Project: Metagame - Join and contribute!

Discuss aspects of the community itself and talk about the people and ideas that make this place work.
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Postby t̷s͢uk̕a͡t͜ư » 2008.10.13 (17:22)

Coder.
Let's do this.
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Postby Kablizzy » 2008.10.13 (23:46)

I'll provide sounds and sound effects. Just ask, and ye shall receive.

Not sure what I can do in the way of music, but probably less than raw sound effects.
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Postby squibbles » 2008.10.14 (01:34)

I think that the level editor is a GREAT idea...It might also make the later stages of level design easier...

but yeah, it would also have to be more accessible then Ned.

Oh, also, i've talked to trezoid about spriting, and got a solid maybe...

Finally, I'd like to also sign up for Foley as well...sounds fun :D
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Tsukatu wrote:I don't know what it is, squibbles, but my brain keeps inserting "black" into random parts of your posts these days.
I totally just read that as, "I'd hate to be the only black guy stuck using v1.4."
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Postby bobaganuesh_2 » 2008.10.14 (02:03)

I wish I could take part, but I can barely find time to post this and I have no idea how to program and all that jazz.

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Postby capt_weasle » 2008.10.14 (05:14)

Sign me up. I would love to contribute to either character/landscape design or story line/script.

I've just signed up as a watcher, so whoever comes in next if you could please put me in under artist? Thanks.
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Postby scythe » 2008.10.14 (05:40)

I'm, uh, learning to code. I might be able to help near the end of the project, but as of now I only know a little C.
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Postby Geti » 2008.10.14 (08:19)

as i havnt formally joined, id like to be an artist for now. im watching you 0__0
in any case, ill try to sprite something up, but it may take some time (like a few weeks) as i have a lot of work to do outside of this. oh, also.

Code: Select all

ID: #29403
+====CPU STATUS=====|
|       zscan v7.2c
+-[CLOCK SPEED]
|   scan error:824
|    [inconsistent]
|     >retry? y/n N
+-[MODEL]
|   v137.2b >lookup? y/n Y
|    [symbion_ALT]
+-[COMPONENT HEALTH]
|   HARDWARE
|    +-MAIN CPU
|    |    100%
|    +-LOGIC SECTOR
|    |    82%
|    +-ATT.
|    |    126%
|    +-OPTICS
|         100%
|   SOFTWARE
|    +-BIOS
|    |    CORRUPT
|    +-AI BASE
|    |    MODIFIED
|    |     last v423.6.3e
|    +-AI CONTROLLER
|    |    ABSENT
|    +-SELF REPAIR
|         MODIFIED
|          last v19.82.1
+-[ATT.]
|   PHYSICAL
|     mp_headgear
|   SYMBION ATT.
|     mp_humaniod
|      >scan? y/n N
+-[OTHER NOTES]
|   removed and formatted
|    [stage 4]
|   reason - damages
|    LOG[-00:00:01]: self_repair:87%
|        scanresult_sys:stable
|        scanresult_cor.:error
+--------------- -  -
for somewhere. it would be cool if we had some innovation with NPC interaction aswell. scanning/hacks and the like. anyway, overactive self-repair fixes broken robot, result = game
yes?
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Postby LittleViking » 2008.10.14 (10:25)

Don't get too ahead of yourself now. Between the forums, the Assembla chat, and the various IRC channels, we've got a few different game ideas floating around now. We need to agree on one and then hammer out its details before anyone proceeds too far.

I propose that everyone with (good!) game ideas post them here. Last I heard, there were:
  • A story-driven action platformer about a junked robot.
  • A Metroid-esque puzzle-platformer where players move through time rather than pick up power-ups to progress.
  • A Scorched Earth/Worms type game based on tiny planets, each with its own gravity.
If you want to add a game idea, think about these things first:
  • Simpler is better. A game that's too complicated won't get finished. To quote coder AlliedEnvy, think "simpler than N." Picking a simple game will help us get it out faster and will give everything something to add to their list of accomplishments. (Plus, more people might be up for making a second game if the first one goes smoothly.)
  • We don't have to make a platformer. We don't have to make an RPG, we don't have to make Knytt, we don't have to make Cave Story, we don't have to make N. To use an in-the-box term, think outside the box. If your game idea does something different and makes it fun, it'll stand heads above everyone else. If people want platformers and RPGs, they can dust off their SNES.
  • Challenge every team. An Asteroids clone will leave the graphics team in the cold, because the graphics are too simple. An RPG or platformer won't be terribly fun to code. If you pick something like an Asteroids game or an RPG, think about how you can change it to best fit every team.
So post away. Give enough detail that we can tell what makes your game special. If your idea is heavy on plot, go ahead and post an outline. If you have concept art (or concept music? concept code?), please, add it in. We'll discuss ideas and narrow down a favorite over the next few days.
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Postby Evil_Sire » 2008.10.14 (15:21)

Do we get paid? I could do with some moneys.

Anyway, I guess I could be alot of help with music, I have finale.

And i'm bloody good with it.

So, do we get paid or not?

(guessed answer is no, but i'll sign up later anyway)

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Postby smartalco » 2008.10.14 (15:45)

LittleViking wrote:A story-driven action platformer about a junked robot.
I'm still liking this idea.

@squibbles: I don't think there are a whole lot of level editors for any game more accessible then Ned, do you just want an option in the menu instead of hitting \?
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Postby isaacx » 2008.10.14 (16:22)

i can help with the music (i have finale), and maybe a back-up for images

EDIT - how do i join this?
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Postby LittleViking » 2008.10.14 (17:43)

Evil_Sire wrote:Do we get paid? I could do with some moneys.
Not likely, no. The game will be offered up as freeware, unless for some reason the team decides otherwise. There may be free t-shirts or something for people who contribute to the end. *shrug* We'll see. In any case, you'll have something solid to put on your resume.
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Postby Geti » 2008.10.14 (19:55)

LittleViking wrote:Don't get too ahead of yourself now. Between the forums, the Assembla chat, and the various IRC channels, we've got a few different game ideas floating around now. We need to agree on one and then hammer out its details before anyone proceeds too far.
heheh sorry.. i think it would be a good idea to agree soon, before anyone gets too worked up about any one idea. we could do this with a poll or whatever.
i like the sound of ideas 1 (robot-platformer) and 3 (planetoid-based scorched earth)

oh, an idea for 3, just btw.
would this work so the planets can be destroyed, and if you cut into the mantle, lava flows forth? what about if the core was damaged severely, the planet exploded into small chunks, with a lot of lava also around.
would the game be 2d or 3d? id prefer 2d for this one, it always seems to work better for scorched earth. i also think that although there should be some very simple weapons, a lot of them should appear very intricate. if this is done with a particle system that allows
  • timed explosion of particles
  • particles to gib on explosion
  • bouncy particles (that explode if they hit too hard, or with a timer
  • trails
  • more than one type of particle to be emitted from an explosion
  • definable animations for everything, be it just with circles, lines and colours (predefnined vectors) or with sprites
then the coders will be happy and the artists will be overjoyed. it would also mean the game was moddable.
just thinking.
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Postby Kablizzy » 2008.10.14 (20:00)

Evil_Sire wrote:Do we get paid? I could do with some moneys.
What!? No. NO! What? Why would you... Who do you think we are!?

...What? I... what? Seriously? Money? Do you not understand monetaries? ...What?

...What?
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Postby T3chno » 2008.10.14 (21:09)

Mmmm....so my 4D Action Adventure Dating / Train Conductor Sim is not a good idea? ;-;
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Postby Thomas » 2008.10.14 (21:39)

Geti wrote:oh, an idea for 3, just btw.
would this work so the planets can be destroyed, and if you cut into the mantle, lava flows forth? what about if the core was damaged severely, the planet exploded into small chunks, with a lot of lava also around.
would the game be 2d or 3d? id prefer 2d for this one, it always seems to work better for scorched earth. i also think that although there should be some very simple weapons, a lot of them should appear very intricate. if this is done with a particle system that allows
  • timed explosion of particles
  • particles to gib on explosion
  • bouncy particles (that explode if they hit too hard, or with a timer
  • trails
  • more than one type of particle to be emitted from an explosion
  • definable animations for everything, be it just with circles, lines and colours (predefnined vectors) or with sprites
then the coders will be happy and the artists will be overjoyed. it would also mean the game was moddable.
just thinking.
I'm loving this idea. I think it would work great.

However, I think that it would be awesome if we mixed that gameplay with a Metroid-esque action/puzzle fusion platforming. This would make a really great concept, as the lava idea could make some great puzzles, and the enemies thrown in would make it awesomer. How about it?

Also, this should be in 2d.
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Postby Kablizzy » 2008.10.14 (21:46)

Techno wrote:Mmmm....so my 4D Action Adventure Dating / Train Conductor Sim is not a good idea? ;-;
Oh, it's not that. We've already done a Train Conductor sim, and a 4d action-adventure Dating game. Many apologies.
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Postby t̷s͢uk̕a͡t͜ư » 2008.10.15 (00:33)

Techno wrote:Mmmm....so my 4D Action Adventure Dating / Train Conductor Sim is not a good idea? ;-;
Nah, Japanese RPG's are overdone.
[spoiler="you know i always joked that it would be scary as hell to run into DMX in a dark ally, but secretly when i say 'DMX' i really mean 'Tsukatu'." -kai]"... and when i say 'scary as hell' i really mean 'tight pink shirt'." -kai[/spoiler][/i]
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Postby Geti » 2008.10.15 (03:16)

uploaded the image of the robot just in case. maybe ill mock up how i imagine the scorched earth one looking.
it would be awesome to have large scale things going on, like upwards of 20 enemies at one time, and probably more than just 2 teams. diversity!
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"I'd be happy for a lion if it hunted me down and ate me, but not so happy for it if it locked up me and my family, then forced us to breed so it may devour our offspring." - entwilight <3
How do you know that God didn't intend for humans to be the animals' caretakers? He might be appalled that He gave us these animals to use and we're fucking eating them. - Tsukatu
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Postby squibbles » 2008.10.15 (04:09)

smartalco wrote: @squibbles: I don't think there are a whole lot of level editors for any game more accessible then Ned, do you just want an option in the menu instead of hitting \?
Yeah, a button in the menu, and maybe even buttons inside the editor itself...

I love idea number 3...it would be cool if the planets became moving chunks with seperate gravities once enough damage to the surface is done.
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Tsukatu wrote:I don't know what it is, squibbles, but my brain keeps inserting "black" into random parts of your posts these days.
I totally just read that as, "I'd hate to be the only black guy stuck using v1.4."
[/ispoiler]

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Postby Geti » 2008.10.15 (04:58)

yes, that was what i meant when i said
Geti wrote:would this work so the planets can be destroyed, and if you cut into the mantle, lava flows forth? what about if the core was damaged severely, the planet exploded into small chunks, with a lot of lava also around.
how cool would it be to have weapons that were so hefty the planet got pushed out of orbit when you fired? planetary collisions would be epic as well..
i feel that if we do go all scorched earth the player should be a small artillery cannon that slowly grows extra facilities and firepower and ingrains itself into the crust of the planet. if any fully "growing" weapons become fully developed, they fall into 2 classes, defense, which always fire independently, or offense, which only fire when the player's cannon fires. if the player leaves a structure that it has been growing, the offensive weapons will fire like defensive weapons, but only at 50% power. the player can then go off and attach itself to another point on the planet, or another world entirely.
ideally, the player could also switch control from their main "unit" to another structure, as player control is usually better than AI control, so if a facility were under attack the player could support it.
ground units? wow that would be a cool game.. it would be an RTS/scorched earth hybrid.
i would like it if you could only see what your units could see, so if it was just you vs your opponent, on 1 planet each you would only see them as your planets rotation allowed, each time resulting in both of you firing as much as you could. you could also try to destroy the opponents planet, or fly over to their planet to place bomb structures, the explosive power of which would increase while you were docked. the beauty of this last thing would be that they couldnt see what was happening, which would be marvelous.
i am mocking up some shots of this.

oh, for it to work well over distances you would also have to be able to move within at least 2 zoom levels.

yay musing!
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"I'd be happy for a lion if it hunted me down and ate me, but not so happy for it if it locked up me and my family, then forced us to breed so it may devour our offspring." - entwilight <3
How do you know that God didn't intend for humans to be the animals' caretakers? He might be appalled that He gave us these animals to use and we're fucking eating them. - Tsukatu
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Postby lord_day » 2008.10.15 (12:08)

I'm for time travel. There is so much you can do with it, and it makes for a great story if written well. You can also have puzzles where changing the past changes the future.
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Postby numa_ninja » 2008.10.16 (05:43)

lord_day wrote:..have puzzles where changing the past changes the future.
I'm all for that. And, it will give the coders a bit of a challange too. ;)
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Postby squibbles » 2008.10.16 (06:26)

=o

Imagine option number 3, with a puzzle mode!

sorta like, you have to blast one planet into another to create a chain effect to make them all break so that you have enough platforms to make it across the level :D

Oh, and Lord_Day, I REALLY like that idea. It's Seconded
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Tsukatu wrote:I don't know what it is, squibbles, but my brain keeps inserting "black" into random parts of your posts these days.
I totally just read that as, "I'd hate to be the only black guy stuck using v1.4."
[/ispoiler]

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Postby otters » 2008.10.16 (17:50)

Landscape and background art for me. Nitrome-style is a specialty, but I'm flexible (although I don't have very much time to work on it.)
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