NReality Suggestions Thread
- Albany, New York
- Posts: 526
- Joined: 2008.09.26 (05:41)
- NUMA Profile: http://nmaps.net/user/cucumber_boy
- Steam: www.steamcommunity.com/id/
- MBTI Type: ESTP
- Location: Southern California, USA
- Contact:

~~Quotes~~
golfkid - "I beat kk on his map, and he got me within 6 seconds, then I did it again and he beat me in 12 seconds."
blue_tetris - "kkstrong was nothing, alot of people stood in his way, and he just fought against adversity, he learned he lived, and he was admin at nmaps.net for a while. He is a great mapper, and ya know, thats why he is on the short list for the mod pick."
Pheidi -" Despite a mapper's best efforts, highscorers will always find a way to defy his intentions."
- Bacardi
- Posts: 159
- Joined: 2008.10.02 (12:11)
- NUMA Profile: http://nmaps.net/user/Meta_Ing
- MBTI Type: INFJ
- Location: somewhere...
For example, if a drone saw the ninja, the "startTrigger" would activate, and a door would automatically close... and maybe, if possible, the "stopTrigger" would activate after the ninja is out of the drone's sight.
Here's an image to give you a hopefully better understanding of what I'm talking about:


Izzy and TRO - #n-highscores: <@Izzy> Where'd those frames come from? | <TRO> meta's ninja runs faster | <@Izzy> He stole TFK'S?!
Life247 - #n-highscores: Grrr, you're too perfect Meta.
Pryocheese - this map: of course you'd figure out how to cheat anti-cheat methods
Kablizzy: Click
kkstrong: I fully expect him to sig that.
TOO BAD!
-
- dreams slip through our fingers like hott slut sexxx
- Posts: 3896
- Joined: 2009.01.14 (15:41)
- NUMA Profile: http://nmaps.net/user/Tunco123
- MBTI Type: INTJ
- Location: Istanbul
Of course in a scale, creating your own tileset piece.
Can be independent from ned, or can be built by an inbuilt program, that supplies the code for that tileset piece.
And just post it into your level demo. These can change, it could be in some otherways.

- Albany, New York
- Posts: 526
- Joined: 2008.09.26 (05:41)
- NUMA Profile: http://nmaps.net/user/cucumber_boy
- Steam: www.steamcommunity.com/id/
- MBTI Type: ESTP
- Location: Southern California, USA
- Contact:

~~Quotes~~
golfkid - "I beat kk on his map, and he got me within 6 seconds, then I did it again and he beat me in 12 seconds."
blue_tetris - "kkstrong was nothing, alot of people stood in his way, and he just fought against adversity, he learned he lived, and he was admin at nmaps.net for a while. He is a great mapper, and ya know, thats why he is on the short list for the mod pick."
Pheidi -" Despite a mapper's best efforts, highscorers will always find a way to defy his intentions."
-
- dreams slip through our fingers like hott slut sexxx
- Posts: 3896
- Joined: 2009.01.14 (15:41)
- NUMA Profile: http://nmaps.net/user/Tunco123
- MBTI Type: INTJ
- Location: Istanbul
The fact that each tile is coded?kkstrong wrote:That would be difficult to do because of the fact that each tile is coded. For example A E tile has a Tileset ID of 1. I can't see that being done in the forseeable future.
Imagine a stand alone program, which is not independent from NReality, inside ned, or somewhere else.
Curve::
For example, let's say that you entered the specific data:
Curve:No Curve
Of course more options could be added but it would made it more complicated and hard to code, and not needed.
And the program itself would calculate all of the possible tilesets, 1* to 90*.
And that makes:
Code: Select all
90*2
Code: Select all
=180
Total Number of outcomes.
Because that program itself will include all of the possible tileset pieces, you can make the tileset piece you want, and place it in the map.

-
- Why Was Six Afraid of Seven? Because...
- Posts: 789
- Joined: 2008.10.30 (19:35)
- NUMA Profile: http://www.nmaps.net/user/999_Springs
- Location: In the toilet, flushing down springs, one by one.
Time zone slider in configure, so that score times can be viewed in the desired time zone. It just seems a good idea to me...
I don't know if this is going really, really way over the top, but I would like an e-mail notification whenever I lose a highscore *0th. (Could be extended to speedrun/underclock.) I'm just, well, very protective of those things (as Unreality may have already noticed...)
Oh, and fix some of these.
Completed N and NReality.
106 N v1.4 highscores.
I used to maintain 1000 NReality Level Top20 Highscores - Ranked 0th
Former Owner of Episode 169, way back when.
I've taken 10 Metanet 0ths. 6 of them lasted <2 days. I don't have any of them anymore. >:(
Third Place in BLUR 4 highscore.
Not highscoring anymore until v2.
EddyMataGallos is an alien.
- Albany, New York
- Posts: 526
- Joined: 2008.09.26 (05:41)
- NUMA Profile: http://nmaps.net/user/cucumber_boy
- Steam: www.steamcommunity.com/id/
- MBTI Type: ESTP
- Location: Southern California, USA
- Contact:
999_Springs wrote:
Time zone slider in configure, so that score times can be viewed in the desired time zone. It just seems a good idea to me...
I'm a big fan of that suggestion.

~~Quotes~~
golfkid - "I beat kk on his map, and he got me within 6 seconds, then I did it again and he beat me in 12 seconds."
blue_tetris - "kkstrong was nothing, alot of people stood in his way, and he just fought against adversity, he learned he lived, and he was admin at nmaps.net for a while. He is a great mapper, and ya know, thats why he is on the short list for the mod pick."
Pheidi -" Despite a mapper's best efforts, highscorers will always find a way to defy his intentions."
- The 700 Club
- Posts: 744
- Joined: 2008.10.17 (00:28)
- NUMA Profile: http://nmaps.net/user/BionicCryonic
- Location: Lethal Lava Land

- Albany, New York
- Posts: 526
- Joined: 2008.09.26 (05:41)
- NUMA Profile: http://nmaps.net/user/cucumber_boy
- Steam: www.steamcommunity.com/id/
- MBTI Type: ESTP
- Location: Southern California, USA
- Contact:

~~Quotes~~
golfkid - "I beat kk on his map, and he got me within 6 seconds, then I did it again and he beat me in 12 seconds."
blue_tetris - "kkstrong was nothing, alot of people stood in his way, and he just fought against adversity, he learned he lived, and he was admin at nmaps.net for a while. He is a great mapper, and ya know, thats why he is on the short list for the mod pick."
Pheidi -" Despite a mapper's best efforts, highscorers will always find a way to defy his intentions."
-
- dreams slip through our fingers like hott slut sexxx
- Posts: 3896
- Joined: 2009.01.14 (15:41)
- NUMA Profile: http://nmaps.net/user/Tunco123
- MBTI Type: INTJ
- Location: Istanbul
Because N is on WinRar, there can be a folder where you can save your map data, even name it.
It could be txt. though, when you save your map, it automaticly copies map data to the txt. doc.

- Lifer
- Posts: 1066
- Joined: 2008.09.26 (18:37)
- NUMA Profile: http://nmaps.net/user/EdoI
- MBTI Type: INTJ
- Location: Zenica, Bosnia and Herzegovina
- Legacy Elite
- Posts: 327
- Joined: 2008.09.26 (14:55)
- NUMA Profile: http://nmaps.net/user/TheAdster Check 'em out! =D
- MBTI Type: ESTJ
- Location: Southampton Uni. (euch), England.
Take that, almost all modded maps on NUMA.
But seriously, I'd be happy with whatever crazy mods Unreality comes up with (as long as people use them well). In an ideal world, I'd like a major interface overhaul, but I'm aware of the problems with this.



- Albany, New York
- Posts: 548
- Joined: 2008.11.03 (05:22)
- NUMA Profile: http://nmaps.net/user/kablamo_boom
- MBTI Type: ESTJ
- Location: Driving around...
- Contact:
PROBLEMS WITH ICONS
1. They only face one way :\
2. You cannot set them custom directions if they have _icon attached >:(
3. Gold cannot be collected D:
4. probably alot more

Hi Everybody!
- Ice Cold
- Posts: 212
- Joined: 2008.12.05 (05:47)
- NUMA Profile: http://nmaps.net/user/jasdanu
- Location: California
- Oops Pow Surprise
- Posts: 623
- Joined: 2008.12.29 (15:37)
- NUMA Profile: http://nmaps.net/user/MyCheezKilledYours
- MBTI Type: INFJ
- Ice Cold
- Posts: 212
- Joined: 2008.12.05 (05:47)
- NUMA Profile: http://nmaps.net/user/jasdanu
- Location: California
- Albany, New York
- Posts: 526
- Joined: 2008.09.26 (05:41)
- NUMA Profile: http://nmaps.net/user/cucumber_boy
- Steam: www.steamcommunity.com/id/
- MBTI Type: ESTP
- Location: Southern California, USA
- Contact:

~~Quotes~~
golfkid - "I beat kk on his map, and he got me within 6 seconds, then I did it again and he beat me in 12 seconds."
blue_tetris - "kkstrong was nothing, alot of people stood in his way, and he just fought against adversity, he learned he lived, and he was admin at nmaps.net for a while. He is a great mapper, and ya know, thats why he is on the short list for the mod pick."
Pheidi -" Despite a mapper's best efforts, highscorers will always find a way to defy his intentions."
- Albany, New York
- Posts: 548
- Joined: 2008.11.03 (05:22)
- NUMA Profile: http://nmaps.net/user/kablamo_boom
- MBTI Type: ESTJ
- Location: Driving around...
- Contact:

Hi Everybody!
- Albany, New York
- Posts: 519
- Joined: 2008.09.27 (21:14)
- NUMA Profile: http://nmaps.net/user/bufar
- MBTI Type: ISTP
Actually, I don't think you can. You could trigger the lasers, or use a normal door and trigger it to move away.Kablamo wrote:could you make an area trigger open a door? I have an idea for a map with lazers that will trigger enimies that need a area trigger.

- Albany, New York
- Posts: 548
- Joined: 2008.11.03 (05:22)
- NUMA Profile: http://nmaps.net/user/kablamo_boom
- MBTI Type: ESTJ
- Location: Driving around...
- Contact:
If you could make objects "throb" in thier size!
like, the gold/mine/drone/ninja could start in normal than either activated with a trigger or consistanly throb to a larger or smaller size! :D
it would be cool for things like tunnels, or in open space or just as a crazy map!

Hi Everybody!
- Plus (Size) Member
- Posts: 49
- Joined: 2009.05.10 (23:53)
I guess you could do that with seeker drones, and reprogram them so instead of seeking the ninja they just trigger a door.Meta Ing wrote:Since there are area triggers and switch triggers, would it be possible to make drone triggers?
For example, if a drone saw the ninja, the "startTrigger" would activate, and a door would automatically close... and maybe, if possible, the "stopTrigger" would activate after the ninja is out of the drone's sight.
Here's an image to give you a hopefully better understanding of what I'm talking about:
-+- njitsu -+-
-
- dreams slip through our fingers like hott slut sexxx
- Posts: 3896
- Joined: 2009.01.14 (15:41)
- NUMA Profile: http://nmaps.net/user/Tunco123
- MBTI Type: INTJ
- Location: Istanbul
Huh?Kablamo wrote:ZOMG i think i have a cool idea!
If you could make objects "throb" in thier size!
like, the gold/mine/drone/ninja could start in normal than either activated with a trigger or consistanly throb to a larger or smaller size! :D
it would be cool for things like tunnels, or in open space or just as a crazy map!
:/

- Oops Pow Surprise
- Posts: 623
- Joined: 2008.12.29 (15:37)
- NUMA Profile: http://nmaps.net/user/MyCheezKilledYours
- MBTI Type: INFJ
You could change speed to make it look like the icon actually turns with the drone.
- Ice Cold
- Posts: 215
- Joined: 2008.12.31 (14:33)
- NUMA Profile: http://nmaps.net/user/natures_peril

by nicnac
"Drunk turtles, slightly throbbing penises, flaming hell-fire, and two-ton trucks. Ya gotta love MoA."
- Bayking
- Posts: 315
- Joined: 2008.10.01 (20:26)
- NUMA Profile: http://nmaps.net/user/exuberance
- Location: Guelph, Ontario, Canada
Impossible without changing the entire implementation of doors. Doors actually change how neighbouring tiles behave (which is how people make these glitched that allow drones to go through walls) so making one be diagonal wouldn't work with their current implementation.natrues peril wrote:diagonal doors
Also, any suggestions that involve enemies increasing beyond a certain size will cause them to fail because of a very common part of a collision checking feature which splits the game area into a grid. Enemies with a size greater than a grid cell (who are not normally this big) can fail at certain positions. This is why thwumps make you go kind of crazy when you make them bigger. If it's in the right position, you will fall through it to a certain point, then be launched out. The grid system works especially well in N since it allows tiles to be nicely implemented. If you go on the metanet website they have a bit of information on how they handled collision checking that will explain why certain suggestions won't work. Since the largest objects in N are the size of 1 tile and cannot be rotated in non-90degree angles, the most tiles they could ever possibly be in is 4. If you change that so that an object could be partially in more than 4 tiles at once point... well it will fail seemingly randomly (but actually quite logically).
The suggestion about saving your map to a txt file is impossible. Flash can only read from text files, not write to them. It COULD, however, save maps into your SOL file and then load them when you want...
Custom tilesets will also be impossible with the current system N uses. It wasn't really meant to be modded.
*disappears back into shadows*
Comic Activity-O-Meter: (how often I'm updating my comic)
NOTE: If I just add a bunch of comics in one day, but plan on going back to normal after that, I probably won't update the status.
+ Dead: Canceled. Done. Maybe you'll get a random comic like once a year, but it's pretty much done.
- Zombie (Dead/Comatose): The comic is probably done regular updates forever, but I'll probably still add something once in a blue moon. It's still POSSIBLE, that I'll raise the status up, but not very likely. Maybe I'll have a comicplosion for like a week, then go back to being dead
+ Comatose: Complete stand-by. No (or very few) updates for some amount of time, but the comic's far from being over
- <AFK> (Comatose/Loitering): Stand-by, but you might possibly count on a few updates once and a while. Again, this is temporary
+ Loitering: Like comatose, but for short amount of times.
- Turtling (Loitering/Semi-Active): Really slooooww updates
+ Semi-Active: One every 2 weeks...ish?
- Quasi-Active (Semi-Active/Active): Averaging about 2 comics every 3 weeks
+ Active: Loosely defined status, but about a weekly update
- Over-Active (Active/Power-leveling): About 2 comics a week
+ Power-leveling: About 3 comics a week. Possible a schedule, possibly not
- Über-Epic (Power-leveling/COMICPLOSION!!): In some cases, this may actually be mean updates more frequently than COMICPLOSION!!, but I'm defining this level as a non-organized comic rush, kind of like a few days after my comic started
+ COMICPLOSION!!: Daily updates for a minimum of 5 days (since the daily updates started. It remains at this status until the 5, 7, whatever days are done)

"Science without religion is lame. Religion without science is blind." ~Albert Einstein
My N+ Vector Sprite Sheet ::: My Caption Contest ::: My Comic :::Puzzles of the Exuberant ::: DEFEND YOUR NINJA: THE FLASH GAME (Release Date TBA)

Exüberance on WoW

Who is online
Users browsing this forum: No registered users and 9 guests