It Takes Two - Round 3 Started, deadline 20/8

Are you a rad N player or want to put some rad N players to the test? Talk about your skills and challenge each other at N in this forum.

Moderators: EddyMataGallos, TheRealOne

User avatar
Global Mod
Global Mod
Posts: 213
Joined: 2008.10.12 (01:08)
NUMA Profile: http://nmaps.net/user/RandomDigits
Steam: www.steamcommunity.com/id/
MBTI Type: ENFP
Location: Local Star System

Postby RandomDigits » 2009.07.24 (00:59)

Within a minute of being late!!!
Nmaps.net

me and eganic

Edit: I just hope I used the right time zone XD
Image
Image by ChrisE.
Rest of sig by RandomDigits.
bandcamp
deviantART

User avatar
Boeing Boeing Bone!
Posts: 762
Joined: 2009.02.20 (12:23)
NUMA Profile: http://www.nmaps.net/user/Seneschal
MBTI Type: ISTJ
Location: London, UK

Postby Seneschal » 2009.07.24 (13:01)

I'm afraid I'll have to delay judging until I can sort out a partner for ninja, since flag appears to be dead and cheez has been banished to some uncivilized place where computers are restricted for 6 days of the week.

User avatar
Spoil-Sport
Posts: 659
Joined: 2008.11.02 (23:40)
NUMA Profile: http://nmaps.net/user/eganic
MBTI Type: ENFP

Postby sheganican » 2009.07.24 (22:52)

dont worry, im dropping out too. im not committed enough to put my half of the effort into my collab. i wasnt satisfied with either of my submissions so far.


and so it goes, and so it goes, and so will you soon i suppose.
- Billy Joel

User avatar
Boeing Boeing Bone!
Posts: 762
Joined: 2009.02.20 (12:23)
NUMA Profile: http://www.nmaps.net/user/Seneschal
MBTI Type: ISTJ
Location: London, UK

Postby Seneschal » 2009.07.29 (20:06)

Ok, I know it's been ages but I'm going to put up my judging for Round 2 anyway:
Judging!

Jasdanu & Golfkid

Aesthetics – 15/20 Good
Gameplay – 25/30 Very well designed, I felt; the optional trapdoor was a nice touch.
Fun – 23/30 Jumping around on the tiles was really fun, and the difficulty was well judged.
Use of theme – 15/20 I like the whole vortex idea, even if it is a bit clichéd.
Total – 78/100 Good job.

Squibbles & atob

Aesthetics – 17/20 I love the fossil!
Gameplay – 22/30 Pretty solid, but the left hand side was weaker than the right.
Fun – 24/30 Fun!
Use of theme – 18/20 Great interpretation.
Total – 81/100 Very good!

Leaff & Goatman

Aesthetics – 11/20 It’s ok, but it looks too plain.
Gameplay – 23/30 Good, and a fantastic use of teleporters
Fun – 24/30 Really fun!
Use of theme – 12/20 Not terribly inventive, but acceptable I guess.
Total – 70/100 Fun but a bit on the bland side.

Viil & chume14

Aesthetics – 15/20 Each section looked pretty good.
Gameplay – 21/30 Quite long, but none of the sections were too hard.
Fun – 20/30 Surprisingly fun.
Use of theme – 19/20 I really like this interpretation!
Total – 74/100 Your ambitious approach paid off!

Lightning & Meta Ing

Aesthetics – 13/20 Decent enough.
Gameplay – 19/30 I liked the idea, but it was waaaay too long.
Fun – 15/30 Frustrating.
Use of theme – 16/20 I liked the use of launchpads.
Total – 63/100 Would have been much better if it was half as long.

BionicCryonic & Inspired

Aesthetics – 16/20 Good stuff
Gameplay – 27/30 Wow. Full of clever ideas, and very well executed, too. I wasn’t too keen on how you left it cheatable, though.
Fun – 25/30 Very fun indeed.
Use of theme – 17/20 Few complaints here.
Total – 85/100 Fantastic!

Kablamo and GTM

Aesthetics – 15/20 The top looks a little rough, otherwise pretty solid.
Gameplay – 22/30 Quite challenging to AGD. The enemy usage was good.
Fun – 20/30 Reasonably fun, but it got a bit frustrating at times.
Use of theme – 16/20 Clocks showing different times – simple yet effective.
Total – 73/100 Good.

Ninja143 and Flagmyidol

Aesthetics –
Gameplay –
Fun –
Use of theme –
Total –

Eganic & RandomDigits

Aesthetics – 15/20 Pretty cool.
Gameplay – 20/30 Generally good, but I think the rocket was a bad choice.
Fun – 19/30 Reasonably fun, up ‘til the rocket >:/
Use of theme – 11/20 I could see what you were trying, but it didn’t really come off that well.
Total – 65/100 A bit on the average side of things.

I'll edit in ninja and flag's entry when they submit it.

User avatar
The 700 Club
Posts: 744
Joined: 2008.10.17 (00:28)
NUMA Profile: http://nmaps.net/user/BionicCryonic
Location: Lethal Lava Land

Postby Yoshimo » 2009.07.30 (23:04)

Haha, on top again. You can thank me for the awesome teleportation, but it was Inspired's idea.
spoiler

Image
Image


User avatar
Mr. Glass
Posts: 2019
Joined: 2008.09.27 (20:22)
NUMA Profile: http://nmaps.net/user/astheoceansblue
MBTI Type: ENTP
Location: up down left right start A start

Postby a happy song » 2009.07.31 (11:55)

The theme of Bionic and Inspired's map isn't strong or creative enough for 17/20. Some of the judging in this contest is a little thoughtless, imo.
click sig :::
spoiler


n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form

-
M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.

-
A R T
::: Sig & Avatar Artwork by me - see here!

-
G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter


User avatar
Boeing Boeing Bone!
Posts: 762
Joined: 2009.02.20 (12:23)
NUMA Profile: http://www.nmaps.net/user/Seneschal
MBTI Type: ISTJ
Location: London, UK

Postby Seneschal » 2009.07.31 (13:31)

brighter wrote:The theme of Bionic and Inspired's map isn't strong or creative enough for 17/20. Some of the judging in this contest is a little thoughtless, imo.
I'm not going to contest (no pun intended) something that is, after all, mostly subjective. I stand by my judging, so we'll just have to agree to disagree on this one. Anyway, maxson has yet to post his judging, so these scores are in no way final.

"Asked ortsz for a name change"
Posts: 3380
Joined: 2008.11.13 (16:47)

Postby otters~1 » 2009.07.31 (20:20)

Why the hell can't I ever be paired with atob?

cheesemonger: ninja and I are rolling along. something will appear in this thread soon, unless you just want to disqualify us for the round. is the scoring cumulative in any way (over the course of several rounds, I mean)?
the dusk the dawn the earth the sea

User avatar
Boeing Boeing Bone!
Posts: 762
Joined: 2009.02.20 (12:23)
NUMA Profile: http://www.nmaps.net/user/Seneschal
MBTI Type: ISTJ
Location: London, UK

Postby Seneschal » 2009.07.31 (20:35)

Yeah, scoring will be cumulative, otherwise skyline and yahoozy could well win despite dropping out after one round, and I don't think that would be fair at all.

User avatar
Mr. Glass
Posts: 2019
Joined: 2008.09.27 (20:22)
NUMA Profile: http://nmaps.net/user/astheoceansblue
MBTI Type: ENTP
Location: up down left right start A start

Postby a happy song » 2009.08.01 (16:50)

cheesemonger wrote:
brighter wrote:The theme of Bionic and Inspired's map isn't strong or creative enough for 17/20. Some of the judging in this contest is a little thoughtless, imo.
I'm not going to contest (no pun intended) something that is, after all, mostly subjective. I stand by my judging, so we'll just have to agree to disagree on this one. Anyway, maxson has yet to post his judging, so these scores are in no way final.
I was just asking for a little reasoning is all. You judged the other themes quite harshly, and all they did ws add two clocks to the tilesets which isn't very imaginative at all. I'm not talking about subjectivity, I'm talking about consistency: all your previous scores and reasoning seem out of alignment with this one.
click sig :::
spoiler


n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form

-
M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.

-
A R T
::: Sig & Avatar Artwork by me - see here!

-
G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter


User avatar
Boeing Boeing Bone!
Posts: 762
Joined: 2009.02.20 (12:23)
NUMA Profile: http://www.nmaps.net/user/Seneschal
MBTI Type: ISTJ
Location: London, UK

Postby Seneschal » 2009.08.01 (19:07)

brighter wrote:
cheesemonger wrote:
brighter wrote:The theme of Bionic and Inspired's map isn't strong or creative enough for 17/20. Some of the judging in this contest is a little thoughtless, imo.
I'm not going to contest (no pun intended) something that is, after all, mostly subjective. I stand by my judging, so we'll just have to agree to disagree on this one. Anyway, maxson has yet to post his judging, so these scores are in no way final.
I was just asking for a little reasoning is all. You judged the other themes quite harshly, and all they did ws add two clocks to the tilesets which isn't very imaginative at all. I'm not talking about subjectivity, I'm talking about consistency: all your previous scores and reasoning seem out of alignment with this one.
The two reasons I added marks for them was because the player (virtually) returned to the beginning of the map after travelling all the way through it and the teleporters linked the player to different areas of the map where the clocks showed different times, both of which, I felt, indicated time travel. Personally, I felt that these demonstrated the theme enough to justify 17/20. Anyway, that's my reasoning behind it; I stand by it. I'll see what maxson thinks about it (he told me that he was going to try and get his judging in soon, so hopefully we won't have to wait too long).

User avatar
Mr. Glass
Posts: 2019
Joined: 2008.09.27 (20:22)
NUMA Profile: http://nmaps.net/user/astheoceansblue
MBTI Type: ENTP
Location: up down left right start A start

Postby a happy song » 2009.08.01 (20:03)

I can buy that. :)
click sig :::
spoiler


n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form

-
M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.

-
A R T
::: Sig & Avatar Artwork by me - see here!

-
G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter


User avatar
Moderator
Moderator
Posts: 1318
Joined: 2008.12.04 (01:16)
NUMA Profile: http://nmaps.net/user/maxson924
Location: Tampa
Contact:

Postby Rose » 2009.08.03 (00:11)

sorry I'm so late, guys D:
judging

inspired/biocryo

gameplay: 13/30 there were too many gimmicks for it to be coherent
fun: 23/30 I’m giving a higher rating for fun because it was unlike any other map I had played before
aesthetics: 18/20 definitely a good-looking map
use of theme: 18/20 the clocks and the teleporters were really cool here

total: 72/100

chume/viil

gameplay: 10/30 there were some okay spots, but I disliked most of the map and there were no redeeming parts. it seemed kinda thrown together with little thought (not saying it was, I’m saying it seemed like it)
fun: 10/30 same as gameplay here
aesthetics: 8/20 it was far too messy to have any aesthetic pleasure
use of theme: 16/20 the separate times it represented were pretty cool, and whether they looked badly or not doesn’t factor in here

total: 44/100


golfkid/jasdanu

gameplay: 19/30 the gausses seemed a bit ineffective (but not too much) and a few pieces of gold were awkward to collect. still, solid mechanics for the most part
fun: 20/30 the great flow really helped here
aesthetics: 14/20 somewhat generic, but that’s okay in my opinion
use of theme: 11/20 I understand the connection (like TV shows where the character goes spiraling and spinning through the time warp or whatever) because I was looking for it, but time travel would be one of the last things to cross my mind by looking at this map otherwise

total: 64/100

meta ing/lightning

gameplay: 25/30 when you break it down into mechanics, each section is nice and often a new spin on a previous part of the map
fun: 5/30 way too long and difficult to keep me interested in it for a long time; it seemed that you two could have easily made a better, easier map by toning it down and shortening it.
aesthetics: 13/20 the tiles were nice, and the gold was pretty cool too, even if there was a bit too much
use of theme: 15/20 a pretty cool take on time traveling by having a back-and-forth structure

total: 58/100

atob/squibbles

gameplay: 26/30 really fun, and nothing felt out of place
fun: 26/30 same as gameplay here
aesthetics: 18/20 you guys complimented the nice gameplay with nice looks too
use of theme: 13/20 I can’t see the relevance, though cheesemonger seems to see it (I only looked at his judging after I gave up looking for the theme); could one of you please explain?

total: 83/100

randomdigits/eganic

gameplay: 14/30 the rocket was a bad call, and many of the gausses seemed to do nothing. I think enemy placement was not the problem; I think you just chose the wrong enemies
fun: 17/30 a couple extra points for the cool launchpad tricks near the exit
aesthetics: 17/20 a nice-looking map
use of theme: 18/20 cool interpretation, and good implementation in the map
total: 66/100

I didn't miss anyone this time, right? :P
Last edited by Rose on 2009.08.04 (05:59), edited 1 time in total.
Image

Vampire Salesman
Posts: 107
Joined: 2009.05.02 (00:34)
NUMA Profile: http://nmaps.net/user/sneekfeet

Postby goatman » 2009.08.03 (13:37)

me and leaff were forgotten! D:
spoiler

The answer is anarchy.


User avatar
Moderator
Moderator
Posts: 1318
Joined: 2008.12.04 (01:16)
NUMA Profile: http://nmaps.net/user/maxson924
Location: Tampa
Contact:

Postby Rose » 2009.08.04 (05:58)

alksdnfasdlhgaslkj

also, cheesemonger explained the theme to me via pm, so I'm giving atob/squibbles a 13 for theme.

Sorry leaff/goatman; I'll judge your map in the next 12 hours or so, I promise D:

edit: here it is

gameplay: 19/30 the enemies could've been more effective, but those teleporters were very nice
fun: 21/30 again, great teleporters, but that exit switch was a bit frustrating
aesthetics: 12/20 it wasn't ugly, but nothing stood out
use of theme: 16/20 cool take on the theme

overall: 68/100
Image

User avatar
A group of powered mutants currently restricted to the grounds of the Xavier Institute.
Posts: 198
Joined: 2008.09.27 (01:50)
NUMA Profile: http://nmaps.net/user/ninja143
Location: Watchin' the clouds roll on by...

Postby ninja143 » 2009.08.08 (01:46)

Hey Cheese. I sent you a PM but I'm not sure what to exactly do... flagmyidol has dropped out as well... so do you want me to submit something. Or do you want me to just skip that round and move on since it seems to be a lost cause.

Just send me a PM or something to let me know what I need to do...
Image
Image

User avatar
Mr. Glass
Posts: 2019
Joined: 2008.09.27 (20:22)
NUMA Profile: http://nmaps.net/user/astheoceansblue
MBTI Type: ENTP
Location: up down left right start A start

Postby a happy song » 2009.08.08 (01:48)

This contest is deader than b_t's humour.

I'll stick with it in the hope that it'll get interesting.

Default mode.
click sig :::
spoiler


n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form

-
M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.

-
A R T
::: Sig & Avatar Artwork by me - see here!

-
G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter


User avatar
Boeing Boeing Bone!
Posts: 762
Joined: 2009.02.20 (12:23)
NUMA Profile: http://www.nmaps.net/user/Seneschal
MBTI Type: ISTJ
Location: London, UK

Postby Seneschal » 2009.08.10 (16:53)

I'm still on holiday at the moment, I'll update the scores and stuff when I get back, if there are still people in it. Ninja, just sub what you have and I'll mark it when I return. Thanks.

User avatar
A group of powered mutants currently restricted to the grounds of the Xavier Institute.
Posts: 198
Joined: 2008.09.27 (01:50)
NUMA Profile: http://nmaps.net/user/ninja143
Location: Watchin' the clouds roll on by...

Postby ninja143 » 2009.08.10 (23:44)

I Will try to do the best i can with what i have. thanks cheese.
Image
Image

User avatar
A group of powered mutants currently restricted to the grounds of the Xavier Institute.
Posts: 198
Joined: 2008.09.27 (01:50)
NUMA Profile: http://nmaps.net/user/ninja143
Location: Watchin' the clouds roll on by...

Postby ninja143 » 2009.08.14 (02:08)

http://www.nmaps.net/177638

Since everybodys left me I finished it by myself...

AGD demo
Image
Image

User avatar
Vampire Salesman
Posts: 118
Joined: 2009.04.21 (12:36)
NUMA Profile: http://nmaps.net/user/Diamondeye
Location: Copenhagen, Denmark

Postby Diamondeye » 2009.08.15 (10:36)

I did offer to join in if someone needed a new partner, but I guess Cheese forgot me.

If you still need someone for next round, just send a PM.
Image

Nmaps.net Nmaps.net Nmaps.net
Dedication to Sidke | Collab with Krashio | Death Note N-Art

<Yanni> Ping me baby one more time
<Yanni> While I'm at work and I'll permaban you

Try some of my new episodic maps!

User avatar
A group of powered mutants currently restricted to the grounds of the Xavier Institute.
Posts: 198
Joined: 2008.09.27 (01:50)
NUMA Profile: http://nmaps.net/user/ninja143
Location: Watchin' the clouds roll on by...

Postby ninja143 » 2009.08.16 (18:18)

maxson924 wrote: I didn't miss anyone this time, right? :P
*raises hand* yes.... I had to submit mine late, but its here.
Image
Image

User avatar
Boeing Boeing Bone!
Posts: 762
Joined: 2009.02.20 (12:23)
NUMA Profile: http://www.nmaps.net/user/Seneschal
MBTI Type: ISTJ
Location: London, UK

Postby Seneschal » 2009.08.17 (17:42)

Hmm...maybe this tournament really is dead...
Is anyone actually still interested in this? It's just I don't want to bother running this if I'm left with only two or three people.

EDIT: OK, from the overwhelming response I'm getting, I reckon this is dead.


Who is online

Users browsing this forum: No registered users and 46 guests