ARSTAR ((an rpg game))
Moderator: ℎalifax
- Depressing
- Posts: 1989
- Joined: 2008.09.28 (01:10)
- NUMA Profile: http://nmaps.net/user/UniverseZero
- Steam: www.steamcommunity.com/id/universezero/
- MBTI Type: ENTJ
- Location: The City of Sails, The Land of the Long White Cloud
- Contact:
((Hmm, I'll try and be there, but I might not be able to. That's 11PM for me on the same day, so I'd have to get my laptop out in the middle of the night. Still, we'll see. If we do all get there, then Aphex and I can make a scene with us leaving and maybe finding Jack. Also, I agree with Aphex's comments regarding Communist's post.))
- The 700 Club
- Posts: 744
- Joined: 2008.10.17 (00:28)
- NUMA Profile: http://nmaps.net/user/BionicCryonic
- Location: Lethal Lava Land
((that's 7 A.M. here... Any other timeslots open? How about 4 P.M.?))Aphex wrote:(( I have organised an irc RPGing session on #arstar at 11am gmt June 23.
(im not sure when that is for other people)
me and drathmoore will definatly be there, so i hope anyone who can make it will be there
cya at 11am!))
((Will be there if rescheduled))
EDIT:((I am available 4 P.M. - About 6:30 P.M. (GMT)))

- Couldn't Run a Tournament for all the Iced-Coffees in China
- Posts: 42
- Joined: 2008.10.12 (05:56)
- NUMA Profile: http://nmaps.net/user/
- MBTI Type: ENTJ
((Sorry about that dialogue. It was late, I was tired, and not really paying much attention. And I wanted to hurry that bit along- feel free to ignore me and leave the house. Next time, I'll consult you about it. Also... I made a massive mistake somewhere. A zweihander... well, using it to stab somebody would be insanely difficult. The opposite would be decapitating someone with a rapier. My apologies for the mistakes there))
David turned over in his sleep. "Oh god, not the paint! Anything but the paint!" He cried. Then he fell back, and started snoring again.
David turned over in his sleep. "Oh god, not the paint! Anything but the paint!" He cried. Then he fell back, and started snoring again.

Thanks to UniverseZero for the awesome sig!
Sprites!
-
- RoboBarber
- Posts: 361
- Joined: 2009.04.17 (09:55)
- NUMA Profile: http://nmaps.net/user/Aphex_N
- MBTI Type: ENFJ
- Location: Arstar
Me, communist, universezero and drathmoore had an irc Rp'ing session in #arstar. It went well, and we had our first action scene (wooh!). If you don't want to read this long post, theres a summary for you.
Also, could people please pm me with the ideal times (in GMT if you could) for IRC rp'ing for you, then i'll make a compromise. At the moment it will be
9:00 am GMT tommorow. (24th june)
Takkun and Jessika help jack escape from the angry mob, with a helping of violence. David is shot by a crossbow, which hits him in the shoulder. The group are now in David's house, and know the location of his ship is in the Western Marshland of the island. They decide to travel there, carrying the unconcious David.
Also, could people please pm me with the ideal times (in GMT if you could) for IRC rp'ing for you, then i'll make a compromise. At the moment it will be
9:00 am GMT tommorow. (24th june)
Conversation
SummaryTakkun and Jessika help jack escape from the angry mob, with a helping of violence. David is shot by a crossbow, which hits him in the shoulder. The group are now in David's house, and know the location of his ship is in the Western Marshland of the island. They decide to travel there, carrying the unconcious David.

- Cowboy Magician
- Posts: 500
- Joined: 2008.12.22 (13:38)
- NUMA Profile: http://nmaps.net/user/Drathmoore
- MBTI Type: ISTJ
- Location: Nottingham, England
((I guess then, seeing as the main action will be taking place via irc, then we can also use the main thread for inside thoughts of the situation. Similar to a monolouge, in some respects.
Also, because of the somewhat cynical nature of Jack, I'll probably have him making a lot more side comments in conversations, like I was doing in the latter half of our conversation yesterday. If I have anything important to say, I will begin it with a * to note this. Of course, if anyone doesn't want me to do this, that's perfectly fine.
Actually, that is a good idea. If anyone has an important idea or speech that they don't want interrupted, what if they were to begin it with a *? Let people know it's important.
Ooh. Son of the great Macrone Egwelln. I like it. And interesting you should note that he was the inventor of the latest ship engine; I was going to involve something like that...
Right then...))
Jack's Monolouge
How do I end up in these situations? Atleast I can confirm my observation earlier. These definately are not normal people. Takkun, I believe he was called. Quite brave, but at the same time foolhardy. Although, him and Jessika both risked their lives to save a complete stranger. I'm lucky that I'm of use, but even still. It wasn't worth the injury to David.
It's another of those half-full, half-empty moments. On one hand, I was lucky to run up this street and run into the group from earlier. Otherwise I'd be a kebab right now. But on the otherhand, my actions led to the injury of another person. I'm not a doctor; I don't know whether it's fatal or not. But he's unconcious, which is never a good sign.
Walking further down the road of guilt, I feel bad for what I said to Jessika. Maybe it was the adrenaline, or my own haste, but I should have withheld on the 'criminal' statement. I guess your view of things becomes corrupted when the only knowledge of it you gather is from other people, of which you therefore already have a subjective view. But, I still shouldn't have...
I need to make amends at some point. But now's not the time. It's starting to get dark...
((And now, for the main event. I've put it here as opposed to double-posting))
Summery
Jessika, Takkun and Jack carry David to a wagon, and leave the city of Seros. They are ambushed by a highwayman, who is killed by Takkun. Takkun faints at the prospect of killing someone, but David recovers. Jessika picks up the crossbow of the highwayman. David snaps the arrow in his shoulder, but realises that he cannot use his left arm, leaving his Zweihander temporarily useless. They continue on to the Marshland, where Jack is fooled into acting like an idiot for David's amusement. David opens the hatch, and leads them to his boat.
As a notice, we may be taking a break for a while, as a chance for other players to catch up with us. IRC is going to be normally about 9:00 AM in the morning (GMT) as far as I am aware, so if someone else can confirm that...
Also, because of the somewhat cynical nature of Jack, I'll probably have him making a lot more side comments in conversations, like I was doing in the latter half of our conversation yesterday. If I have anything important to say, I will begin it with a * to note this. Of course, if anyone doesn't want me to do this, that's perfectly fine.
Actually, that is a good idea. If anyone has an important idea or speech that they don't want interrupted, what if they were to begin it with a *? Let people know it's important.
Ooh. Son of the great Macrone Egwelln. I like it. And interesting you should note that he was the inventor of the latest ship engine; I was going to involve something like that...
Right then...))
Jack's Monolouge
How do I end up in these situations? Atleast I can confirm my observation earlier. These definately are not normal people. Takkun, I believe he was called. Quite brave, but at the same time foolhardy. Although, him and Jessika both risked their lives to save a complete stranger. I'm lucky that I'm of use, but even still. It wasn't worth the injury to David.
It's another of those half-full, half-empty moments. On one hand, I was lucky to run up this street and run into the group from earlier. Otherwise I'd be a kebab right now. But on the otherhand, my actions led to the injury of another person. I'm not a doctor; I don't know whether it's fatal or not. But he's unconcious, which is never a good sign.
Walking further down the road of guilt, I feel bad for what I said to Jessika. Maybe it was the adrenaline, or my own haste, but I should have withheld on the 'criminal' statement. I guess your view of things becomes corrupted when the only knowledge of it you gather is from other people, of which you therefore already have a subjective view. But, I still shouldn't have...
I need to make amends at some point. But now's not the time. It's starting to get dark...
((And now, for the main event. I've put it here as opposed to double-posting))
The Conversation
It's pretty dialouge heavy, so here's the summery.Summery
Jessika, Takkun and Jack carry David to a wagon, and leave the city of Seros. They are ambushed by a highwayman, who is killed by Takkun. Takkun faints at the prospect of killing someone, but David recovers. Jessika picks up the crossbow of the highwayman. David snaps the arrow in his shoulder, but realises that he cannot use his left arm, leaving his Zweihander temporarily useless. They continue on to the Marshland, where Jack is fooled into acting like an idiot for David's amusement. David opens the hatch, and leads them to his boat.
As a notice, we may be taking a break for a while, as a chance for other players to catch up with us. IRC is going to be normally about 9:00 AM in the morning (GMT) as far as I am aware, so if someone else can confirm that...
- The 700 Club
- Posts: 744
- Joined: 2008.10.17 (00:28)
- NUMA Profile: http://nmaps.net/user/BionicCryonic
- Location: Lethal Lava Land
((Anyone good for 7 P.M. - 5 A.M. GMT? That's about the only time I can IRC.))

- Cowboy Magician
- Posts: 500
- Joined: 2008.12.22 (13:38)
- NUMA Profile: http://nmaps.net/user/Drathmoore
- MBTI Type: ISTJ
- Location: Nottingham, England
((5 AM would be a little difficult for me, and I would have thought for Aphex as well...))
- Depressing
- Posts: 1989
- Joined: 2008.09.28 (01:10)
- NUMA Profile: http://nmaps.net/user/UniverseZero
- Steam: www.steamcommunity.com/id/universezero/
- MBTI Type: ENTJ
- Location: The City of Sails, The Land of the Long White Cloud
- Contact:
((That would actually be perfect for me... ;_;))Drathmoore wrote:((5 AM would be a little difficult for me, and I would have thought for Aphex as well...))
((But yeah, great editing Drathmoore, it was perfect; I loved how you added the bits to describe the marshland. Just make sure to speel check next time ;) ))
-
- RoboBarber
- Posts: 361
- Joined: 2009.04.17 (09:55)
- NUMA Profile: http://nmaps.net/user/Aphex_N
- MBTI Type: ENFJ
- Location: Arstar
((Im going to put in a detailed description of david's boat))
-The boat was splendid, with "The Juggernaut" written on the side of the ship in magnificant writing. It was a huge contraption, with magnificant sails, but it looed as though these were just a backup to the metalic monstrousity on the back, which jack instantly recognised as his fathers "steam engine". At one point this boat would have been the pride and joy of its owner, but it was looking a little worn, but it was still impressive, and definatly sea worthy.
David quickly walked towards the boat, ushering the others to follow. Jack and Jessika, still awestruck, eased up takkun, and carried him to the boat.
The boat was sitting in a cave, which seemed to double up as a cave. The boat itself was huge, it was tethered to the rocks around it, with a small wooden walkway leading to the deck.
The three of them carefully paced up the walkway to the deck, carrying Takkun with them. On the deck was a captains office, and it fell into the grandeur that bestowed the rest of the ship. Within the captains office were all sorts of naval trinkets, although there were no maps, only blank pieces of paper.
At the front of the ship was the steering wheel, crafted from oak, like the rest of the ship. Although unlike the rest of the ship it seemed untouched by the steampunk style, with no sign of metal or mechanical devices.
David ushered the group to a staircase at the front of the ship, they travelled down to the lower deck, where they saw a large hallway lit by oils lamps which dangled from the ceiling. The inside of the ship slotted much more into the steampunk style, with pipes weaving in and out of the ceiling.
David led turned the corner and opened the door to the dining room of the ship. This was also lit by the flickering orange glow of oil lamps. The dining table was made of deep red mahogony, with detailed carvings in it. There were windows all along the walls, giving a veiw out onto the front of the ship.
David sat down, as did the others....
((Todays conversation is cancelled, so we will continue the story tommorow. although, bio, i'll be on at 7pm GMT, so we can talk about arrangements, plots and stuff, though anyone is free to come along.))
-The boat was splendid, with "The Juggernaut" written on the side of the ship in magnificant writing. It was a huge contraption, with magnificant sails, but it looed as though these were just a backup to the metalic monstrousity on the back, which jack instantly recognised as his fathers "steam engine". At one point this boat would have been the pride and joy of its owner, but it was looking a little worn, but it was still impressive, and definatly sea worthy.
David quickly walked towards the boat, ushering the others to follow. Jack and Jessika, still awestruck, eased up takkun, and carried him to the boat.
The boat was sitting in a cave, which seemed to double up as a cave. The boat itself was huge, it was tethered to the rocks around it, with a small wooden walkway leading to the deck.
The three of them carefully paced up the walkway to the deck, carrying Takkun with them. On the deck was a captains office, and it fell into the grandeur that bestowed the rest of the ship. Within the captains office were all sorts of naval trinkets, although there were no maps, only blank pieces of paper.
At the front of the ship was the steering wheel, crafted from oak, like the rest of the ship. Although unlike the rest of the ship it seemed untouched by the steampunk style, with no sign of metal or mechanical devices.
David ushered the group to a staircase at the front of the ship, they travelled down to the lower deck, where they saw a large hallway lit by oils lamps which dangled from the ceiling. The inside of the ship slotted much more into the steampunk style, with pipes weaving in and out of the ceiling.
David led turned the corner and opened the door to the dining room of the ship. This was also lit by the flickering orange glow of oil lamps. The dining table was made of deep red mahogony, with detailed carvings in it. There were windows all along the walls, giving a veiw out onto the front of the ship.
David sat down, as did the others....
((Todays conversation is cancelled, so we will continue the story tommorow. although, bio, i'll be on at 7pm GMT, so we can talk about arrangements, plots and stuff, though anyone is free to come along.))

- The 700 Club
- Posts: 744
- Joined: 2008.10.17 (00:28)
- NUMA Profile: http://nmaps.net/user/BionicCryonic
- Location: Lethal Lava Land
((4:00 P.M. - 3:30 A.M. GMT. New schedule since I'm finally home, though wakeup may change.))
((Using 3rd person for sake of ease. More of 2nd person, as it portraits exactly what he's thinking but follows his advent form a distended veiwpoint.))
Sypha slyly followed the group, often trailing behind 50 meters, but always keeping an eye on what was going around. While disgusted by kill of the highwayman, he respected the fact that Takkun felt remorse. Not fining anything of use on the body, he kept on his sly journey. If they really were to go off the island, he wouldn't want to miss out. He thought that he might even be accepted for once more in his life. Pockets crammed full of potions, he drank a simple hunger-covering potion. He'd have to eat, but the potion would mask the pangs.
He followed the group into the bay, where he saw the massive ship. Awestruck but not paralyzed, he wieghed his chances of sneaking on now. He could get a good dash while the were talking. Gathering all of his willpower, he quickly sprinted towards the boat, whilst taking care to be as silent and covered as possible. He created a small rustle or two, but nothing big, and as he got on, he quickly hooked around the mast, taking care to stay hidden. So far so good, but he'd have to hurry. Eyeing the boat, he found a door not to far from where he was, and dashed through. Stairs leading down! A good thing to be sure. Sypha spotted the nearest bedroom on his left and dashed in and grabed the sheet from the bed. Carrying it with him, he ran downstairs again and looked around. Finding what looked to be storage, he went into the farthest cranny right behind the stairs and waited.
((How does it feel to be boarded? =3))
((Using 3rd person for sake of ease. More of 2nd person, as it portraits exactly what he's thinking but follows his advent form a distended veiwpoint.))
Sypha slyly followed the group, often trailing behind 50 meters, but always keeping an eye on what was going around. While disgusted by kill of the highwayman, he respected the fact that Takkun felt remorse. Not fining anything of use on the body, he kept on his sly journey. If they really were to go off the island, he wouldn't want to miss out. He thought that he might even be accepted for once more in his life. Pockets crammed full of potions, he drank a simple hunger-covering potion. He'd have to eat, but the potion would mask the pangs.
He followed the group into the bay, where he saw the massive ship. Awestruck but not paralyzed, he wieghed his chances of sneaking on now. He could get a good dash while the were talking. Gathering all of his willpower, he quickly sprinted towards the boat, whilst taking care to be as silent and covered as possible. He created a small rustle or two, but nothing big, and as he got on, he quickly hooked around the mast, taking care to stay hidden. So far so good, but he'd have to hurry. Eyeing the boat, he found a door not to far from where he was, and dashed through. Stairs leading down! A good thing to be sure. Sypha spotted the nearest bedroom on his left and dashed in and grabed the sheet from the bed. Carrying it with him, he ran downstairs again and looked around. Finding what looked to be storage, he went into the farthest cranny right behind the stairs and waited.
((How does it feel to be boarded? =3))

-
- RoboBarber
- Posts: 361
- Joined: 2009.04.17 (09:55)
- NUMA Profile: http://nmaps.net/user/Aphex_N
- MBTI Type: ENFJ
- Location: Arstar
--
1)From now on irc conversations for RP'ing will be held every friday and saturday on #arstar. The default time is between 9am-11amGMT.
2)everyone who is interested in participating in IRC conversations please pm me with the times (in GMT)that would be best for you. Hopefully i can sort out a time where everyone can chat...
ANOUNCEMENT
--1)From now on irc conversations for RP'ing will be held every friday and saturday on #arstar. The default time is between 9am-11amGMT.
2)everyone who is interested in participating in IRC conversations please pm me with the times (in GMT)that would be best for you. Hopefully i can sort out a time where everyone can chat...

- Couldn't Run a Tournament for all the Iced-Coffees in China
- Posts: 42
- Joined: 2008.10.12 (05:56)
- NUMA Profile: http://nmaps.net/user/
- MBTI Type: ENTJ
(Extract of a book found in David's closet- Magick on Arstar. Almost certainly banned by the Elder council.)
...and yet, everyone born onto Arstar has this wonderous gift, a dual affinity. In recent times, with the coming of the Elder council,
magic power is being suppressed- less and less go through the 'guiding', and there are less and less 'Guiders' left to awaken... this
author fears for the future of magick on Seros...
Magick is divided into two sub-categories- that which uses 'ether' (Or mental power), and that which uses 'power' (Physical power)
Within each sub-category lies five seperate 'affinities'- each one related to people and the world. If one uses too much magick, they
run the riskof exhaustion, falling unconscious, falling into a coma, or in extreme cases, death. Magick is unforgiving-
it takes what is needed for the spell,and no less. Every person on the world, as previously mentioned, has two affinities.
These often complement the person's nature, and it is rare that the two affinities are opposites.
A few exceptions exist, as always. A Burn and Flow magickian is also known as a steam-wizard- a not uncommon sight in these days.
Some more complement each other- such as the Burn and Nature mage- the strongest of these are 'Volcano-mages'.
Below is a list of the ten affinities, and brief notes on each of them. Note that the order identifies the opposite- Burn (#1),
and Flow (#6), can be seen as opposites.
Affinities relying on 'power'
#1 Burn. Also known as fire, it is associated with heat, power, and anger. Able to manipulate fire and heat- but lower grade users may need
a strong heat source to begin with. Higher ones can gather heat from cold temperatures, and ones higher still may even generate heat from anger.
#2. Nature. Also known as earth, is is associated with all things natural- plants, dirt, and animals. Users can do several things ranging in
skill- talk to animals, cause plants to grow, manipulate earth, (to create hills, or walls), and at the highest rank, cause earthquakes.
#3 Charge. Also known as lightning, these users focus on electricity. Can shoot lightning, manipulate electricity, and even store electricity
in their own bodies. Their lightning shield is well-known in the military. Many carry batteries with them- as a backup energy supply.
#4. Body. A purely physical affinity, these users are typically brute powerhouses. Their powers can alter the body- from getting stronger,
to having 'iron skin', to even breathing underwater. The greatest users can mimic certain animals, and take their form. The most 'power' draining.
#5. Death. Also Dark magic. Generally not widely accepted in public, the user takes power from both death and darkness. They can manipulate both-
examples include draining light, a 'dark ball', conjuring, and summoning. The most powerful death magic requires the death of a sentient being.
Affinities relying on 'ether'
#6 Flow. Cool and collected, also known as water. They are adept with water, moving it about, creating it, draining it. Waves and high-pressure
blasts are this user's domain- the isle of Sitnalta was sunk by a single water mage's tidal wave. The user generally needs water to use it though.
#7. Atmos. This air magick is one of the favoured ones. Creating and using winds is their skill- and it's well know. Wind that can cut is a well-
documented magick, and many sailors have been eased by the breeze they create. Most famous is their ability to, at high grades, fly- not to be underestimated.
#8. Pale. The ice magick, whose users are generally as cold as they ice they use. Many murders cleared up after it became clear that an ice sliver
hurled by a pale mage is quite fatal- and hard to trace. They can freeze water, make it cold, and generally can form ice weapons- and shields.
#9. Mind. A purely mental magick, and a downright tricky one at that. It uses the most 'ether', as well. These users exhibit a wide variety of
techniques- from telepathy, telekinisis, to hypnotism, and the art of suggesting. The users are generally very intelligent.
#10. Life. Light magick by other words. Associated with light, goodness and healing. Healing is well understood, but the other powers can't
be overlooked. Their light shield is powerful, the 'burning' light is feared, and it is rumoured some can even revive the dead...
Most users who have been guided learn a wide variety of other skills that do not require an affinity- such as alchemy, minor spells
and cantrips, teleportation, and enchanting and creating magical items. Most of these are learnt from a master of such a skill.
... It is said that a few items exist that induce a third affinity upon a person. Even more unusual, they are not the standard ten,
but said to be six magicks that are not currently able to be learnt... thus far, the only peoples who have been able to replicate items
to this effect are... (Page is blank after this point. Next page missing- and resumes on a different topic)
...and yet, everyone born onto Arstar has this wonderous gift, a dual affinity. In recent times, with the coming of the Elder council,
magic power is being suppressed- less and less go through the 'guiding', and there are less and less 'Guiders' left to awaken... this
author fears for the future of magick on Seros...
Magick is divided into two sub-categories- that which uses 'ether' (Or mental power), and that which uses 'power' (Physical power)
Within each sub-category lies five seperate 'affinities'- each one related to people and the world. If one uses too much magick, they
run the riskof exhaustion, falling unconscious, falling into a coma, or in extreme cases, death. Magick is unforgiving-
it takes what is needed for the spell,and no less. Every person on the world, as previously mentioned, has two affinities.
These often complement the person's nature, and it is rare that the two affinities are opposites.
A few exceptions exist, as always. A Burn and Flow magickian is also known as a steam-wizard- a not uncommon sight in these days.
Some more complement each other- such as the Burn and Nature mage- the strongest of these are 'Volcano-mages'.
Below is a list of the ten affinities, and brief notes on each of them. Note that the order identifies the opposite- Burn (#1),
and Flow (#6), can be seen as opposites.
Affinities relying on 'power'
#1 Burn. Also known as fire, it is associated with heat, power, and anger. Able to manipulate fire and heat- but lower grade users may need
a strong heat source to begin with. Higher ones can gather heat from cold temperatures, and ones higher still may even generate heat from anger.
#2. Nature. Also known as earth, is is associated with all things natural- plants, dirt, and animals. Users can do several things ranging in
skill- talk to animals, cause plants to grow, manipulate earth, (to create hills, or walls), and at the highest rank, cause earthquakes.
#3 Charge. Also known as lightning, these users focus on electricity. Can shoot lightning, manipulate electricity, and even store electricity
in their own bodies. Their lightning shield is well-known in the military. Many carry batteries with them- as a backup energy supply.
#4. Body. A purely physical affinity, these users are typically brute powerhouses. Their powers can alter the body- from getting stronger,
to having 'iron skin', to even breathing underwater. The greatest users can mimic certain animals, and take their form. The most 'power' draining.
#5. Death. Also Dark magic. Generally not widely accepted in public, the user takes power from both death and darkness. They can manipulate both-
examples include draining light, a 'dark ball', conjuring, and summoning. The most powerful death magic requires the death of a sentient being.
Affinities relying on 'ether'
#6 Flow. Cool and collected, also known as water. They are adept with water, moving it about, creating it, draining it. Waves and high-pressure
blasts are this user's domain- the isle of Sitnalta was sunk by a single water mage's tidal wave. The user generally needs water to use it though.
#7. Atmos. This air magick is one of the favoured ones. Creating and using winds is their skill- and it's well know. Wind that can cut is a well-
documented magick, and many sailors have been eased by the breeze they create. Most famous is their ability to, at high grades, fly- not to be underestimated.
#8. Pale. The ice magick, whose users are generally as cold as they ice they use. Many murders cleared up after it became clear that an ice sliver
hurled by a pale mage is quite fatal- and hard to trace. They can freeze water, make it cold, and generally can form ice weapons- and shields.
#9. Mind. A purely mental magick, and a downright tricky one at that. It uses the most 'ether', as well. These users exhibit a wide variety of
techniques- from telepathy, telekinisis, to hypnotism, and the art of suggesting. The users are generally very intelligent.
#10. Life. Light magick by other words. Associated with light, goodness and healing. Healing is well understood, but the other powers can't
be overlooked. Their light shield is powerful, the 'burning' light is feared, and it is rumoured some can even revive the dead...
Most users who have been guided learn a wide variety of other skills that do not require an affinity- such as alchemy, minor spells
and cantrips, teleportation, and enchanting and creating magical items. Most of these are learnt from a master of such a skill.
... It is said that a few items exist that induce a third affinity upon a person. Even more unusual, they are not the standard ten,
but said to be six magicks that are not currently able to be learnt... thus far, the only peoples who have been able to replicate items
to this effect are... (Page is blank after this point. Next page missing- and resumes on a different topic)

Thanks to UniverseZero for the awesome sig!
Sprites!
- The 700 Club
- Posts: 744
- Joined: 2008.10.17 (00:28)
- NUMA Profile: http://nmaps.net/user/BionicCryonic
- Location: Lethal Lava Land
((I call Pale and Burn! Possible Life in place of Burn, or Death. Any suggestions? (I AM going to do pale no matter what though) Also, shouldn't body be matter? Or would that fall in a mixture of Atmos / Flow / Nature? Magick is fun to explore! =D))
((After discussion with Communist, I have chosen my set. 60% Pale, 20% Nature, and 20% Mind.))
((After discussion with Communist, I have chosen my set. 60% Pale, 20% Nature, and 20% Mind.))
Last edited by Yoshimo on 2009.07.06 (04:26), edited 1 time in total.

- Couldn't Run a Tournament for all the Iced-Coffees in China
- Posts: 42
- Joined: 2008.10.12 (05:56)
- NUMA Profile: http://nmaps.net/user/
- MBTI Type: ENTJ
(( two things, I've edited my last post, with the magick text, and I've also editted my first post, with a detailed description of David's past. I've had it for a while, but hadn't put it up., Enjoy. And here's two conversations that happened recently.
David, Jack, Jessika and Takkun get on the ship. After some discussion, they are attacked by the Seros Shockers ((who Aphex seems intent on stealing off me)) , and then make a hurried escape, with Jack captaining the boat out to sea. There isn't currently anyone chasing us.
Summary
David and Jessika have a talk. Aw hell, read the rest. Jack appears briefly too.
The escape from Seros Text
Summary David, Jack, Jessika and Takkun get on the ship. After some discussion, they are attacked by the Seros Shockers ((who Aphex seems intent on stealing off me)) , and then make a hurried escape, with Jack captaining the boat out to sea. There isn't currently anyone chasing us.
David and Jessika's 'conversation'
Summary
David and Jessika have a talk. Aw hell, read the rest. Jack appears briefly too.

Thanks to UniverseZero for the awesome sig!
Sprites!
- Dance Dance Revolution Android
- Posts: 884
- Joined: 2008.10.07 (13:13)
- NUMA Profile: http://nmaps.net/user/ChaoStar
- MBTI Type: INFJ
(( The character sheet is a bit out dated. So, yeah... deleted. ))
Last edited by ChaoStar on 2009.08.17 (11:57), edited 5 times in total.

- Cowboy Magician
- Posts: 500
- Joined: 2008.12.22 (13:38)
- NUMA Profile: http://nmaps.net/user/Drathmoore
- MBTI Type: ISTJ
- Location: Nottingham, England
((We can give it a shot; there are two parts yet to be posted. In other words, the boat has left, but Aphex still needs to post it. The second post doesn't move the plot along.
In regards to the plot, we have left the island, but only just... So it is possible for you to join the boat, somehow.
Can you make the IRC conversations? They are normally held at 9-11 am GMT. I think they were specifically held on Fridays and Saturdays, but not sure on that...
Happy now?
Anyway, as ChaoStar wants to join I propose that either we crash the boat (due to someone leaving automatic on... ), or we find Esmeralda on the next island. Unless anyone has any better ideas of course.))
In regards to the plot, we have left the island, but only just... So it is possible for you to join the boat, somehow.
Can you make the IRC conversations? They are normally held at 9-11 am GMT. I think they were specifically held on Fridays and Saturdays, but not sure on that...
..................................................................................................................................................................................................................................................Some Arstar Conversation me and Uzi weren't part of wrote:<David> (( And punctuation. Drathmoore can't use a full stop.))
Happy now?
Anyway, as ChaoStar wants to join I propose that either we crash the boat (due to someone leaving automatic on... ), or we find Esmeralda on the next island. Unless anyone has any better ideas of course.))
- Dance Dance Revolution Android
- Posts: 884
- Joined: 2008.10.07 (13:13)
- NUMA Profile: http://nmaps.net/user/ChaoStar
- MBTI Type: INFJ
(( Or, just for another idea, the Sea may not be the way out. (suppose the sea is endless.) I'm also going to edit that description...))
"Arstar is the Truth."
"Arstar is the Truth."

-
- RoboBarber
- Posts: 361
- Joined: 2009.04.17 (09:55)
- NUMA Profile: http://nmaps.net/user/Aphex_N
- MBTI Type: ENFJ
- Location: Arstar
((Communists latest post has the "escape from seros" part in it...))
((CS, your cool to join, we're going to be island hopping, so we can pick you up on the first island.... or we could find you floating part of a wrecked ship... we'll discuss in more detail one time on #arstar))
((OK, heres a convo with me, communist and bioniccryonic. It involves us finding sypha [aka bioniccryonic] hiding in the storeroom))
((CS, your cool to join, we're going to be island hopping, so we can pick you up on the first island.... or we could find you floating part of a wrecked ship... we'll discuss in more detail one time on #arstar))
((OK, heres a convo with me, communist and bioniccryonic. It involves us finding sypha [aka bioniccryonic] hiding in the storeroom))
convo

- Dance Dance Revolution Android
- Posts: 884
- Joined: 2008.10.07 (13:13)
- NUMA Profile: http://nmaps.net/user/ChaoStar
- MBTI Type: INFJ
((Already read the convo on #arstar. It's pretty cool so far.))

- Couldn't Run a Tournament for all the Iced-Coffees in China
- Posts: 42
- Joined: 2008.10.12 (05:56)
- NUMA Profile: http://nmaps.net/user/
- MBTI Type: ENTJ
((Huzzah, a new person! A creepy fear-like one too... *shudder*. I think we should find you at the next island. Also, what magick are you likely to want?))

Thanks to UniverseZero for the awesome sig!
Sprites!
- Dance Dance Revolution Android
- Posts: 884
- Joined: 2008.10.07 (13:13)
- NUMA Profile: http://nmaps.net/user/ChaoStar
- MBTI Type: INFJ
((Hrmm. I think I'll keep it secret for now. Also, might it be easier if I was shipwrecked? My Boat could crash into yours, and you could upgrade your boat. =DCommunist wrote:((Huzzah, a new person! A creepy fear-like one too... *shudder*. I think we should find you at the next island. Also, what magick are you likely to want?))
EDIT- Magic hasn't been introduced yet, I assume?
DOUBLE EDIT- I'm in EST timezone, so I can't really make the 9-11am GMT, as it's 5-7 am. =/))Nope, I can make it. I'll just set an alarm.))
Last edited by ChaoStar on 2009.07.13 (20:22), edited 2 times in total.

- Cowboy Magician
- Posts: 500
- Joined: 2008.12.22 (13:38)
- NUMA Profile: http://nmaps.net/user/Drathmoore
- MBTI Type: ISTJ
- Location: Nottingham, England
((Right. I would like to sort out a better time for the IRC, seeing as it's quite hard for all six of us to be on at the same time at this point.
I'm available normally between 10am-10pm (GMT), but varies due to internet restrictions. May not be available between 8am-4pm on Mondays and Wednesdays
If everybody else could post the times that they are available, we can figure out when would be the best time to hold the meetings.)).
I'm available normally between 10am-10pm (GMT), but varies due to internet restrictions. May not be available between 8am-4pm on Mondays and Wednesdays
If everybody else could post the times that they are available, we can figure out when would be the best time to hold the meetings.)).
- Dance Dance Revolution Android
- Posts: 884
- Joined: 2008.10.07 (13:13)
- NUMA Profile: http://nmaps.net/user/ChaoStar
- MBTI Type: INFJ
((actually, I can make the planned time if I sleep well the previous night and set an alarm. I really wish it wasn't just friday and saturday. =P ))Drathmoore wrote:((Right. I would like to sort out a better time for the IRC, seeing as it's quite hard for all six of us to be on at the same time at this point.
I'm available normally between 10am-10pm (GMT), but varies due to internet restrictions. May not be available between 8am-4pm on Mondays and Wednesdays
If everybody else could post the times that they are available, we can figure out when would be the best time to hold the meetings.)).
((ok, I'm going to add more background to my Char. Sorry if it's muddled. It's flashback time!))
"Maiden voyage, huh? She fly's like a dream..."
"I heard that the Queen had some secret purpose for the ship, I mean, why else would the hull be reinforced, and the weapons be faaaaaar beyond standard build?"
"...really? I also heard about some stuff about 'auxiliary engine compartments' but no such things were every loaded..."
...
"Queen! Is the spell ready? All preperations are finished, and the crew is ready for deployment."
"...ssshh. The spell is ready, but I have found other things on Arstar. There are more secrets to be had here. The Miasma must be altered. Evacuate everyone; no human will survive it."
"Yes Ma'am!"
...
"Come, my dear companions, and watch the end with me. ...Dearest Luna... Dearest Sol..."
...
*Crash*
...
...
((and we can continue this on IRC, I suppose. I think shipwreck would work a little smoother.))

- Couldn't Run a Tournament for all the Iced-Coffees in China
- Posts: 42
- Joined: 2008.10.12 (05:56)
- NUMA Profile: http://nmaps.net/user/
- MBTI Type: ENTJ
(( *blinks at flashback* That is one flashback. But have you seen my boat-weapons yet? You'll be amazed. I'm available from... damn GMT...
6am-12pm GMT (Most days, I think. That's 4pm- 10pm for me.) I could probably do later.))
6am-12pm GMT (Most days, I think. That's 4pm- 10pm for me.) I could probably do later.))

Thanks to UniverseZero for the awesome sig!
Sprites!
- Dance Dance Revolution Android
- Posts: 884
- Joined: 2008.10.07 (13:13)
- NUMA Profile: http://nmaps.net/user/ChaoStar
- MBTI Type: INFJ
Ship looks like... This. The Fenrir
((Sorry for the muddled texts. Coma-girl's memory isn't so great atm. =3 ))
<From a long lost book of Magic>
Anti-magic: The power of the Eater. Any spell tainted with Anti eats at the life-force of an object.
...
-Restore energy by 'eating' objects with energy, (like, warmth can be absorbed for a very small amount of energy, and 'eating' a bolt of lightning will restore quite a bit.
-K ... eating' ... life-force
-Counter-spell:...
While Magic depletes 'Energy', Anti magic refills that. Bu ... severe bodily damage, such as nosebleeds, nausea, strong feelings of vertigo, ect.
<From David's book>
Primal Magic: The magic of the Weaver...
... All comes into ... ... ... unable ...
The light binds all, but ... unable to create ...
Drains... more than all powers...
... Power of the stars ... the Truth ... Universe
((Sorry for the muddled texts. Coma-girl's memory isn't so great atm. =3 ))
<From a long lost book of Magic>
Anti-magic: The power of the Eater. Any spell tainted with Anti eats at the life-force of an object.
...
-Restore energy by 'eating' objects with energy, (like, warmth can be absorbed for a very small amount of energy, and 'eating' a bolt of lightning will restore quite a bit.
-K ... eating' ... life-force
-Counter-spell:...
While Magic depletes 'Energy', Anti magic refills that. Bu ... severe bodily damage, such as nosebleeds, nausea, strong feelings of vertigo, ect.
<From David's book>
Primal Magic: The magic of the Weaver...
... All comes into ... ... ... unable ...
The light binds all, but ... unable to create ...
Drains... more than all powers...
... Power of the stars ... the Truth ... Universe

Who is online
Users browsing this forum: No registered users and 1 guest