Being able to draw your own tiles?

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Postby andru94 » 2009.06.24 (02:52)

Would being able to draw your own tiles in N_1.4 be a good thing?
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Postby Rose » 2009.06.24 (03:53)

I'm assuming you mean being able to customize an individual tile, rather than being limited to 1-tiles, 4-tiles, etc. If this is correct, my answer is no. I think part of the charm of N is trying to do as many things as possible (though not in the same map :P) with limitations; in other words, it's fun for me to try and work around the limitations of the tiles, and trying to come up with different shapes/figures.

I'd like to see a poll and see what the results would be.
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Postby Tunco » 2009.06.24 (08:20)

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Postby a happy song » 2009.06.24 (08:50)

Being limited by the current NED can be an enjoyable challenge, but adding functionality is almost always a good thing.

Having this as a mod in Nreality would be something I'd prefer though, keep the original nice and clean.
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Postby SkyPanda » 2009.06.24 (12:41)

Considering how the N code handles collisions, I would have thought it would be impossible to implement user tiles?

Anyway, it would mess with the physics and the jumping and stuff.
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Postby Atilla » 2009.06.24 (13:12)

Yeah, if I recall correctly it isn't feasible with N's collision system.

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Postby a happy song » 2009.06.24 (13:36)

Atilla wrote:Yeah, if I recall correctly it isn't feasible with N's collision system.
It isn't, as I recall the only way to do it is to have a block with at least one side entirely covered. There's still room for plenty more shapes, though.
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Postby lord_day » 2009.06.24 (13:41)

atob wrote:
Atilla wrote:Yeah, if I recall correctly it isn't feasible with N's collision system.
It isn't, as I recall the only way to do it is to have a block with at least one side entirely covered. There's still room for plenty more shapes, though.
atob, the bit you are thinking of is surface following drones need at least one side entirely covered to function properly. This doesn't seem like it would be that big of an issue to fix. I have no idea about the collision system however.
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Postby ChaoStar » 2009.06.24 (20:14)

If we could have free tiles, N would turn into little big planet.
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Postby Tunco » 2009.06.24 (20:27)

lord_day wrote:
atob wrote:
Atilla wrote:Yeah, if I recall correctly it isn't feasible with N's collision system.
It isn't, as I recall the only way to do it is to have a block with at least one side entirely covered. There's still room for plenty more shapes, though.
atob, the bit you are thinking of is surface following drones need at least one side entirely covered to function properly. This doesn't seem like it would be that big of an issue to fix. I have no idea about the collision system however.
I won't bother writing it all again. Just read the 5th post.
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Postby MattKestrel » 2009.06.24 (21:20)

How would you draw them? Using a mouse would be insanely fiddly, and buying a USB pen would put off practically everyone. Plus, anything produced would still be incredibly woolly compared to the current system.
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Postby Tunco » 2009.06.24 (21:38)

GTM wrote:How would you draw them? Using a mouse would be insanely fiddly, and buying a USB pen would put off practically everyone. Plus, anything produced would still be incredibly woolly compared to the current system.
You don't have to draw them. Suppose that there are little measure units like 1/10 of 1*. 2*, 3*, and so on.
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Postby 29403 » 2009.06.24 (21:40)

Tunco123 wrote:
GTM wrote:How would you draw them? Using a mouse would be insanely fiddly, and buying a USB pen would put off practically everyone. Plus, anything produced would still be incredibly woolly compared to the current system.
You don't have to draw them. Suppose that there are little measure units like 1/10 of 1*. 2*, 3*, and so on.
Do you even know what you're talking about?

Andru94, it would be fiddly but useful.
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Postby Tunco » 2009.06.24 (21:45)

29403 wrote:
Tunco123 wrote:
GTM wrote:How would you draw them? Using a mouse would be insanely fiddly, and buying a USB pen would put off practically everyone. Plus, anything produced would still be incredibly woolly compared to the current system.
You don't have to draw them. Suppose that there are little measure units like 1/10 of 1*. 2*, 3*, and so on.
Do you even know what you're talking about?
%10 of 1 degree. %20 of 1 degree. %85 of 24 degree. 25 degree tile. %85 of 24 degree tile.

'k?
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Postby 29403 » 2009.06.24 (21:47)

I don't understand at all. Could you please explain it further?
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Postby Tunco » 2009.06.24 (21:53)

29403 wrote:I don't understand at all. Could you please explain it further?
"5" tiles are 90 degree tiles.

And so on. "2" tiles are 25 degree tiles.
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Postby Atilla » 2009.06.25 (04:12)

lord_day wrote:
atob wrote:
Atilla wrote:Yeah, if I recall correctly it isn't feasible with N's collision system.
It isn't, as I recall the only way to do it is to have a block with at least one side entirely covered. There's still room for plenty more shapes, though.
atob, the bit you are thinking of is surface following drones need at least one side entirely covered to function properly. This doesn't seem like it would be that big of an issue to fix. I have no idea about the collision system however.
No, it applies to collision detection as well - it doesn't work properly unless at least one side is completely solid. This is why all tiles in the game have at least one solid side (except for the empty tile, of course). New tiles would be possible so long as they meet this requirement.

Another issue is the way levels are stored, which is to say, with one character representing each tile, and the tiles being predefined. To support arbitrary tiles, you'd need to change it so that characters could refer to some kind of header information which defines the tile, or something... aside from the work needed to actually implement that, including a precise description of the tile would require quite a bit of space, which would make loading times longer. It may also make it more difficult to share maps.

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Postby Rhekatou » 2009.06.25 (04:14)

That would be incredibly hard to code with physics, not to mentoin level data would have to be changed to small files read by n (easiest way).
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Postby andru94 » 2009.06.25 (07:07)

Having this as a mod in Nreality would be something I'd prefer though, keep the original nice and clean.[/quote]

That is so true, Nreality is pefect for this type of thing, leave the normal N and work on Nreality. Nice, I like that idea.
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Postby unoriginal name » 2009.06.25 (15:26)

andru99, don't double post. 29403 wasn't even talking to you.

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Postby andru94 » 2009.07.02 (07:45)

xVxSupremeMastarxVx wrote:andru99, don't double post. 29403 wasn't even talking to you.
Great you cant tell the difference bettween 94 and 99. On offence
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Postby Neil_Bryan » 2009.07.04 (04:02)

Andru94 wrote:Would being able to draw your own tiles in N_1.4 be a good thing?
N v. 1.4's already out, so that it's N v. 1.5 you're talking about. No. It's already hard with the limitations, imagine if you can make anything! And practically, the tiles are enough to make almost anything you want.
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Postby unoriginal name » 2009.07.04 (22:04)

andru94 wrote:
xVxSupremeMastarxVx wrote:andru99, don't double post. 29403 wasn't even talking to you.
Great you cant tell the difference bettween 94 and 99. On offence
Ahahahah. You're a fucking barrel of monkeys, man.

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Postby Tunco » 2009.07.05 (08:32)

xVxSupremeMastarxVx wrote:
andru94 wrote:
xVxSupremeMastarxVx wrote:andru99, don't double post. 29403 wasn't even talking to you.
Great you cant tell the difference bettween 94 and 99. On offence
Ahahahah. You're a fucking barrel of monkeys, man.
andru94 wrote:
xVxSupremeMastarxVx wrote:andru99, don't double post. 29403 wasn't even talking to you.
Great you cant tell the difference bettween 94 and 99. On offence
It's great you can't tell difference between On and no.
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Postby Yoshimo » 2009.07.06 (03:48)

andru94 wrote:
xVxSupremeMastarxVx wrote:andru99, don't double post. 29403 wasn't even talking to you.
Great you cant tell the difference bettween 94 and 99. On offence
Remember the whole
'Hmm, Andru acts like an eight year old'
'Dood, u has horrible math skilz'
'What are you talking about?'
'Andru94, that sez that I was born in 1994. Duh'

I think that might be a play on that.

----------

To tunce, I think it would be better to just implement the tiles already in the game. If it's all going to be predefined by that code, might as well be limited. So you could basically implement ALL of them with the same effects, with out having to define in-level code.
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