0? Flash Actionscript 3.0? C? C++?
EDIT: Oh, and you DEFINITELY need to be able to pick up, throw, and use items. For example, turn over a table and duck behind it for cover from bullets. Pick up a chair and smash an enemy over the head with it. (very subtle, I know) Pick up a bass drum and throw it at a guy. heheheh.
This sounds like a pretty awesome game. You could use dark and light areas to hide from people. Different enemies could have different sight and sound thresholds. Running makes you louder and more visible. Enemies can hear you no matter which way they're facing, but if you're farther away they won't notice. But they can only see you if you're infront of them, but if you'll be seen unless you're hiding under a table, in a dark corner.... in the ventilation system (heh).
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- The 700 Club
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- Beyond a Perfect Math Score
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Also Exuberance dunno about picking up and throwing stuff, you're suppsosed to be really limited in ways of killing (With about the only ranged weapon you use ever being shurikens which aren't exactly plentiful) so you have to get behind/close to guards before attacking. If you're spotted at range you're pretty much as good as dead.
Before any one says anything, no he will not use guns. You know those ninja samurais and their crazy ideals.
Yes he is a ninja samurai.
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How unoriginal.Condog wrote:We could just remake N, but give the ninja a katana. That would be cool.

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- Beyond a Perfect Math Score
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To Do:
* ninja abilities
* ninja equipment
* enemies?
* plot line?
* stuff
- Remembering Hoxygen
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Also, I think you should avoid using so many weapons, seriously, katanas and 2 daggers? Also I was thinking on every new level you could become more futuristic. Eventually fighting robots with lasers and arron rays and blade tanks etc and what not. Though that would be a bit too complicated i'm just sending off ideas.
Good luck guys! Also you might want some help on the actual making, it would speed up 'e process and might make the game better quality :D Good luck ;)!!

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