Being able to draw your own tiles?
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I'd like to see a poll and see what the results would be.

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Having this as a mod in Nreality would be something I'd prefer though, keep the original nice and clean.

n
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Anyway, it would mess with the physics and the jumping and stuff.
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It isn't, as I recall the only way to do it is to have a block with at least one side entirely covered. There's still room for plenty more shapes, though.Atilla wrote:Yeah, if I recall correctly it isn't feasible with N's collision system.

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atob, the bit you are thinking of is surface following drones need at least one side entirely covered to function properly. This doesn't seem like it would be that big of an issue to fix. I have no idea about the collision system however.atob wrote:It isn't, as I recall the only way to do it is to have a block with at least one side entirely covered. There's still room for plenty more shapes, though.Atilla wrote:Yeah, if I recall correctly it isn't feasible with N's collision system.

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I won't bother writing it all again. Just read the 5th post.lord_day wrote:atob, the bit you are thinking of is surface following drones need at least one side entirely covered to function properly. This doesn't seem like it would be that big of an issue to fix. I have no idea about the collision system however.atob wrote:It isn't, as I recall the only way to do it is to have a block with at least one side entirely covered. There's still room for plenty more shapes, though.Atilla wrote:Yeah, if I recall correctly it isn't feasible with N's collision system.

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You don't have to draw them. Suppose that there are little measure units like 1/10 of 1*. 2*, 3*, and so on.GTM wrote:How would you draw them? Using a mouse would be insanely fiddly, and buying a USB pen would put off practically everyone. Plus, anything produced would still be incredibly woolly compared to the current system.

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Do you even know what you're talking about?Tunco123 wrote:You don't have to draw them. Suppose that there are little measure units like 1/10 of 1*. 2*, 3*, and so on.GTM wrote:How would you draw them? Using a mouse would be insanely fiddly, and buying a USB pen would put off practically everyone. Plus, anything produced would still be incredibly woolly compared to the current system.
Andru94, it would be fiddly but useful.

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%10 of 1 degree. %20 of 1 degree. %85 of 24 degree. 25 degree tile. %85 of 24 degree tile.29403 wrote:Do you even know what you're talking about?Tunco123 wrote:You don't have to draw them. Suppose that there are little measure units like 1/10 of 1*. 2*, 3*, and so on.GTM wrote:How would you draw them? Using a mouse would be insanely fiddly, and buying a USB pen would put off practically everyone. Plus, anything produced would still be incredibly woolly compared to the current system.
'k?

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"5" tiles are 90 degree tiles.29403 wrote:I don't understand at all. Could you please explain it further?
And so on. "2" tiles are 25 degree tiles.

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No, it applies to collision detection as well - it doesn't work properly unless at least one side is completely solid. This is why all tiles in the game have at least one solid side (except for the empty tile, of course). New tiles would be possible so long as they meet this requirement.lord_day wrote:atob, the bit you are thinking of is surface following drones need at least one side entirely covered to function properly. This doesn't seem like it would be that big of an issue to fix. I have no idea about the collision system however.atob wrote:It isn't, as I recall the only way to do it is to have a block with at least one side entirely covered. There's still room for plenty more shapes, though.Atilla wrote:Yeah, if I recall correctly it isn't feasible with N's collision system.
Another issue is the way levels are stored, which is to say, with one character representing each tile, and the tiles being predefined. To support arbitrary tiles, you'd need to change it so that characters could refer to some kind of header information which defines the tile, or something... aside from the work needed to actually implement that, including a precise description of the tile would require quite a bit of space, which would make loading times longer. It may also make it more difficult to share maps.
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That is so true, Nreality is pefect for this type of thing, leave the normal N and work on Nreality. Nice, I like that idea.

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Great you cant tell the difference bettween 94 and 99. On offencexVxSupremeMastarxVx wrote:andru99, don't double post. 29403 wasn't even talking to you.

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N v. 1.4's already out, so that it's N v. 1.5 you're talking about. No. It's already hard with the limitations, imagine if you can make anything! And practically, the tiles are enough to make almost anything you want.Andru94 wrote:Would being able to draw your own tiles in N_1.4 be a good thing?
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Ahahahah. You're a fucking barrel of monkeys, man.andru94 wrote:Great you cant tell the difference bettween 94 and 99. On offencexVxSupremeMastarxVx wrote:andru99, don't double post. 29403 wasn't even talking to you.
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xVxSupremeMastarxVx wrote:Ahahahah. You're a fucking barrel of monkeys, man.andru94 wrote:Great you cant tell the difference bettween 94 and 99. On offencexVxSupremeMastarxVx wrote:andru99, don't double post. 29403 wasn't even talking to you.
It's great you can't tell difference between On and no.andru94 wrote:Great you cant tell the difference bettween 94 and 99. On offencexVxSupremeMastarxVx wrote:andru99, don't double post. 29403 wasn't even talking to you.

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Remember the wholeandru94 wrote:Great you cant tell the difference bettween 94 and 99. On offencexVxSupremeMastarxVx wrote:andru99, don't double post. 29403 wasn't even talking to you.
'Hmm, Andru acts like an eight year old'
'Dood, u has horrible math skilz'
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'Andru94, that sez that I was born in 1994. Duh'
I think that might be a play on that.
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To tunce, I think it would be better to just implement the tiles already in the game. If it's all going to be predefined by that code, might as well be limited. So you could basically implement ALL of them with the same effects, with out having to define in-level code.

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