Coding Tricks in Ned

Discuss N mapping theory, N maps, and other aspects of map-making.

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Lifer
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Postby EdoI » 2008.10.09 (19:05)

Instead of writing anything here, there is introduction in the file, please read it.

I made files with *.doc(WordPad and Word '03) extension and *.docx (Word '07), when it gets finished I'll make it in PDF.
Attachments
Coding tricks in Ned.doc
*.doc
(45.92 KiB) Downloaded 115 times
Coding tricks in Ned.docx
*.docx
(23.56 KiB) Downloaded 92 times
Last edited by EdoI on 2009.02.14 (18:37), edited 6 times in total.

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Postby origami_alligator » 2008.10.09 (19:43)

Not to be rude or anything, but this needs some serious cleaning up, even in the development stage. Typos are everywhere, sentence structure is odd and overall it's a bit weird. Your graphs need some work.

I think that since this is a work in progress that the above stuff is fine to have for now, but if and when you get it finished be sure to have a couple people read through it and edit it so that it sounds good.

Other than that I think this could be very useful :)
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Lifer
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Postby EdoI » 2008.10.12 (20:08)

Update done.

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Lifer
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Postby EdoI » 2009.02.14 (18:42)

Updated, new section - 'False tiles', and the introduction is also changed.

I have also just noticed that, when I open CTiN*.doc those graphics aren't there, when someone downloads it please have a look and tell me are there any arrows in the 'Launch pad acceleration' section.

BTW when it's finished I'll convert it to PDF, I think that will be much better than this.

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Postby chume14 » 2009.02.19 (18:09)

I knew most ot this but some of it like fake tiles was very useful thanks you should finish it
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Postby blackbelmoral » 2009.02.19 (18:46)

what about small drones?
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Postby Rikaninja » 2009.02.21 (04:42)

Hmm, I personally would a preffered being able to see at least the first one here instead of having to open the attachment. A few tricks I didn't know;nice! Not that I'm ever going to use them.
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