Hello, welcome, and good day to you all :).
I'm sorry if you don't think it should be in the projects area, but it is here because, being founded upon the belief "NREALITY IS MORE DESERVING THAN ASCII", I think it deserves to be with it's kindred. Well, once it comes into being.
EDITED PRE-NOTE: I [HAVE] started on the main parts of the program [BUT HAVEN'T completed it], I WILL make a new post IF AND WHEN it comes out in even an early alpha release - this is ONLY to get your professional opinions on what matters most.
So - what is it?
Recently I've been working towards starting a project in python to overhaul the unfinished and NReality-incompatible Ned, hence the name NedReality. Unfortunately, I'm not brilliant at python, or even programming in general, and I'[ve] start[ed] school again now (boo) so the project may end up being a no-show. But I've decided anyway, and this is why:
- "...the interface is not designed for ease of use [and it's] not as finished as the rest of N..." said Metanet in editor_manual.txt
- Ned is slow; or at least slower than a python executable (.py/pyw/pyc/pyo); as flash isn't... fast. My python program should hardly slow while adding even hundreds of objects, and while removing pieces (despite slowing exponentially depending on the number of items there are on the board) should still many times faster.
- Ned can't save. Yea. That is a killer difference. Backups are possible with python, as with direct editing of userlevels.txt? If I can be bothered, the file possibilities are humongous! I can tell you now that it shouldn't be too hard to load files off userlevels.txt, since I have to be able to load the default code anyway (the tile and item data).
- Ned lacks user-friendliness and NReality integration. There's so much that could be done, like C+P, NReality Mods, layers, visual clues, and so much more...
Functionality(My style = power-user-style) or Ease of learning(Ned's style = no re-learning)?
Smaller File (requires python and pygame to be installed already) or A Much Larger File (No Neccecities: just an .exe)?
Can anyone help? Design? Moral support? Cash (j/k)?
Opinions? I don't mind criticism, or compliments at that ;P
[Okay - I have some opinions in. It WILL be an exe, but also a mac and linux version (.exe, .app and awesome respectively xD). It will be a hybrid functionality wise. I'm just too lazy to implement millions of super-integrated options and stuff, but undo, C+P and proper selections should be do-able. I'm not going to prioritize N-Reality mods, because it isn't stable enough yet. This doesn't mean stop talking though - publicity is good :P]
*Hypothetical example - I could just make it optional *duh*
POST-NOTE: See how I mentioned the possibility of it not [...] being any good several times? Take that into account; but hope is always good, no?
POST-NOTE: Just so you know, I'm asking the world because good mapmakers know what environments make good map making environments better than anyone else.
[Also, I have the best sig. ever ^^]