RETROMORPHOSIS [MODERATOR PLEASE CLOSE]
Moderators: EddyMataGallos, TheRealOne
- Oops Pow Surprise
- Posts: 629
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- It Must've Been Love
- Posts: 333
- Joined: 2008.09.27 (16:09)
- NUMA Profile: http://nmaps.net/user/wumbla
eganic wrote:I WUMBLA
YOU WUMBLA
HE SHE ME
WUMBLA
- Maxwell Smart
- Posts: 90
- Joined: 2008.10.20 (19:05)
- NUMA Profile: http://nmaps.net/user/sTalkR
- Location: Braunschweig//Germany
- Maxwell Smart
- Posts: 90
- Joined: 2008.10.20 (19:05)
- NUMA Profile: http://nmaps.net/user/sTalkR
- Location: Braunschweig//Germany
1. this contest will have 4 rounds.
2. the eliminations will be: 1-2-2-2. this means three players will battle it out in the final round.
i will do my part of the judging tomorrow, and i will tell seneschal to do his as fast as possible. the moment i receive his numbers, i will post the results and we will see who will be the first one to go. good luck everybody!
- Bayking
- Posts: 321
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- NUMA Profile: http://nmaps.net/user/ENT474
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- Maxwell Smart
- Posts: 90
- Joined: 2008.10.20 (19:05)
- NUMA Profile: http://nmaps.net/user/sTalkR
- Location: Braunschweig//Germany
- Bayking
- Posts: 321
- Joined: 2008.09.29 (15:37)
- NUMA Profile: http://nmaps.net/user/ENT474
- MBTI Type: INTJ
- Location: The place to be
- Maxwell Smart
- Posts: 90
- Joined: 2008.10.20 (19:05)
- NUMA Profile: http://nmaps.net/user/sTalkR
- Location: Braunschweig//Germany
- It Must've Been Love
- Posts: 333
- Joined: 2008.09.27 (16:09)
- NUMA Profile: http://nmaps.net/user/wumbla
eganic wrote:I WUMBLA
YOU WUMBLA
HE SHE ME
WUMBLA
- Maxwell Smart
- Posts: 90
- Joined: 2008.10.20 (19:05)
- NUMA Profile: http://nmaps.net/user/sTalkR
- Location: Braunschweig//Germany
- Maxwell Smart
- Posts: 90
- Joined: 2008.10.20 (19:05)
- NUMA Profile: http://nmaps.net/user/sTalkR
- Location: Braunschweig//Germany
my judging (in spoilers):
brainwasher1
A 6/25
the tiles really don't look like much. also, they reminisce the original map, which is always a bad thing.
G 8/15
the snipers worked well, the drones were for the most part useless. the mines were a nice touch.
O 2/10
it really lacked originality. the map just felt like you didn't put too much effort in it.
brainwasher2
G 15/25
a little hit-and-miss. the lasers were cool, the thwumps weren't. the drones and the sniper worked well, the upper floorguard was just annoying. it did play well for the most part though, and the gold was fun.
A 10/15
it looks clean and nice, except for the bottom part which is just messy.
O 4/10
not very original, but at least interesting.
lie in art zounds
A 8/25
the tiles were pretty boring, as were the mines.
G 7/15
EXTREMELY hard. there's almost no coverage, it's just one big space with all the enemies pounding you down at the same time. some of the jumps were super fun though, and the bounceblocks worked well (i still haven't been able to AGD it yet).
O 2/10
not really original.
zanier loud tins
G 14/25
had a "simple challenge" feel to it. once again, really hard. dodging the rockets was a lot of fun, but i do believe it would have worked better without the drones.
A 5/15
i really wasn't a fan of the floorguard-door-combo. the rest of the objects also didn't add much aesthetic appeal.
O 5/10
this is quite original.
issues
A 15/25
stylish but uneven.
G 13/15
almost every object you were given was used to full effect. the difficulty was just right. very nice.
O 9/10
very original in its use of objects
-
G 23/25
the chaingun outside and the rocket inside were both the perfect enemy choice. the map also had a really enjoyable flow.
A 12/15
very clean, not a single superfluous or annoying object. this map could've been part of the original n-game.
O 4/10
hardly "original", still the map was executed very well.
port de sur
A 17/25
tiles were a little messy but consistent in style. the mines added a nice feel to the map.
G 11/15
the beginning and end were awesome, but in between it had its share of clumsy and awkward moments.
O 7/10
tiles were to some extent original, but what was really interesting was your segmentation and use of space.
district 08151a
G 15/25
busy, but never tedious. repetitive.
A 8/15
bland, but not ugly. boring but functional gold pattern. a few red dots might have improved the look of this map.
O 3/10
the whole drone-thing is not very original (underlined by the fact that another contestant had the exact same idea).
glomp
A 22/25
fantastic retile, strong coherence of tiles and objects.
G 8/15
the drones and snipers were amazing. the mines on the other hand really, REALLY threw me off. maybe provide a demo next time?
O 7/10
i loved the optional gold chamber, very original way to integrate the locked doors.
pmolg
G 13/25
repetitive, not really challenging. the jump pads seemed out of place. the mines were okay.
A 9/15
it looked good, nothing special about it though
O 3/10
see above.
a giant ant.
A 12/25
it's hard to create a good-looking puzzle-retile map. considering that, you did a good job.
G 6/15
so it's a puzzle, okay. some of the elements worked quite well, like the first drone, but others were just annoyingly hard. once again, a demo would've helped.
O 7/10
you can't deny its originality.
frcause.
G 9/25
too many gimmicks, not enough substance. most parts of this map didn't work for me at all, like the thwumps or the floorguards. the laser was a good choice.
A 8/15
nothing special to say about the looks of this map. the gold pattern is somewhat bland.
O 5/10
it's original, but the originality didn't do the map much good.
mull fonty
A 21/25
the tile pattern was really nice and fit the objects well.
G 11/15
nice balance of difficulty. the laser worked really well. you only incorporated one bounceblock into the map, though.
O 6/10
refreshingly original.
full monty
G 14/25
good thing you posted a demo, because it was REALLY confusing. judging by the demo though, a lot of thought went into this map, and the thwumps were used very well.
A 6/15
i get that this is a race, still it looked really messy, and the gold is pretty ugly.
O 10/10
how do you look at this tileset and think "okay, i'll make a race!"? lol. full points for originality.
wumbla's judging:
DDRave
Re-object
Gameplay 23/25
Aesthetics 12/15
Originality 8/10
Re-tile
Aesthetics 17/25
Gameplay 7/15
Originality 4/10
total 71/100
---------------------
lj11
Re-Object
Gameplay 16/25
Aesthetics 11/15
Originality 9/10
Re-tile
Aesthetics 15/25
Gameplay 10/15
Originality 8/10
total 67/100
---------------------
crescor
Re-Object
Gameplay 24/25
Aesthetics 7/15
Originality 10/10
Re-tile
Aesthetics 23/25
Gameplay 12/15
Originality 7/10
total 83/100
---------------------
ENT474
Re-Object
Gameplay 17/25
Aesthetics 7/15
Originality 8/10
Re-tile
Aesthetics 11/25
Gameplay 8/15
Originality 5/10
total 56/100
---------------------
Bufar
Re-Object
Gameplay 20/25
Aesthetics 10/15
Originality 6/10
Re-tile
Aesthetics 20/25
Gameplay 13/15
Originality 6/10
total 75/100
---------------------
da_guru
Re-Object
Gameplay 23/25
Aesthetics 14/15
Originality 9/10
Re-tile
Aesthetics 15/25
Gameplay 5/15
Originality 6/10
total 72/100
---------------------
Brainwasher
Re-Object
Gameplay 14/25
Aesthetics 6/15
Originality 5/10
Re-tile
Aesthetics 16/25
Gameplay 9/15
Originality 7/10
total total 57/100
outcome:
crescor 159/200
lj11 135/200
da_guru 133/200
DDRave 133/200
bufar 116/200
ENT474 103/200
brainwasher 102/200
ENT474 and brainwasher, you're out. thanks for playing.
and just for the record:
wumbla1
A 22/25
the combo of futuristic-looking tiles and the rough bottom looks really nice.
G 11/15
this played really well. the chaingun was the perfect enemy choice.
O 4/10
has more of a "standard" action map-feel. the tiles are quite original though.
wumbla2
G 20/25
some would say the 2 chainguns are overkill. i don't. the bounceblocks were so much fun to jump around on.
A 9/15
it looked fine, a few less mines would've been better in my opinion.
O 6/10
the use of rockets was pretty original.
- Maxwell Smart
- Posts: 90
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-
- Life Time Achievement Award
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- Life Time Achievement Award
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Second: The third round is the last round, right? I'm gone from the 10th of july, so I might have a problem in subbing maps for that round. Is there any way I can (for example) get the map I'm supposed to change a day ahead or something? So that I can post my map right before I leave.
If not, I completely understand.
- Maxwell Smart
- Posts: 90
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- Bayking
- Posts: 321
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- Oops Pow Surprise
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- Contact:
- Bayking
- Posts: 321
- Joined: 2008.09.29 (15:37)
- NUMA Profile: http://nmaps.net/user/ENT474
- MBTI Type: INTJ
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- Loquacious
- Posts: 1764
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- NUMA Profile: http://nmaps.net/user/Guitar_Hero_Matt
- Location: lacks whiskers of mass destruction.
- Maxwell Smart
- Posts: 90
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- NUMA Profile: http://nmaps.net/user/sTalkR
- Location: Braunschweig//Germany
- Albany, New York
- Posts: 519
- Joined: 2008.09.27 (21:14)
- NUMA Profile: http://nmaps.net/user/bufar
- MBTI Type: ISTP
Re-Tile:
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- It Must've Been Love
- Posts: 333
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eganic wrote:I WUMBLA
YOU WUMBLA
HE SHE ME
WUMBLA
- Life Time Achievement Award
- Posts: 258
- Joined: 2008.10.05 (15:49)
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- Maxwell Smart
- Posts: 90
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- Location: Braunschweig//Germany
what do you mean, may? does it or does it not? should i search for a replacement? are you gonna find a replacement?wumbla wrote:Notice: I'm going to be gone from July 10th to july 24th, this may prevent me from judging the next two rounds, sorry guys.
- It Must've Been Love
- Posts: 333
- Joined: 2008.09.27 (16:09)
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eganic wrote:I WUMBLA
YOU WUMBLA
HE SHE ME
WUMBLA
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