NReality Battle Land Idea

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Postby Unreality » 2009.04.22 (17:44)

Here is my idea of NReality battle land. I haven't coded this yet, but I think it will be interesting to share the idea here.

There will be a world map, made by 5x5 grids

Each grid represents one land.

Each player can register one new land per day.

Player register a land by highscoring his own nmaps.net map. That map's NReality map type needed to be input as "BattleLand(x,y)" where x,y is the land coordinate in the world map. e.g. "BattleLand(2,3)"

At the next day the player can register another land. The coordinate of other lands of a player must be next to his own lands. Say if the first day a player registered (2,3), then the next day he can register (1,3) or (3,3) or (2,2) or (2,4) ( as long as those land slots are emptied)

If a player got no lands, he can register any of the emptied land.

An occupied land can be destroyed and returned to empty state, if someone submitted a run that has a score >= the land owner.

Suppose a player's land is being surrounded by other players land, then if that player wants to expand he must defeat one of the surrounding lands, make it empty, and so he can register that land.

When >50% of lands being occupied, the world extend one unit dimension, say, from 5x5 expands to 6x6, and then 7x7 ... 8x8 etc. Towards the direction of East and South.

Everything is automatically done by the server of n.infunity.com. So that this game can last forever. (Or should I make it reset after someone owned 10x10?)

We can first test it at Highscore mode.. then later perhaps speedrun or underclock mode if any one is interested.


Some more info:

<TheRealOne> well what if i make a map that is very easily maxable
<TheRealOne> and then that spot is always mine
<Unreality> ppl defeat your land by submitting a score that is >= yours
<Unreality> a score that is >= your score
<Unreality> not a score > your score
<TheRealOne> ah
<TheRealOne> then once that land is destroyed
<TheRealOne> then you would have to wait a day to register it agian with a different map
<TheRealOne> i get it
<Unreality> not really
<Unreality> if you haven't registered any land that day
<TheRealOne> yea true
<Unreality> and an enemy land next to your land will give you extra pressure
<Unreality> cause either you are going to take out his land
<Unreality> or he will take out your land
Last edited by Unreality on 2009.04.22 (18:52), edited 2 times in total.

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Postby TheRealOne » 2009.04.22 (17:59)

I love the idea. I can't wait to play. Also I think that it should reset after 10x10 is owned by one player because that would take a long time. Then maybe a record of who won each round could be kept like a hall of fame of battle land.
<@Izzy> Holy balls, sweet run.
<@gloomp> Holy sweet, balls run.
<@Izzy> Sweet, balls run holy.
<@gloomp> Run sweet, balls holy.
<@Izzy> Sweet run, ballsy hole.
<@gloomp> All's sweet, holeb run.
<@Izzy> Ballsy nun, sweet mole.
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Postby Unreality » 2009.04.22 (18:04)

TheRealOne wrote:I love the idea. I can't wait to play. Also I think that it should reset after 10x10 is owned by one player because that would take a long time. Then maybe a record of who won each round could be kept like a hall of fame of battle land.
thx.. if there are enough supporters then I will have high motivation to code the whole system :)

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Postby Tunco » 2009.04.22 (18:48)

%100 agreed. I can't wait to play!
Well, not actually, but this is great, never thought something like that before. You should totally code that when you have enough supporters.
Last edited by Tunco on 2009.06.03 (19:45), edited 1 time in total.
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Postby xaelar » 2009.04.22 (19:53)

/me loves this very much.
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Postby SkyRay » 2009.04.22 (20:02)

Maybe i'm just not understanding this completely but heres my question.
What if somebody makes a map that is something where you just have to hold right, and you complete it with in 90 frames, and nobody else can beat it?

Is this the same question therealone asked?

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Postby TheRealOne » 2009.04.22 (20:44)

SkyRay wrote:Maybe i'm just not understanding this completely but heres my question.
What if somebody makes a map that is something where you just have to hold right, and you complete it with in 90 frames, and nobody else can beat it?

Is this the same question therealone asked?
Same question asked by me, and the answer is that land is destroyed if a player >= to your highscore so if they beat it or tie it, the land is destroyed.
<@Izzy> Holy balls, sweet run.
<@gloomp> Holy sweet, balls run.
<@Izzy> Sweet, balls run holy.
<@gloomp> Run sweet, balls holy.
<@Izzy> Sweet run, ballsy hole.
<@gloomp> All's sweet, holeb run.
<@Izzy> Ballsy nun, sweet mole.
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Postby xaelar » 2009.04.22 (20:45)

SkyRay wrote:Maybe i'm just not understanding this completely but heres my question.
What if somebody makes a map that is something where you just have to hold right, and you complete it with in 90 frames, and nobody else can beat it?

Is this the same question therealone asked?
<Unreality> ppl defeat your land by submitting a score that is >= yours
<Unreality> a score that is >= your score
<Unreality> not a score > your score

If you tie the map owner, he looses his land
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Postby Infernus » 2009.04.23 (08:12)

This sounds amazing, but I think I would like it more if each map was pulled out of a pool of maps, eg anthology and the better map packs like stepself etc. What do you think?
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Postby Unreality » 2009.04.23 (09:09)

Infernus wrote:This sounds amazing, but I think I would like it more if each map was pulled out of a pool of maps, eg anthology and the better map packs like stepself etc. What do you think?

You can always pull a map out of some famous map packs

But since I want to make it so that the system will automatically run by itself without any needs for monitoring/administrating, I'd prefer letting players pick/make their own maps

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Postby Infernus » 2009.04.23 (09:54)

Ah! Now I understand. I thought "Player register a land by highscoring his own nmaps.net map" meant they had to create their own. As long as you can choose any map, it will be awesome :)
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Postby Unreality » 2009.04.23 (10:03)

Infernus wrote:Ah! Now I understand. I thought "Player register a land by highscoring his own nmaps.net map" meant they had to create their own. As long as you can choose any map, it will be awesome :)
but they will have to resubmit those maps with the land registration code ( |||landx?y? ) at the end of the map data

as long as they give credit to the original map owner then everything is fine

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Postby chume14 » 2009.04.23 (16:16)

Its a cool Idea but and I'm not saying I'm going to do this surely you can just build a near impossible map around a demo and then the only way to beat it would be to follow their demo exactly
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Postby Unreality » 2009.04.23 (16:37)

chume14 wrote:Its a cool Idea but and I'm not saying I'm going to do this surely you can just build a near impossible map around a demo and then the only way to beat it would be to follow their demo exactly
don't forget I got the database access... cheating like this will be banned :p

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Postby Seneschal » 2009.04.23 (17:13)

This sounds cool. I'll join, you'll need some cannon fodder.
Player register a land by highscoring his own nmaps.net map. That map's NReality map type needed to be input as "BattleLand(x,y)" where x,y is the land coordinate in the world map. e.g. "BattleLand(2,3)"
Uh...How do you change the nreality map type of your own/other people's maps?
I take it that the map doesn't have to be an nreality-map (i.e. it includes mods?)

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Postby Yoshimo » 2009.04.23 (20:27)

Sounds cool. I MIGHT join.
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Postby Unreality » 2009.04.24 (05:37)

cheesemonger wrote:This sounds cool. I'll join, you'll need some cannon fodder.
great! join now! check the post here
http://forum.therealn.com/viewtopic.php?f=20&t=2487
cheesemonger wrote:Uh...How do you change the nreality map type of your own/other people's maps?
I take it that the map doesn't have to be an nreality-map (i.e. it includes mods?)
resubmit the map to nmaps.net, remember to add |||landx?y? at the end of the map data. Say if you want to claim landx3y1, then add |||landx3y1 at the end
remember to credit the original map author if you use other people map :)

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Postby Tunco » 2009.06.04 (17:46)

And, I have another question.
What happens if somebody posts a map in NReality BattleLand, as the following:

As you can see, it's a non-beatable 1 frame demo.
If somebody submits a map like this, no one would be able to beat it.
That map would be erased from the battle land, or it will stay there?
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Postby kkstrong » 2009.06.04 (17:56)

Unreality could either manually erase it. However what would likely happen is that it would get beaten very easily. Tied runs overthrow land spaces as well.
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Postby Nexx » 2009.08.12 (04:55)

kkstrong wrote:Tied runs overthrow land spaces as well.
QFE. AND that answer can be found in the first post without looking too hard.

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Postby 999_Springs » 2009.08.13 (19:06)

Battle Land is dead. Or, it's turned into a Phoney War between TheRealOne and Empty Space.

Shouldn't this topic be in the NReality forum?
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Postby kkstrong » 2009.08.14 (02:34)

999_Springs wrote: Shouldn't this topic be in the NReality forum?
Yep, and KinGAleX done.
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~~Quotes~~
golfkid - "I beat kk on his map, and he got me within 6 seconds, then I did it again and he beat me in 12 seconds."

blue_tetris - "kkstrong was nothing, alot of people stood in his way, and he just fought against adversity, he learned he lived, and he was admin at nmaps.net for a while. He is a great mapper, and ya know, thats why he is on the short list for the mod pick."

Pheidi -" Despite a mapper's best efforts, highscorers will always find a way to defy his intentions."



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