I agree. You should be able to overthrow everywhere, but only expand to adjacent squares.xaelar wrote:I would like to be able to overthrow lands all over the map ;)
That would solve it for me at least, dunno about others :/
NReality Battle Land System Opened and Updated!
- Moderator
- Posts: 1402
- Joined: 2008.10.01 (01:36)
- NUMA Profile: http://nmaps.net/user/therealone
<@gloomp> Holy sweet, balls run.
<@Izzy> Sweet, balls run holy.
<@gloomp> Run sweet, balls holy.
<@Izzy> Sweet run, ballsy hole.
<@gloomp> All's sweet, holeb run.
<@Izzy> Ballsy nun, sweet mole.

<@Kool> bro no joke, I saw the sexiest swedish chick giving herself anal on one of those pop-up alarm-clocks at my uncle's house
- Moderator
- Posts: 1402
- Joined: 2008.10.01 (01:36)
- NUMA Profile: http://nmaps.net/user/therealone
- You are able to overthrow anyone's map anywhere on the grid.
- If a player defeats another player's map by exceeding the maps owner's score, then that player gains control over that map and can either leave that map in place and defend it as if it was his own. OR they can post a new map in place of the one they just overthrew and claim that spot.
- A player can only post a new land adjacent to his own if he has not overthrown another player's map.
- If a player's map is overthrown by tying the player's score, then the map is only overthrown and the player who overthrew it can not claim that map for himself or post a new map in its place (unless it is adjacent to his own map.)
I think these rules would appeal to those who don't really want to make maps and just want to highscore, and to those who like to make maps and highscore.
So what do you guys think? Too complicated? Too simple? Horrible Idea? Great idea?
EDIT: Sorry for the double post.
<@gloomp> Holy sweet, balls run.
<@Izzy> Sweet, balls run holy.
<@gloomp> Run sweet, balls holy.
<@Izzy> Sweet run, ballsy hole.
<@gloomp> All's sweet, holeb run.
<@Izzy> Ballsy nun, sweet mole.

<@Kool> bro no joke, I saw the sexiest swedish chick giving herself anal on one of those pop-up alarm-clocks at my uncle's house
- Albany, New York
- Posts: 519
- Joined: 2008.09.27 (21:14)
- NUMA Profile: http://nmaps.net/user/bufar
- MBTI Type: ISTP
TheRealOne wrote: - A player can only post a new land adjacent to his own if he has not overthrown another player's map.
I disagree on this point. If there's an empty spot adjacent to one of your maps, you should be able to take it regardless.

- Damn You're Fine
- Posts: 389
- Joined: 2008.10.13 (10:10)
thx for the input, once I've got the time I probably implement some of theseTheRealOne wrote:Alright I think I know a way that Battle Lands can improve.
- You are able to overthrow anyone's map anywhere on the grid.
- If a player defeats another player's map by exceeding the maps owner's score, then that player gains control over that map and can either leave that map in place and defend it as if it was his own. OR they can post a new map in place of the one they just overthrew and claim that spot.
- A player can only post a new land adjacent to his own if he has not overthrown another player's map.
- If a player's map is overthrown by tying the player's score, then the map is only overthrown and the player who overthrew it can not claim that map for himself or post a new map in its place (unless it is adjacent to his own map.)
I think these rules would appeal to those who don't really want to make maps and just want to highscore, and to those who like to make maps and highscore.
So what do you guys think? Too complicated? Too simple? Horrible Idea? Great idea?
EDIT: Sorry for the double post.
- Moderator
- Posts: 1402
- Joined: 2008.10.01 (01:36)
- NUMA Profile: http://nmaps.net/user/therealone
I think you misunderstood my language there. I changed the "if" to "unless" and deleted the "not." I am suggesting that if a player has not overthrown anyone else's maps then they can only post in open and adjacent plots. But If the player has overthrown someone else's map then they can either claim that map and defend it as if they posted it, OR post a new one in its place even if it is not adjacent to one of their other maps.bufar wrote:TheRealOne wrote: - A player can only post a new land adjacent to his own Unless he has overthrown another player's map.
I disagree on this point. If there's an empty spot adjacent to one of your maps, you should be able to take it regardless.
<@gloomp> Holy sweet, balls run.
<@Izzy> Sweet, balls run holy.
<@gloomp> Run sweet, balls holy.
<@Izzy> Sweet run, ballsy hole.
<@gloomp> All's sweet, holeb run.
<@Izzy> Ballsy nun, sweet mole.

<@Kool> bro no joke, I saw the sexiest swedish chick giving herself anal on one of those pop-up alarm-clocks at my uncle's house
- Beyond a Perfect Math Score
- Posts: 834
- Joined: 2008.09.30 (06:37)
- NUMA Profile: http://nmaps.net/user/Nexx
- MBTI Type: INTJ
- Location: California, USA
Actually there would be a third option, which is don't do anything further with that land.TheRealOne wrote:I think you misunderstood my language there. I changed the "if" to "unless" and deleted the "not." I am suggesting that if a player has not overthrown anyone else's maps then they can only post in open and adjacent plots. But If the player has overthrown someone else's map then they can either claim that map and defend it as if they posted it, OR post a new one in its place even if it is not adjacent to one of their other maps.
Anyway, I agree with Unreality's original rule of only overthrowing adjacent lands. It encourages people to jump in without worrying if xaelar's going to overthrow their land in 2 seconds. Seriously. You want to overthrow it? Go get next to it. Which brings me right to my next point:
It seems to me that the major problem with this game is the lack of mobility. Some users may have lots of unrated maps (to edit) or may be submitting enough new maps, but the rest of us don't/aren't, and this *highscoring game* shouldn't penalize us for that. So I really think it would be best to remove the requirement that you can only claim with your own maps. And I'd like to know what Unreality thinks about that.
Oh and to address an issue I brought up before about having tons of past runs, you could have the site only allow "new" runs, where "new" means runs obtained past the date the game started on. Enforcing that should be pretty simple - just check the timestamps on the runs being subbed. Easy as pie! (I imagine)
- Albany, New York
- Posts: 519
- Joined: 2008.09.27 (21:14)
- NUMA Profile: http://nmaps.net/user/bufar
- MBTI Type: ISTP

- Damn You're Fine
- Posts: 389
- Joined: 2008.10.13 (10:10)
with one more TRO land he will be able to overthrown all your remaining lands... X_Xbufar wrote:I leave for a few days and when I come back what do I find? TheRealOne has overthrown almost all of my land. No hard feelings, but I hope you realize that this is war.
- Moderator
- Posts: 1402
- Joined: 2008.10.01 (01:36)
- NUMA Profile: http://nmaps.net/user/therealone
Unreality wrote:with one more TRO land he will be able to overthrown all your remaining lands... X_Xbufar wrote:I leave for a few days and when I come back what do I find? TheRealOne has overthrown almost all of my land. No hard feelings, but I hope you realize that this is war.
I left him with x2y10 because i haven't played that map yet, but for some reason x3y10 won't get overthrown? I have have over a 20 second lead on bufar on his map 168144 (x3y10) but when I submit his map wont disappear.
<@gloomp> Holy sweet, balls run.
<@Izzy> Sweet, balls run holy.
<@gloomp> Run sweet, balls holy.
<@Izzy> Sweet run, ballsy hole.
<@gloomp> All's sweet, holeb run.
<@Izzy> Ballsy nun, sweet mole.

<@Kool> bro no joke, I saw the sexiest swedish chick giving herself anal on one of those pop-up alarm-clocks at my uncle's house
- Albany, New York
- Posts: 519
- Joined: 2008.09.27 (21:14)
- NUMA Profile: http://nmaps.net/user/bufar
- MBTI Type: ISTP
I think I know why. When I made the map it was intended for MotA, but when I finished it was so late that I impulsively uploaded it to NUMA and put it on Battle Land. I quickly tried to change this this by removing the nReality Map Type from the code. So that's why it won't work. I'll fix that now.TheRealOne wrote:Unreality wrote:with one more TRO land he will be able to overthrown all your remaining lands... X_Xbufar wrote:I leave for a few days and when I come back what do I find? TheRealOne has overthrown almost all of my land. No hard feelings, but I hope you realize that this is war.
I left him with x2y10 because i haven't played that map yet, but for some reason x3y10 won't get overthrown? I have have over a 20 second lead on bufar on his map 168144 (x3y10) but when I submit his map wont disappear.
I removed |||landx3y10 from the code.
I hope you win, TheRealOne. I don't want to have been annihilated by the guy who takes bronze.
*Tips Over King*

- Moderator
- Posts: 1402
- Joined: 2008.10.01 (01:36)
- NUMA Profile: http://nmaps.net/user/therealone
It was a great battle and I will try and win. Next I am after sayko. Gonna write TRO over the middle three he has.
Oh, and props for rocking the pink, I too have been rocking the pink since 04.
<@gloomp> Holy sweet, balls run.
<@Izzy> Sweet, balls run holy.
<@gloomp> Run sweet, balls holy.
<@Izzy> Sweet run, ballsy hole.
<@gloomp> All's sweet, holeb run.
<@Izzy> Ballsy nun, sweet mole.

<@Kool> bro no joke, I saw the sexiest swedish chick giving herself anal on one of those pop-up alarm-clocks at my uncle's house
- Albany, New York
- Posts: 519
- Joined: 2008.09.27 (21:14)
- NUMA Profile: http://nmaps.net/user/bufar
- MBTI Type: ISTP

- The Dreamster Teamster
- Posts: 84
- Joined: 2010.10.23 (23:29)
- NUMA Profile: http://nmaps.net/user/kyozo_43
- Location: Australia
- Contact:
What if it is an instance where the creator of the Map is yokola95, and they have a lower score than the 0th - Kobratikk?To overthrow other players' lands
Firstly, there is no way to capture other players' lands. You can only overthrow/remove it and make the land become empty again.
Secondly, to overthrow a land, you must have your own land next to it. It can be vertically/horizontally/diagonally next to that land.
You can overthrow a land next to you by submitting a score that is better or tied the land owner score.
There's no limit on overthrowing others' lands. You can overthrow as many other players' lands without time limit.
Do you have to claim that 0th? Or just get a better (or equal) score than (to) the creator? (eg.5th)
What if it has reached 10x10 and 33% of the lands are occupied?What if all lands being occupied?
Currently whenever 33% of the lands are being occupied, the world expand one unit in both width & height.
This process will go on & on until it reaches 10x10
Will you exceed 10x10?
-
- Why Was Six Afraid of Seven? Because...
- Posts: 789
- Joined: 2008.10.30 (19:35)
- NUMA Profile: http://www.nmaps.net/user/999_Springs
- Location: In the toilet, flushing down springs, one by one.
Completed N and NReality.
106 N v1.4 highscores.
I used to maintain 1000 NReality Level Top20 Highscores - Ranked 0th
Former Owner of Episode 169, way back when.
I've taken 10 Metanet 0ths. 6 of them lasted <2 days. I don't have any of them anymore. >:(
Third Place in BLUR 4 highscore.
Not highscoring anymore until v2.
EddyMataGallos is an alien.
- The Dreamster Teamster
- Posts: 84
- Joined: 2010.10.23 (23:29)
- NUMA Profile: http://nmaps.net/user/kyozo_43
- Location: Australia
- Contact:
Nope, I didn't (gees I need to check the post times) ... Didn't NReality come out in late 2008? So, it mustn't of lived that long :\999_Springs wrote:You do realise that Battle Land died back in 2009, right?
- If you ain't first, you're last!
- Posts: 2296
- Joined: 2009.02.07 (16:07)
- NUMA Profile: http://nmaps.net/user/EddyMataGallos
- Location: Spain
2007kyozo_43 wrote:Nope, I didn't (gees I need to check the post times) ... Didn't NReality come out in late 2008? So, it mustn't of lived that long :\999_Springs wrote:You do realise that Battle Land died back in 2009, right?


Impressive flag by ska -|- N2High - My software for N2.0 -|- Awesome sig by Hendor
Hi, im Eddy, a Spanish highscorer and current Grandmaster of N. I've been playing N since 2006, I beat it on the 8th September 2008, and NReality later too. Started intermittently highscoring Metanet in 2010, although serious highscoring started in late 2011.
Current Stats
• Completed N on 8th Sept. 2008
• Completed NReality on 24th Dec. 2010
• 0th Place on Metanet 0th Rankings with 443 0ths.
• 0th Place on Metanet Top20 Rankings with 599 Scores.
• 0th Place on Metanet Top10 Rankings with 599 Scores.
• 1st Place on Metanet Top5 Rankings with 595 Scores.
• 0th Place on Metanet Level 0th Rankings with 361 0ths.
• 0th Place on Metanet Episode 0th Rankings with 82 0ths.
• 0th Place on Metanet Total Level Score: 72142.900 (20:02:22.900)
• 0th Place on Metanet Total Episode Score: 35669.900 (09:54:29.900)
• 0th Place on Metanet Total Point Rankings with 11669 Points.
• 0th Place in NReality 0th Rankings with 235 0ths.
• 0th Place for a grand total of 676 Total 0ths.
• Winner of some contests (BUST, 100, 9000, Bounty Hunters, SOAST) and of some rounds of some contests (ROPP, NErratic, Red Ball, NReality Team Arena)
{Info as of 01/Feb/2015} The info may be outdated.
Achievements
• 6th highscorer to reach 100 Metanet 0ths
• 4th highscorer to reach 200 Metanet 0ths
• 1st and only highscorer to reach 300 Metanet 0ths
• 1st and only highscorer to reach 400 Metanet 0ths
• 8th ever Grandmaster
• 2nd* highscorer to reach 599 top-20 Scores
• 1st highscorer to reach 599 top-10 Scores
• 10th highscorer to reach 70k Level Score
• 5th highscorer to reach 71k Level Score
• 2nd highscorer to reach 71.5k Level Score
• 1st highscorer to reach 72k Level Score
Relevant Dates
• First 0th: 31-3 on 04/Oct/10
• Reached 100 Metanet 0ths on 25/Feb/12
• Reached 200 Metanet 0ths on 30/Sep/12
• Reached 300 Metanet 0ths on 16/Mar/13
• Reached 400 Metanet 0ths on 04/Sept/14
• Reached highest amount of 0ths on Jan/2013
• Became the Grandmaster on 12/Apr/2012
• Reached 70k Level Score on 25/Dec/11
• Reached 71k Level Score on 13/Jan/11
• Reached 71.5k Level Score on 01/Aug/12
• Reached 72k Level Score on 04/Jul/14
• Completed N 1.4 on 08/Sept/08
• Completed NReality on 24/Dec/10
• Reached 100 NReality 0ths on Oct/2011
• Reached 200 NReality 0ths on Nov/2011
• Reached 100 Top-20 Scores on Aug/10
• Reached 200 Top-20 Scores on Nov/11
• Reached 300 Top-20 Scores on Nov/11
• Reached 400 Top-20 Scores on Dec/11
• Reached 500 Top-20 Scores on Jan/12
• Reached 599 Top-20 Scores on 04/Apr/12
• Reached 599 Top-10 Scores on 18/Nov/12
Thanks to ska for dedicating this map to me
Thanks to BluePretzel for dedicating this map to me
Thanks to da_guru for dedicating this map to me
Thanks to zoasBE for dedicating this full episode to me!: 00-0 00-100-2 00-3 00-4
Thanks to zoasBE for dedicating this mappack to me
Thanks to zoasBE for partially dedicating this map to me
Thanks to VODKALOVER for dedicating this map to me
Thanks to runningninja for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to zoasBE for partially dedicating this map to me
Thanks to trance for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to llabesab for dedicating this map to me
Thanks to the23 for dedicating this map to me
Thanks to Traveleravi for dedicating this map to me
Thanks to 123leonidas321 for dedicating this map to me
Thanks to the23 for dedicating this map to me
Thanks to Uniden for dedicating this map to me
Thanks to Uniden for dedicating this map to me
Thanks to Ors_II for dedicating this map to me
Thanks to Sunset for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Leonhard for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Daggafork for dedicating this map to me
Thanks to VODKALOVER for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to RandomDigits/SpartaX18 for dedicating this map to me
Sorry if Im missing any ded.
Thanks to leo.
- The Dreamster Teamster
- Posts: 84
- Joined: 2010.10.23 (23:29)
- NUMA Profile: http://nmaps.net/user/kyozo_43
- Location: Australia
- Contact:
Holy Jesus!EddyMataGallos wrote:2007kyozo_43 wrote:Nope, I didn't (gees I need to check the post times) ... Didn't NReality come out in late 2008? So, it mustn't of lived that long :\999_Springs wrote:You do realise that Battle Land died back in 2009, right?
Seriously? I didn't think it was that old!
- Subterranean Engineer
- Posts: 1694
- Joined: 2008.09.26 (16:15)
- NUMA Profile: http://nmaps.net/user/Izzy
- MBTI Type: INTP
I think the original release only had the 100 extra episodes. Speedrun mode, image maps, and object mods were added in later. Most of the drone mods came in late 2008, so you're not too far off. :Skyozo_43 wrote:Holy Jesus!EddyMataGallos wrote:2007
Seriously? I didn't think it was that old!
- The Dreamster Teamster
- Posts: 84
- Joined: 2010.10.23 (23:29)
- NUMA Profile: http://nmaps.net/user/kyozo_43
- Location: Australia
- Contact:
oh good, I thought I was going crazy :\Izzy wrote:I think the original release only had the 100 extra episodes. Speedrun mode, image maps, and object mods were added in later. Most of the drone mods came in late 2008, so you're not too far off. :Skyozo_43 wrote:Holy Jesus!EddyMataGallos wrote:2007
Seriously? I didn't think it was that old!
I only found NReality when it was v6d4 ...
Who is online
Users browsing this forum: No registered users and 23 guests