NReality Suggestions Thread
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Post your most wanted and least outrageous ideas for next mods/functions to be implemented into NReality.
- Bacardi
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Since there are area triggers and switch triggers, would it be possible to make drone triggers?
For example, if a drone saw the ninja, the "startTrigger" would activate, and a door would automatically close... and maybe, if possible, the "stopTrigger" would activate after the ninja is out of the drone's sight.
Here's an image to give you a hopefully better understanding of what I'm talking about:

For example, if a drone saw the ninja, the "startTrigger" would activate, and a door would automatically close... and maybe, if possible, the "stopTrigger" would activate after the ninja is out of the drone's sight.
Here's an image to give you a hopefully better understanding of what I'm talking about:

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Custom tilesets.
Of course in a scale, creating your own tileset piece.
Can be independent from ned, or can be built by an inbuilt program, that supplies the code for that tileset piece.
And just post it into your level demo. These can change, it could be in some otherways.
Of course in a scale, creating your own tileset piece.
Can be independent from ned, or can be built by an inbuilt program, that supplies the code for that tileset piece.
And just post it into your level demo. These can change, it could be in some otherways.

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That would be difficult to do because of the fact that each tile is coded. For example A E tile has a Tileset ID of 1. I can't see that being done in the forseeable future.
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The fact that each tile is coded?kkstrong wrote:That would be difficult to do because of the fact that each tile is coded. For example A E tile has a Tileset ID of 1. I can't see that being done in the forseeable future.
Imagine a stand alone program, which is not independent from NReality, inside ned, or somewhere else.
Angle:
Curve::
And so on for each tileset you will create.Curve::
For example, let's say that you entered the specific data:
Angle:25*
Curve:No Curve
It will create a 25* angled, a no curve -8 tiles has curve- tileset piece.Curve:No Curve
Of course more options could be added but it would made it more complicated and hard to code, and not needed.
And the program itself would calculate all of the possible tilesets, 1* to 90*.
And that makes:
Code: Select all
90*2
Code: Select all
=180
Total Number of outcomes.
Because that program itself will include all of the possible tileset pieces, you can make the tileset piece you want, and place it in the map.
Last edited by Tunco on 2009.06.15 (09:26), edited 1 time in total.

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Put Legit Mode in the configure menu. It will be a lot easier to switch from legit mode to non-legit mode and back again, and sometimes I would like to be able to do that quickly.
Time zone slider in configure, so that score times can be viewed in the desired time zone. It just seems a good idea to me...
I don't know if this is going really, really way over the top, but I would like an e-mail notification whenever I lose a highscore *0th. (Could be extended to speedrun/underclock.) I'm just, well, very protective of those things (as Unreality may have already noticed...)
Oh, and fix some of these.
Time zone slider in configure, so that score times can be viewed in the desired time zone. It just seems a good idea to me...
I don't know if this is going really, really way over the top, but I would like an e-mail notification whenever I lose a highscore *0th. (Could be extended to speedrun/underclock.) I'm just, well, very protective of those things (as Unreality may have already noticed...)
Oh, and fix some of these.
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- Albany, New York
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999_Springs wrote:
Time zone slider in configure, so that score times can be viewed in the desired time zone. It just seems a good idea to me...
I'm a big fan of that suggestion.
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Take the link out fo the left side, whenever I try making complex maps, I can't do anything up there. This has happened to at least 3 great maps, where I had to 'abridge' it and make it lame.

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o_O... you don't have to place objects inside the wall....
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Saving your maps.
Because N is on WinRar, there can be a folder where you can save your map data, even name it.
It could be txt. though, when you save your map, it automaticly copies map data to the txt. doc.
Because N is on WinRar, there can be a folder where you can save your map data, even name it.
It could be txt. though, when you save your map, it automaticly copies map data to the txt. doc.

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Make the grid the same as the L grid in Ned, not that orange thing.
- Legacy Elite
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A shitty mod-map filter. If NReality recognises that you've used the inbuilt mods for producing a frankly terrible map, it floods your PC, freezes, then tells you it was running at an abnormal speed and you lose the map FOREVER.
Take that, almost all modded maps on NUMA.
But seriously, I'd be happy with whatever crazy mods Unreality comes up with (as long as people use them well). In an ideal world, I'd like a major interface overhaul, but I'm aware of the problems with this.
Take that, almost all modded maps on NUMA.
But seriously, I'd be happy with whatever crazy mods Unreality comes up with (as long as people use them well). In an ideal world, I'd like a major interface overhaul, but I'm aware of the problems with this.



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Fixing the _icon on drones and other objects
PROBLEMS WITH ICONS
1. They only face one way :\
2. You cannot set them custom directions if they have _icon attached >:(
3. Gold cannot be collected D:
4. probably alot more
PROBLEMS WITH ICONS
1. They only face one way :\
2. You cannot set them custom directions if they have _icon attached >:(
3. Gold cannot be collected D:
4. probably alot more

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You can use a tile drone to make the tile, then another behind it to place a "0" or D block, which erases it.
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you can do that with a tile drone...
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could you make an area trigger open a door? I have an idea for a map with lazers that will trigger enimies that need a area trigger.

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Actually, I don't think you can. You could trigger the lasers, or use a normal door and trigger it to move away.Kablamo wrote:could you make an area trigger open a door? I have an idea for a map with lazers that will trigger enimies that need a area trigger.

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ZOMG i think i have a cool idea!
If you could make objects "throb" in thier size!
like, the gold/mine/drone/ninja could start in normal than either activated with a trigger or consistanly throb to a larger or smaller size! :D
it would be cool for things like tunnels, or in open space or just as a crazy map!
If you could make objects "throb" in thier size!
like, the gold/mine/drone/ninja could start in normal than either activated with a trigger or consistanly throb to a larger or smaller size! :D
it would be cool for things like tunnels, or in open space or just as a crazy map!

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A crouch-walk feature for the ninja that lets him walk through tighter spaces (only horizontal and 3/7 tiles)
I guess you could do that with seeker drones, and reprogram them so instead of seeking the ninja they just trigger a door.Meta Ing wrote:Since there are area triggers and switch triggers, would it be possible to make drone triggers?
For example, if a drone saw the ninja, the "startTrigger" would activate, and a door would automatically close... and maybe, if possible, the "stopTrigger" would activate after the ninja is out of the drone's sight.
Here's an image to give you a hopefully better understanding of what I'm talking about:
mapping since '06
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Huh?Kablamo wrote:ZOMG i think i have a cool idea!
If you could make objects "throb" in thier size!
like, the gold/mine/drone/ninja could start in normal than either activated with a trigger or consistanly throb to a larger or smaller size! :D
it would be cool for things like tunnels, or in open space or just as a crazy map!
:/

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I don't know if this is possible yet, but an animated .gif for and _icon would be cool.
You could change speed to make it look like the icon actually turns with the drone.
You could change speed to make it look like the icon actually turns with the drone.
- Ice Cold
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diagonal doors

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Impossible without changing the entire implementation of doors. Doors actually change how neighbouring tiles behave (which is how people make these glitched that allow drones to go through walls) so making one be diagonal wouldn't work with their current implementation.natrues peril wrote:diagonal doors
Also, any suggestions that involve enemies increasing beyond a certain size will cause them to fail because of a very common part of a collision checking feature which splits the game area into a grid. Enemies with a size greater than a grid cell (who are not normally this big) can fail at certain positions. This is why thwumps make you go kind of crazy when you make them bigger. If it's in the right position, you will fall through it to a certain point, then be launched out. The grid system works especially well in N since it allows tiles to be nicely implemented. If you go on the metanet website they have a bit of information on how they handled collision checking that will explain why certain suggestions won't work. Since the largest objects in N are the size of 1 tile and cannot be rotated in non-90degree angles, the most tiles they could ever possibly be in is 4. If you change that so that an object could be partially in more than 4 tiles at once point... well it will fail seemingly randomly (but actually quite logically).
The suggestion about saving your map to a txt file is impossible. Flash can only read from text files, not write to them. It COULD, however, save maps into your SOL file and then load them when you want...
Custom tilesets will also be impossible with the current system N uses. It wasn't really meant to be modded.
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