The NReality Mod Help Thread
- The number of seats in an Airbus A380
- Posts: 558
- Joined: 2008.11.13 (01:45)
- NUMA Profile: http://nmaps.net/user/slayr
- Location: Southern Ontario
- Contact:
I knew that but what I meant was how do I get the foreground image to only be in front of the the tiles or certain objects?
e.g http://www.nmaps.net/200807
and while I'm at I might as well ask how to do the water mod like in this map http://www.nmaps.net/200164
e.g http://www.nmaps.net/200807
and while I'm at I might as well ask how to do the water mod like in this map http://www.nmaps.net/200164
- Albany, New York
- Posts: 519
- Joined: 2008.09.27 (21:14)
- NUMA Profile: http://nmaps.net/user/bufar
- MBTI Type: ISTP
Make the parts of the image that you don't want to cover anything transparent.
As for the water, you need to make an area trigger where you want the water to be. You also need to give the ninja a custom path (that pushes upwards) and set it to the area trigger. I think I explained it earlier in the thread, but if I didn't (or if I did and it's confusing) please ask again.
As for the water, you need to make an area trigger where you want the water to be. You also need to give the ninja a custom path (that pushes upwards) and set it to the area trigger. I think I explained it earlier in the thread, but if I didn't (or if I did and it's confusing) please ask again.
-
- Plus (Size) Member
- Posts: 51
- Joined: 2010.07.19 (15:52)
How can I make the drone stop when I press the switch? I tried changing 1,1, to 2,1, and 0,1, on the drone trigger code but it had no effectbufar wrote:First, you need to put a locked or trap door switch under the exit switch. Then, add "^1," (sans quotes) to the door's code. This makes that switch activate start trigger 1. This next part might be a bit confusing so I'll break it down:If you don't have any drone-specific mods, just leave that part blank. In the trigger data slot, put the following (again, without quotes): "1,1,". The first 1 tells it that the drone should wait for a start trigger to be activated. The second 1 tells it to activate when start trigger 1 was activated.Code: Select all
6^normal drone code^drone-specific mods^trigger data
It's pretty simple but I feel like I made it more complex than it has to be. If you need any more explanations, please ask.
Another question, how can I make a switch remove a drone(so it disappear)?
- Albany, New York
- Posts: 519
- Joined: 2008.09.27 (21:14)
- NUMA Profile: http://nmaps.net/user/bufar
- MBTI Type: ISTP
The trigger data breaks down like this for the drone:NPLUS wrote:How can I make the drone stop when I press the switch? I tried changing 1,1, to 2,1, and 0,1, on the drone trigger code but it had no effectbufar wrote:First, you need to put a locked or trap door switch under the exit switch. Then, add "^1," (sans quotes) to the door's code. This makes that switch activate start trigger 1. This next part might be a bit confusing so I'll break it down:If you don't have any drone-specific mods, just leave that part blank. In the trigger data slot, put the following (again, without quotes): "1,1,". The first 1 tells it that the drone should wait for a start trigger to be activated. The second 1 tells it to activate when start trigger 1 was activated.Code: Select all
6^normal drone code^drone-specific mods^trigger data
It's pretty simple but I feel like I made it more complex than it has to be. If you need any more explanations, please ask.
Another question, how can I make a switch remove a drone(so it disappear)?
Code: Select all
wait for trigger,start triggers,stop triggers,special start triggers, special stop triggers
Code: Select all
start triggers, stop triggers, special start triggers, special stop triggers
Here are examples of drone and switch trigger data:
Drone: ^^1,7.6,5
Door 1: ^7
Door 2: ^,5
Door 3: ^6
This drone will not turn on until the switch for door 1 is activated. When the ninja hits the switch for door 2, the drone turns off. If he hits the switch for door 3, the drone will turn back on.
As for making a drone disappear, I don't think you can. I have two possible ways to do it, but both of them only work in certain circumstances:
If the drone doesn't move at all, you can use a trigger and a custom path to make it move off screen.
You could also use start/stop triggers and a tile drone to put tiles over where it stopped.
If either of those sound useful, or if you want more help with triggers, please ask.
-
- Plus (Size) Member
- Posts: 51
- Joined: 2010.07.19 (15:52)
Thanks , I am still little confused. I dont understand how to make a moving drone stop when a switch is activated(the drone should start move as soon as I start the stage, not with a switch)
- Oops Pow Surprise
- Posts: 629
- Joined: 2008.10.03 (18:53)
- NUMA Profile: http://nmaps.net/DDRave
- MBTI Type: ISTP
- Location: Under a Leaf
- Contact:
6^36,36,2,0,0,0
so theres your basic drone code.
if you want to begin applying triggers, put the "^^" at the end.
6^36,36,2,0,0,0^^
then, since you want it to start moving at the beginning, add a 0 (it means, don't wait for any triggers to begin)
6^36,36,2,0,0,0^^0
then, add whatever trigger number you want for starting and stopping the drone (in that order)
6^36,36,2,0,0,0^^0,#,#
so theres your basic drone code.
if you want to begin applying triggers, put the "^^" at the end.
6^36,36,2,0,0,0^^
then, since you want it to start moving at the beginning, add a 0 (it means, don't wait for any triggers to begin)
6^36,36,2,0,0,0^^0
then, add whatever trigger number you want for starting and stopping the drone (in that order)
6^36,36,2,0,0,0^^0,#,#
-
- Plus (Size) Member
- Posts: 51
- Joined: 2010.07.19 (15:52)
bufar you previously told me how to make a drone stop using Custom Path(by putting a letter that is not U D L or R), is there anyway I can do this with coordinated movment?
(btw you two are the best!)
(btw you two are the best!)
- Albany, New York
- Posts: 519
- Joined: 2008.09.27 (21:14)
- NUMA Profile: http://nmaps.net/user/bufar
- MBTI Type: ISTP
I don't think there's a simple way to do it. You could set an area trigger to make the drone stop where you want it, but I don't know if this is what you're trying to do.
-
- Plus (Size) Member
- Posts: 51
- Joined: 2010.07.19 (15:52)
damn, didnt think of that. Thanks
Would a area trigger that looks like this work as you described?:
!6^xx.xx:yy.yy^,1;
Would a area trigger that looks like this work as you described?:
!6^xx.xx:yy.yy^,1;
- Albany, New York
- Posts: 519
- Joined: 2008.09.27 (21:14)
- NUMA Profile: http://nmaps.net/user/bufar
- MBTI Type: ISTP
Yes. I would have explained it but I wasn't sure that was what you were looking for.
-
- Plus (Size) Member
- Posts: 51
- Joined: 2010.07.19 (15:52)
new question, is it possible to not have tile at the end of the map?
There is a frame of tile around the map, how can make some of these empty?
There is a frame of tile around the map, how can make some of these empty?
-
- Why Was Six Afraid of Seven? Because...
- Posts: 789
- Joined: 2008.10.30 (19:35)
- NUMA Profile: http://www.nmaps.net/user/999_Springs
- Location: In the toilet, flushing down springs, one by one.
I think that removing the outside tile border used to be possible in old versions of N like v1.2. It made everything glitchy and stuff. For that reason, you can't do that anymore.
Achievements:
Completed N and NReality.
106 N v1.4 highscores.
I used to maintain 1000 NReality Level Top20 Highscores - Ranked 0th
Former Owner of Episode 169, way back when.
I've taken 10 Metanet 0ths. 6 of them lasted <2 days. I don't have any of them anymore. >:(
Third Place in BLUR 4 highscore.
Not highscoring anymore until v2.
EddyMataGallos is an alien.
- Oops Pow Surprise
- Posts: 629
- Joined: 2008.10.03 (18:53)
- NUMA Profile: http://nmaps.net/DDRave
- MBTI Type: ISTP
- Location: Under a Leaf
- Contact:
- Depressing
- Posts: 1989
- Joined: 2008.09.28 (01:10)
- NUMA Profile: http://nmaps.net/user/UniverseZero
- Steam: www.steamcommunity.com/id/universezero/
- MBTI Type: ENTJ
- Location: The City of Sails, The Land of the Long White Cloud
- Contact:
- Oops Pow Surprise
- Posts: 629
- Joined: 2008.10.03 (18:53)
- NUMA Profile: http://nmaps.net/DDRave
- MBTI Type: ISTP
- Location: Under a Leaf
- Contact:
o-o Just tried it.... no working...Universezero wrote:That's not true! I saw a level that used a tile drone to remove the outside border, I'm sure of it. I've tried looking for it, but to no avail. It definitely is possible though.
- Depressing
- Posts: 1989
- Joined: 2008.09.28 (01:10)
- NUMA Profile: http://nmaps.net/user/UniverseZero
- Steam: www.steamcommunity.com/id/universezero/
- MBTI Type: ENTJ
- Location: The City of Sails, The Land of the Long White Cloud
- Contact:
- Oops Pow Surprise
- Posts: 629
- Joined: 2008.10.03 (18:53)
- NUMA Profile: http://nmaps.net/DDRave
- MBTI Type: ISTP
- Location: Under a Leaf
- Contact:
- The Dreamster Teamster
- Posts: 84
- Joined: 2010.10.23 (23:29)
- NUMA Profile: http://nmaps.net/user/kyozo_43
- Location: Australia
- Contact:
Hey, I need help ...
This is the map I am working on -
I need those 3 oneways (in the second "section" of the map) to go from right to left (straight across the map) and then go back left to right after hitting the left wall ... ask me if you don't get me xD
Thanks if you could give me this help ;D
This is the map I am working on -
Code: Select all
50250000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP0000000000000000000P0NP00OO000000000000000P0NP0011000000000000000P0000011000000000000000P0000011000000000000000P0NP00N1000000000000000P0000011000000000000000P0000000000000000000000|5^36,60!7^36,96,3!7^36,96,1!7^36,24,1!9^756,192,1,0,1,14,1,0,0!9^756,192,1,0,1,15,1,0,0!10^36,120!9^84,36,1,0,27,3,1,0,0!9^180,84,1,0,28,3,1,0,0!9^276,36,1,0,30,3,1,0,0!9^372,84,1,0,31,3,1,0,0!2^516,84,0,1!2^612,84,0,1!2^420,84,0,1!9^660,120,1,1,27,3,0,0,0!9^684,120,1,1,28,3,0,0,0!9^732,120,1,1,30,3,0,0,0!9^756,120,1,1,31,3,0,0,0!6^612,60,4,0,0,2!12^60,372!12^84,372!12^108,372!12^132,372!12^156,372!12^180,372!12^204,372!12^228,372!12^252,372!12^276,372!12^300,372!12^324,372!12^348,372!12^372,372!12^396,372!12^420,372!12^444,372!12^468,372!12^492,372!12^516,372!12^540,372!12^564,372!12^588,372!12^612,372!12^636,372!12^660,372!12^684,372!12^708,372!12^732,372!12^756,372!6^756,396,1,0,1,2!9^60,360,1,0,2,15,0,0,-1!9^60,384,1,0,2,15,0,0,0!9^84,360,1,0,3,15,0,0,-1!9^84,384,1,0,3,15,0,0,0!9^108,360,1,0,4,15,0,0,-1!9^108,384,1,0,4,15,0,0,0!9^132,360,1,0,5,15,0,0,-1!9^132,384,1,0,5,15,0,0,0!9^156,360,1,0,6,15,0,0,-1!9^156,384,1,0,6,15,0,0,0!9^180,360,1,0,7,15,0,0,-1!9^180,384,1,0,7,15,0,0,0!9^204,360,1,0,8,15,0,0,-1!9^204,384,1,0,8,15,0,0,0!9^228,360,1,0,9,15,0,0,-1!9^228,384,1,0,9,15,0,0,0!9^252,360,1,0,10,15,0,0,-1!9^252,384,1,0,10,15,0,0,0!9^276,360,1,0,11,15,0,0,-1!9^276,384,1,0,11,15,0,0,0!9^300,360,1,0,12,15,0,0,-1!9^300,384,1,0,12,15,0,0,0!9^324,360,1,0,13,15,0,0,-1!9^324,384,1,0,13,15,0,0,0!9^348,360,1,0,14,15,0,0,-1!9^348,384,1,0,14,15,0,0,0!9^372,360,1,0,15,15,0,0,-1!9^372,384,1,0,15,15,0,0,0!9^396,360,1,0,16,15,0,0,-1!9^396,384,1,0,16,15,0,0,0!9^420,360,1,0,17,15,0,0,-1!9^420,384,1,0,17,15,0,0,0!9^444,360,1,0,18,15,0,0,-1!9^444,384,1,0,18,15,0,0,0!9^468,360,1,0,19,15,0,0,-1!9^468,384,1,0,19,15,0,0,0!9^492,360,1,0,20,15,0,0,-1!9^492,384,1,0,20,15,0,0,0!9^516,360,1,0,21,15,0,0,-1!9^516,384,1,0,21,15,0,0,0!9^540,360,1,0,22,15,0,0,-1!9^540,384,1,0,22,15,0,0,0!9^564,360,1,0,23,15,0,0,-1!9^564,384,1,0,23,15,0,0,0!9^588,360,1,0,24,15,0,0,-1!9^588,384,1,0,24,15,0,0,0!9^612,360,1,0,25,15,0,0,-1!9^612,384,1,0,25,15,0,0,0!9^636,360,1,0,26,15,0,0,-1!9^636,384,1,0,26,15,0,0,0!9^660,360,1,0,27,15,0,0,-1!9^660,384,1,0,27,15,0,0,0!9^684,360,1,0,28,15,0,0,-1!9^684,384,1,0,28,15,0,0,0!9^708,360,1,0,29,15,0,0,-1!9^708,384,1,0,29,15,0,0,0!9^732,360,1,0,30,15,0,0,-1!9^732,384,1,0,30,15,0,0,0!9^756,360,1,0,31,15,0,0,-1!9^756,384,1,0,31,15,0,0,0!9^36,168,1,0,1,7,0,0,-1!9^756,144,1,0,31,5,0,0,0!6^36,156,4,1,0,0!9^612,192,1,0,29,7,1,0,-1!9^708,180,1,0,31,7,1,0,-1!7^756,300,3!7^732,300,3!7^708,300,NaN
Thanks if you could give me this help ;D
- Oops Pow Surprise
- Posts: 629
- Joined: 2008.10.03 (18:53)
- NUMA Profile: http://nmaps.net/DDRave
- MBTI Type: ISTP
- Location: Under a Leaf
- Contact:
ooh, that's tricky. most likely, you'd have to layer 2 switches on top of eachother that both trigger a special on for the one ways.
i would go more in depth, but i have to go to school atm.
i would go more in depth, but i have to go to school atm.
- The Dreamster Teamster
- Posts: 84
- Joined: 2010.10.23 (23:29)
- NUMA Profile: http://nmaps.net/user/kyozo_43
- Location: Australia
- Contact:
ok ... but I did see this one map ... that the oneways went from left to right ... and then kind of did a snake-like pattern -大見解 wrote:ooh, that's tricky. most likely, you'd have to layer 2 switches on top of eachother that both trigger a special on for the one ways.
i would go more in depth, but i have to go to school atm.
--------------------------------------------------------------------------------------------------------v
v--------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------v
v--------------------------------------------------------------------------------------------------------
but I can't remember what map it was >_<
EDIT: if the oneway is too hard, how would i go about changing where those oneways are, and put drones (the erm ... ones that act like tiles but still move ... )
- Oops Pow Surprise
- Posts: 629
- Joined: 2008.10.03 (18:53)
- NUMA Profile: http://nmaps.net/DDRave
- MBTI Type: ISTP
- Location: Under a Leaf
- Contact:
- The Dreamster Teamster
- Posts: 84
- Joined: 2010.10.23 (23:29)
- NUMA Profile: http://nmaps.net/user/kyozo_43
- Location: Australia
- Contact:
haha, never mind, i actually meant a rocky drone ... and i have done it successfully now ... thanks ;D大見解 wrote:erm, that would also be fairly interesting, because you can't exactly make tile drones "appear". they would have to come out of a wall or soemthing.
- Everything wrong with society
- Posts: 13
- Joined: 2009.08.19 (04:31)
- NUMA Profile: http://nmaps.net/user/geej15
- Location: Behind you
Mod: All i really want to do is have a background image. but every time i put it in, all my objects get deleted.
Mod properties: background image deleting objects?
Mod: rocket launcher image
Mod properties: is it possible to change the way the rocket itself looks? if so, how?
Mod properties: background image deleting objects?
Mod: rocket launcher image
Mod properties: is it possible to change the way the rocket itself looks? if so, how?

- Oops Pow Surprise
- Posts: 629
- Joined: 2008.10.03 (18:53)
- NUMA Profile: http://nmaps.net/DDRave
- MBTI Type: ISTP
- Location: Under a Leaf
- Contact:
are you sure you aren't putting it in the foreground slot?geej15 wrote:Mod: All i really want to do is have a background image. but every time i put it in, all my objects get deleted.
Mod properties: background image deleting objects?
Mod: rocket launcher image
Mod properties: is it possible to change the way the rocket itself looks? if so, how?
second, no such thing really.
third, ||||13,_icon,[half your image width]^[half your image height]^url
fourth, nope.
- Everything wrong with society
- Posts: 13
- Joined: 2009.08.19 (04:31)
- NUMA Profile: http://nmaps.net/user/geej15
- Location: Behind you
Is it possible to have 2 object image mods? I want a ninja one and a thwump on in the same map but for the life of me it wont work

Who is online
Users browsing this forum: No registered users and 30 guests