NUMA: Declining as we speak

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Postby bobaganuesh_2 » 2009.04.01 (04:03)

Life247 wrote:
Radium wrote:
Tsukatu wrote:So lemme get this straight... you just made a topic that basically says "all of you suck."
I'm not sure what sort of response you're expecting here...
And Tsutaku, you aren't even active on NUMA so you wouldn't understand.
Even so, he is constantly around N mappers and he hears his share of complaining. I think you need to actively try to make the maps on NUMA become better rather than start threads saying "NUMA sucks and there's nothing I can do."

Maybe try to guide new users, because I'm sure you didn't learn all of NUMA's tips and rules by yourself. Be a mentor, not a dick. Please?
there are many guides out there. atob wrote one in the N mapping forum, I believe. Problem is nobody/no admin/Arachnid/whoever hasn't cared to add a link on NUMA to it, and consequentially, new users never see it. Personally, I thinks its because the previous generation just doesn't give a shit anymore, which means that they've moved on and there's not enough experienced mapmakers people around to beef the new users up.
amadeus wrote:I agree with Radium. At the moment, I haven't had a rated map for ages. I'll be lucky for a single comment or rating nowadays, when a month ago I could have between 5-30 ratings on all my maps, with dozens of comments.
What needs to be done is control. There are a huge amount of multiaccounters, oversubmitters, and advertisers. Admins need to set strong guidelines and follow through (with warnings, and temporary and permanent bans). If the new authors only submitted 2-3 maps a day and multiaccounters were caught, perhaps it would solve some problems. Advertising should be heavily discouraged also.
good luck enforcing that. hey guess what? PEOPLE HAVE LIVES TO LIVE THATS NOT ON THEIR ASS IN FRONT OF A COMPYUTOR

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Postby Radium » 2009.04.01 (04:13)

bobaga_fett wrote: good luck enforcing that. hey guess what? PEOPLE HAVE LIVES TO LIVE THATS NOT ON THEIR ASS IN FRONT OF A COMPYUTOR
The point remains that NUMA needs some more mods/admins. Ones that are active/vigilant.
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Postby origami_alligator » 2009.04.01 (07:25)

Laurie wrote:
We need that to be on the Home Page again.
That needs to be rewritten. I've been planning on taking a stab at it for a while now, but I haven't gotten around to it yet.
bobaga_fett wrote:PEOPLE HAVE LIVES TO LIVE THATS NOT ON THEIR ASS IN FRONT OF A COMPYUTOR
Oh... Maybe I didn't get the memo?
*shuffles through recent mail*
Ooooo! Here it is! Let's see....
*opens message from Compyutor*
It says, "Dear southpaw, people have lives to live thats not on their ass in front of a compyutor. Sincerely, Compyutor."

Well, this is new to me, bobaga.
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Postby epigone » 2009.04.01 (12:39)

atob wrote:
Amadeus wrote:True, but improvement in mapping is based entirely on feedback. You may be sure about your style Palemoon, but new users, namely me, with only 170 maps under my belt, aren't so confident.
Completely untrue....
I'm with atob here. Nobody ever gave me copious amounts of feedback, or guidance, or any of that. I don't want to come across sounding arrogant, but I feel like I've done pretty well for myself.

Radium, and others like you: if you don't like NUMA, you're welcome to leave. We don't need whiny kids hovering around ruining the fun. Making maps should be an enjoyable experience for oneself. If you like making maps, you've already won. Receiving comments and rates on NUMA is just an added bonus. I don't think a single one of my maps has more than 30 rates, and probably just one or two has over 20. But I love mapping for the sake of it, and I'll keep doing it because it's fun for me, regardless of what others think. Maybe you should too, or, if you no longer enjoy it, then stop. We won't miss you.
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Postby Radium » 2009.04.01 (13:58)

epigone wrote: We don't need whiny kids hovering around ruining the fun.
Umm. That's an odd interpretation.

epigone wrote: Making maps should be an enjoyable experience for oneself. If you like making maps, you've already won.
Yes, but part of the good feeling is the fact that an other person enjoyed your work. That's part of the experience.
epigone wrote: We won't miss you.
I don't think so ;D
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Postby 29403 » 2009.04.01 (15:02)

You can't get more whiny can you, Radium? ;) But I must admit, you have a few good points.
Radium wrote:My main concern, however, is how little attention maps are receiving. I seldom see any comments containing half-decent advice/praise. Mostly just: "REALLY FUN MAN 5/5 HEYYYYY PLAY MY MAP!!111!" And that's if your lucky enough for someone to see your map. Don't even get me started on how maps can float on the hot maps for 12+ hours.
I agree, and I hate how authors with normally below-average maps have a fanbase which rates just fours and fives on each map they see. I'm not giving names out but I do have a couple people in mind - it's just annoying to see this act happening - these authors will think that that's the way to get perfect rates, and they will not improve.
Radium wrote:I think that the reason maps aren't getting seen is because the majority of submitted maps are absolutely worthless. Who wants to play a map that has 23 rockets and z-snapped gold embedded in tiles?
I do... :) But after all, you started with making 'wortheless' maps. So did I. So did all mortal people.
Radium wrote:I'm not sure this can be fixed.. this community is slowly but surely decaying.
There is always a good author that will crop up, so be patient.
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Postby deltainferno » 2009.04.01 (16:14)

epigone wrote:
atob wrote:
Amadeus wrote:True, but improvement in mapping is based entirely on feedback. You may be sure about your style Palemoon, but new users, namely me, with only 170 maps under my belt, aren't so confident.
Completely untrue....
I'm with atob here. Nobody ever gave me copious amounts of feedback, or guidance, or any of that. I don't want to come across sounding arrogant, but I feel like I've done pretty well for myself.

Radium, and others like you: if you don't like NUMA, you're welcome to leave. We don't need whiny kids hovering around ruining the fun. Making maps should be an enjoyable experience for oneself. If you like making maps, you've already won. Receiving comments and rates on NUMA is just an added bonus. I don't think a single one of my maps has more than 30 rates, and probably just one or two has over 20. But I love mapping for the sake of it, and I'll keep doing it because it's fun for me, regardless of what others think. Maybe you should too, or, if you no longer enjoy it, then stop. We won't miss you.
I totally agree, and I think that only one of my maps have been rated... but I learn to live with that. as do all we noobs. so give us a break please epigone, we dont whine about you making 'good' maps which beat ours...
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Postby epigone » 2009.04.01 (22:19)

My point was, I used to make god awful maps, but with practice I got better. I'm not sure how you thought I was stepping on the little guy.
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Postby Atilla » 2009.04.01 (23:33)

Being above average means someone else must be below average. Improving yourself merely means devaluing someone else. Only perfect uniformity is acceptable.

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Postby MattKestrel » 2009.04.02 (15:28)

I don't think the average we're basing these claims on is dynamic, Atilla. If all of the users made bad maps, they'd still be bad maps regardless of how they compared to each other. That's why I'm not sure about the terms "above and below average" used by NUMA as a criterion for rating. I'd rather the scale went...

0: Worthless --- Godawful
1: Very poor --- Very poor
2: Below average --- Bad
3: Above average --- Decent
4: Very good --- Good
5: Flawless --- Exceptional.
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Postby deltainferno » 2009.04.02 (17:06)

epigone wrote:My point was, I used to make god awful maps, but with practice I got better. I'm not sure how you thought I was stepping on the little guy.
Sorry, I meant the author of this thread... I need to learn to read m ore carefully next time.
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Postby origami_alligator » 2009.04.02 (22:49)

NUMA IS DECLINING GRAB A TV AND GET TO YOUR BOMB SHELTER

The thing is, if you were around before the NUMA switch you'd see that NUMA as a COMMUNITY is better. People are a lot nicer these days and I rarely see mass sniping, immense flame wars or a whole lot of unnecessary profanity.
The community itself is better because these things are no longer a serious issue. They are still dealt with the same when it happens but they aren't an everyday occurrence, and if they are then people aren't reporting it like they should be.

That said, the number of good authors doesn't reflect the strength or weakness of a community. Just because well-received authors are leaving doesn't mean that less-known authors won't get better. It's a replacement system, and while it may seem that less people are stepping up to replace those who have left I have faith that we'll have a nice amount of generally great authors for a while before they all decide to leave and the cycle will continue.

Now, another reason why you may think NUMA is declining is simply because of familiarity. You've seen the same techniques and ideas implemented hundreds of times over and it gets boring. I understand the need for fresh new material, which is why it makes sense that authors are leaving. They are essentially playing the same map over and over and over again with different mechanics. To use an analogy that my friend rocket_thumped used once, it's like tasting vanilla ice cream except each one is from a different brand.

I don't think NUMA is declining, I just think it isn't fulfilling some set of standards that each person wants from NUMA.
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Postby Atilla » 2009.04.03 (01:37)

GTM wrote:I don't think the average we're basing these claims on is dynamic, Atilla. If all of the users made bad maps, they'd still be bad maps regardless of how they compared to each other. That's why I'm not sure about the terms "above and below average" used by NUMA as a criterion for rating.
You're just trying to excuse your deviancy, nonconformist dog. Clearly there should only be one rating, which should be 2.5. Anything less that complete uniformity breeds division and hence chaos. Take this very conversation, for example: if you hadn't disagreed with me, everything would be peachy. But noooooo, you had to have your own opinion, so here we are - arguing instead of being productive.

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Postby blackbelmoral » 2009.04.03 (01:42)

hmm. of all the maps ive submitted, only 11 are rated :\
sucks to look for comments after submitting and
whoops,,, nothing there.
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Postby 29403 » 2009.04.03 (03:46)

Its only NUMAtural, all you have to do is go to the Map Commenting thread to get your maps to be noticed and appreciated.

None of my maps get past the '5-rates' stage, but as long as someone has the decency to comment on a map, or demo it, I know somebody has played it.

And if you want to receive comments, it makes you feel a lot better playing all 10 maps in the front page when you submit.
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Postby MattKestrel » 2009.04.03 (07:00)

29403, that has to be the worst pun in recent history ;_;
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Postby blackson » 2009.04.03 (11:38)

Radium wrote: Don't even get me started on how maps can float on the hot maps for 12+ hours.
Radium wrote:And what about rates? I just looked through 10 pages on hotmaps and only ten were rated. That's 10%..
Ahem. http://forum.therealn.com/viewtopic.php?f=19&t=2072

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Postby Seneschal » 2009.04.03 (19:36)

I am a bit of noob, but even in the short time I've been here it seems that there are various problems with the NUMA system, i.e. n-arts hogging the hotpages, maps by good authors (I don't mean me) getting ignored, etc.

A few suggestions:

1. Reintroduce the old rating system - By this I mean having the calibration at 0.5. I never understood why this system was removed anyway...
2. Have changeable ratings - I have often found that my opinions of a map can change after subsequent playing. I don't know whether you're familiar with the rating system on IMDB, but you can change your vote whenever you like.
3. Combine the comment and vote function - Meaning that if you comment on a map, you have to leave a rating too. This could work with some modifications.
4. Impose a limit on the amount of maps allowed to be submitted per day - Say 4, and leave gaps of at least 1 hour between each, e.g. you submit a map and get a message saying: "You may not submit a map for another hour. You are allowed to submit 3 more maps today."
5. Lower the amount of votes needed to get a rating. One of the most annoying things on NUMA is having a map get 3 votes and then die. This could be useful as a sort of guide for how good a map is.
6. Have separate submission pages - I know we have tags, but they aren't a very efficient solution. If we have different places to submit different types of map, then people can view n-arts and action maps at their leisure while not worrying that the n-art is stopping them from seeing playable maps. The categories could be something like: Action, Race, DDA, N-Art, Survival, Nreality, etc.
7. Similar to point 4, rates for submission - Meaning that you need to rate x number of maps before you're allowed to submit another.
8. Similar to 6, have a separate place for rated and non-rated maps - This would mean people can look at the latest rated maps on a hotpages specifically for rated maps AND rce unrated maps without being distracted.
9. This last one isn't really about rating/commenting: Change the search engine!!! This is so annoying, why can't you search for authors and/or titles of maps? Iinstead you can only get tags which hardly anyone knows and aren't specific. The tags are only useful for nreality and n-art, and I've already explained possible ways to filter those.

Anyway, I hope someone reads this, I'd like some feedback on whether any of these are good ideas or not.

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Postby Tunco » 2009.04.03 (20:01)

cheesemonger wrote:I am a bit of noob, but even in the short time I've been here it seems that there are various problems with the NUMA system, i.e. n-arts hogging the hotpages, maps by good authors (I don't mean me) getting ignored, etc.

A few suggestions:

1. Reintroduce the old rating system - By this I mean having the calibration at 0.5. I never understood why this system was removed anyway...
2. Have changeable ratings - I have often found that my opinions of a map can change after subsequent playing. I don't know whether you're familiar with the rating system on IMDB, but you can change your vote whenever you like.
3. Combine the comment and vote function - Meaning that if you comment on a map, you have to leave a rating too. This could work with some modifications.
4. Impose a limit on the amount of maps allowed to be submitted per day - Say 4, and leave gaps of at least 1 hour between each, e.g. you submit a map and get a message saying: "You may not submit a map for another hour. You are allowed to submit 3 more maps today."
5. Lower the amount of votes needed to get a rating. One of the most annoying things on NUMA is having a map get 3 votes and then die. This could be useful as a sort of guide for how good a map is.
6. Have separate submission pages - I know we have tags, but they aren't a very efficient solution. If we have different places to submit different types of map, then people can view n-arts and action maps at their leisure while not worrying that the n-art is stopping them from seeing playable maps. The categories could be something like: Action, Race, DDA, N-Art, Survival, Nreality, etc.
7. Similar to point 4, rates for submission - Meaning that you need to rate x number of maps before you're allowed to submit another.
8. Similar to 6, have a separate place for rated and non-rated maps - This would mean people can look at the latest rated maps on a hotpages specifically for rated maps AND rce unrated maps without being distracted.
9. This last one isn't really about rating/commenting: Change the search engine!!! This is so annoying, why can't you search for authors and/or titles of maps? Iinstead you can only get tags which hardly anyone knows and aren't specific. The tags are only useful for nreality and n-art, and I've already explained possible ways to filter those.

Anyway, I hope someone reads this, I'd like some feedback on whether any of these are good ideas or not.
Most of the things you sad discussed in mozt of the topics.And nearly every of them were ignored or postponed and putted off.
Search , if you want but the some of the ideas are good here,like searcing the tile of the map,but it requires a LOT coding,and some of the ideas were just unneded,but I %100 agree with the rate changing.Sometimes I change my mind,rather than giving 4,I wnat to give a 3,but I can't.And comment editing,like post editing here.
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Postby origami_alligator » 2009.04.03 (22:30)

cheesemonger wrote:I am a bit of noob, but even in the short time I've been here it seems that there are various problems with the NUMA system, i.e. n-arts hogging the hotpages, maps by good authors (I don't mean me) getting ignored, etc.

A few suggestions:

1. Reintroduce the old rating system - By this I mean having the calibration at 0.5. I never understood why this system was removed anyway...
2. Have changeable ratings - I have often found that my opinions of a map can change after subsequent playing. I don't know whether you're familiar with the rating system on IMDB, but you can change your vote whenever you like.
3. Combine the comment and vote function - Meaning that if you comment on a map, you have to leave a rating too. This could work with some modifications.
4. Impose a limit on the amount of maps allowed to be submitted per day - Say 4, and leave gaps of at least 1 hour between each, e.g. you submit a map and get a message saying: "You may not submit a map for another hour. You are allowed to submit 3 more maps today."
5. Lower the amount of votes needed to get a rating. One of the most annoying things on NUMA is having a map get 3 votes and then die. This could be useful as a sort of guide for how good a map is.
6. Have separate submission pages - I know we have tags, but they aren't a very efficient solution. If we have different places to submit different types of map, then people can view n-arts and action maps at their leisure while not worrying that the n-art is stopping them from seeing playable maps. The categories could be something like: Action, Race, DDA, N-Art, Survival, Nreality, etc.
7. Similar to point 4, rates for submission - Meaning that you need to rate x number of maps before you're allowed to submit another.
8. Similar to 6, have a separate place for rated and non-rated maps - This would mean people can look at the latest rated maps on a hotpages specifically for rated maps AND rce unrated maps without being distracted.
9. This last one isn't really about rating/commenting: Change the search engine!!! This is so annoying, why can't you search for authors and/or titles of maps? Iinstead you can only get tags which hardly anyone knows and aren't specific. The tags are only useful for nreality and n-art, and I've already explained possible ways to filter those.

Anyway, I hope someone reads this, I'd like some feedback on whether any of these are good ideas or not.
1. After long debates about this, I've come to the conclusion that although many people would like 0.5 ratings it's up to Arachnid in the end. He changed it to how he wanted it and that's the way it's going to be for a while. If there's another update to the website he may change it back, though I seriously doubt it.

2. I don't know exactly what the point of this would be. I think people are pretty content with the rating they give a map. Rarely does anybody accidentally give a wrong rating, and ratings reflect the score you'd give the map /at the time you played it/, not how you felt about it 2 or 3 months later.

3. This has been discussed immensely and the answer has always been "NO." Nobody wants to be forced to rate when they comment and nobody wants to be forced to comment when they rate. It's best to have them separate. For example, I don't rate maps anymore by my choice. I only favourite the ones I really like. I leave comments letting people know I added their maps to my favourites though. If this idea were implemented many people would probably stop leaving comments and stop rating and eventually leave NUMA altogether.

4. There used to be something like this, and although it hasn't been implemented yet, it's on the list of things to do. Unfortunately (and this is said a lot) we just have to be patient and be thankful for what we have already. Unless someone wants to develop the code for this idea that could be easily implemented into the source code for NUMA (see: Arachnid's source code), you're just going to have to wait it out.

5. I think 5 votes for a public rating is good. I don't know many people that would want to lower the amount for public ratings unless they just wanted more rated maps.

6. Old old NUMA used to have a drop-down menu that had the main categories of maps, such as action, puzzle, race, dda, n-art, and a couple others I think. That was a great way to sort maps because you had to choose one before you could submit it. I never understood why it was taken away when the tag system was introduced. I guess Arachnid felt people would add that in if they wanted to and if they didn't then whatever.

7. Similar to point 3 - nobody wants to be forced to rate. If they are forced they'll probably either just rate randomly and not accurately and will eventually leave. NUMA will be full of 0 votes just so that someone can submit a map.

8. That's what the search function does. Just type in "unrated" into the search box and you'll get the most recent unrated maps.

9. From the FAQ:NUMA thread that is pinned in this forum:
"The first is the author: tag, which is in the format "author:[username]" (example: author:Arachnid) and simply says who created the map.
...
Unfortunately, the NUMA tag system is currently unable to search for map titles. This feature is expected to return as soon as Arachnid can get it working again. Sometimes you may also get a notice that says, "Truncated results." This is an issue that is planned to be fixed, but as always it is important to be patient and ignore it for the time being.

There is also an advanced search available which makes complicated searches easier, in case you get slightly confused about your search results."


I hope that gives you some insight into why those things wouldn't work or why they aren't implemented yet.
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Postby kkstrong » 2009.04.04 (00:22)

My first 150 maps sucked.
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Postby Amadeus » 2009.04.04 (06:46)

Manus Australis wrote:NUMA IS DECLINING GRAB A TV AND GET TO YOUR BOMB SHELTER

The thing is, if you were around before the NUMA switch you'd see that NUMA as a COMMUNITY is better. People are a lot nicer these days and I rarely see mass sniping, immense flame wars or a whole lot of unnecessary profanity.
The community itself is better because these things are no longer a serious issue. They are still dealt with the same when it happens but they aren't an everyday occurrence, and if they are then people aren't reporting it like they should be.

That said, the number of good authors doesn't reflect the strength or weakness of a community. Just because well-received authors are leaving doesn't mean that less-known authors won't get better. It's a replacement system, and while it may seem that less people are stepping up to replace those who have left I have faith that we'll have a nice amount of generally great authors for a while before they all decide to leave and the cycle will continue.

Now, another reason why you may think NUMA is declining is simply because of familiarity. You've seen the same techniques and ideas implemented hundreds of times over and it gets boring. I understand the need for fresh new material, which is why it makes sense that authors are leaving. They are essentially playing the same map over and over and over again with different mechanics. To use an analogy that my friend rocket_thumped used once, it's like tasting vanilla ice cream except each one is from a different brand.

I don't think NUMA is declining, I just think it isn't fulfilling some set of standards that each person wants from NUMA.
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Postby Seneschal » 2009.04.04 (09:48)

Manus Australis wrote:
cheesemonger wrote:I am a bit of noob, but even in the short time I've been here it seems that there are various problems with the NUMA system, i.e. n-arts hogging the hotpages, maps by good authors (I don't mean me) getting ignored, etc.

A few suggestions:

1. Reintroduce the old rating system - By this I mean having the calibration at 0.5. I never understood why this system was removed anyway...
2. Have changeable ratings - I have often found that my opinions of a map can change after subsequent playing. I don't know whether you're familiar with the rating system on IMDB, but you can change your vote whenever you like.
3. Combine the comment and vote function - Meaning that if you comment on a map, you have to leave a rating too. This could work with some modifications.
4. Impose a limit on the amount of maps allowed to be submitted per day - Say 4, and leave gaps of at least 1 hour between each, e.g. you submit a map and get a message saying: "You may not submit a map for another hour. You are allowed to submit 3 more maps today."
5. Lower the amount of votes needed to get a rating. One of the most annoying things on NUMA is having a map get 3 votes and then die. This could be useful as a sort of guide for how good a map is.
6. Have separate submission pages - I know we have tags, but they aren't a very efficient solution. If we have different places to submit different types of map, then people can view n-arts and action maps at their leisure while not worrying that the n-art is stopping them from seeing playable maps. The categories could be something like: Action, Race, DDA, N-Art, Survival, Nreality, etc.
7. Similar to point 4, rates for submission - Meaning that you need to rate x number of maps before you're allowed to submit another.
8. Similar to 6, have a separate place for rated and non-rated maps - This would mean people can look at the latest rated maps on a hotpages specifically for rated maps AND rce unrated maps without being distracted.
9. This last one isn't really about rating/commenting: Change the search engine!!! This is so annoying, why can't you search for authors and/or titles of maps? Iinstead you can only get tags which hardly anyone knows and aren't specific. The tags are only useful for nreality and n-art, and I've already explained possible ways to filter those.

Anyway, I hope someone reads this, I'd like some feedback on whether any of these are good ideas or not.
1. After long debates about this, I've come to the conclusion that although many people would like 0.5 ratings it's up to Arachnid in the end. He changed it to how he wanted it and that's the way it's going to be for a while. If there's another update to the website he may change it back, though I seriously doubt it.

2. I don't know exactly what the point of this would be. I think people are pretty content with the rating they give a map. Rarely does anybody accidentally give a wrong rating, and ratings reflect the score you'd give the map /at the time you played it/, not how you felt about it 2 or 3 months later.

3. This has been discussed immensely and the answer has always been "NO." Nobody wants to be forced to rate when they comment and nobody wants to be forced to comment when they rate. It's best to have them separate. For example, I don't rate maps anymore by my choice. I only favourite the ones I really like. I leave comments letting people know I added their maps to my favourites though. If this idea were implemented many people would probably stop leaving comments and stop rating and eventually leave NUMA altogether.

4. There used to be something like this, and although it hasn't been implemented yet, it's on the list of things to do. Unfortunately (and this is said a lot) we just have to be patient and be thankful for what we have already. Unless someone wants to develop the code for this idea that could be easily implemented into the source code for NUMA (see: Arachnid's source code), you're just going to have to wait it out.

5. I think 5 votes for a public rating is good. I don't know many people that would want to lower the amount for public ratings unless they just wanted more rated maps.

6. Old old NUMA used to have a drop-down menu that had the main categories of maps, such as action, puzzle, race, dda, n-art, and a couple others I think. That was a great way to sort maps because you had to choose one before you could submit it. I never understood why it was taken away when the tag system was introduced. I guess Arachnid felt people would add that in if they wanted to and if they didn't then whatever.

7. Similar to point 3 - nobody wants to be forced to rate. If they are forced they'll probably either just rate randomly and not accurately and will eventually leave. NUMA will be full of 0 votes just so that someone can submit a map.

8. That's what the search function does. Just type in "unrated" into the search box and you'll get the most recent unrated maps.

9. From the FAQ:NUMA thread that is pinned in this forum:
"The first is the author: tag, which is in the format "author:[username]" (example: author:Arachnid) and simply says who created the map.
...
Unfortunately, the NUMA tag system is currently unable to search for map titles. This feature is expected to return as soon as Arachnid can get it working again. Sometimes you may also get a notice that says, "Truncated results." This is an issue that is planned to be fixed, but as always it is important to be patient and ignore it for the time being.

There is also an advanced search available which makes complicated searches easier, in case you get slightly confused about your search results."


I hope that gives you some insight into why those things wouldn't work or why they aren't implemented yet.
Yes it does, thanks a lot for your feedback.

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Postby SkyPanda » 2009.04.05 (06:58)

flagmyidol wrote:Suggestion: Take a step back. Most of the semi-established mapmakers, like ganteka, for instance, submit way too many maps. If none of your maps are getting attention, only submit one every two weeks (or longer, if you can stand it), and you'll get more feedback. This will also give you more time to improve your maps.
Maybe, but I don't think this would have a noticable effect on the amount of feedback.
Anyway, I don't want to see anybody here submitting less maps, unless its because they're spending time working on super awesome maps. Okay? Good.

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Postby mintnut » 2009.04.08 (22:43)

Heh, Radium, I still see you as one of those new users who submits maps too much.

No real point here, I got bored of posting in these threads ages ago.


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